Weeks 12-16 Flashcards
Conversational Coordination
by virtue of our ability to interactively align each other’s actions at different levels of language use - use of the same expression or syntactic structure (ex. “the girl gave a book to the boy” rather than “the girl gave the boy a book”)
Lexicon vs. Syntax
Lexicon: words and expression
Syntax: grammatical rules for arranging words and expressions together
Common Ground
set of knowledge that the speaker and listener share and they think, assume, or otherwise take for granted that they share
- Changes as new information is added into conversation
- Helps coordinate language use and what words are said
Audience Design
design their utterances for their audiences by taking into account the audiences’ knowledge (ex. Saying a friend of mine vs. Lola)
Situation Models
representations about the topic of a conversation (imagining the scenario)
- Through priming, everyone is likely to construct similar ideas of the scenario and have similar situation models - thus helps us coordinate common ground.
Dunbar Social Brain Hypothesis
- 60% of our conversations are gossip: people talk about themselves and others whom they know (Gossip: Act of socializing that signals the importance of the partner)
- Communicate and share representation of social world
- regulate social world by expanding or minimizing in and out groups
Social Brain Hypothesis
idea that larger brains are associated with more complex social lives
- social effects of gossip have given humans an evolutionary advantage and larger brains, which, in turn, help humans to think more complex and abstract thoughts and, more important, maintain larger ingroups
Social Networks
gossip can spread quickly
- information transmitted multiple times becomes easily understood by many - information was assimilated into the common ground shared by most people in the linguistic community
- stereotypes are part of the common ground shared by the community - more likely to be remembered in retellings
Language Use
ends up maintaining the existing structure of intergroup relationships & have implications for how we construe our social world
Verbs convey particularity vs. Adjectives convey permanency
Linguistic intergroup bias
can produce and reproduce the representation of intergroup relationships by painting a picture favouring the in-group (use adjectives for in-group who are friends vs. verbs for outgroup; ex. He is generous vs. he gave the blind man change)
Sapir Whorf Hypothesis
- the language that people use determines their thoughts.
- If a certain type of language use is repeated by a large number of people in a community, it can potentially have a significant effect on their thoughts and actions (ex. A Chinese individual might remember something better than English individual if there is a word for it rather than a description)
- habitual uses of language can influence our habit of thought and action
labeling one’s own emotions
- can alter neural processes, reducing amygdala activation associated with negative emotions
- Verbalizing negative life events can also be therapeutic, improving psychological well-being, whereas merely thinking about them can worsen it
What Three Things Must A Language Have?
1) semanticity - when the language can represent ideas and concepts properly
2) generativity - a language can produce an infinite number of phrases using words that can be understood
3) displacement - when a language can relate to something that is not there physically.
Theory of Mind
making inferences of the mental state and perception of others and how they interpret or feel in a situation. Theory of Mind helps another person empathize and recognize the other.
-Answers 2 Questions:
1) What is the role of understanding others’ minds in human social life?
2) What is known about the mental processes that underlie such understanding?
Theory of Mind - Why it is Important
- enables humans to interpret and predict behaviours in social interactions,
- understand others as intentional agents with desires, beliefs, and mental states (ex. Basic interactions such as paying with a credit card and understanding that),
- engage in the kinds of complex interactions that social communities
Examples: Teaching another person new actions or rules by taking into account what the learner knows or doesn’t know and how one might best make him understand, Learning the words of a language by monitoring what other people attend to and are trying to do when they use certain words, Figuring out our social standing by trying to guess what others think and feel about us.
Autism and Theory of Mind
- They are missing “automatic processing of ‘people information’” and process in a more “analytical way”
- May miss certain aspects of an interaction and unable to know what information they are processing about another individual
Agents Goals and Intentionality
Bottom of Pyramid (Simple & Automatic)
- Agent: allows humans to identify those moving objects in the world that can act on their own (ex. being self-propelled, having eyes, and reacting systematically to the interaction partner’s behavior, such as following gaze or imitating)
- Goals: to see the systematic and predictable relationship between a particular agent pursuing a particular object across various circumstances. - connects to agent
- Intentionality: human perceivers recognize that some behaviors can be unintentional even if they were goal-directed; an agent has the skill to perform the intentional action in question (ex. Flipping a coin being luck)
Imitation Synchrony and Empathy
Second to Bottom (Less Simple & Automatic)
- Imitation: the human tendency to carefully observe others’ behaviors and do as they do—even if it is the first time the perceiver has seen this behavior (ex. Mimicry and reaching synchrony)
Synchrony: people who enjoy an interaction synchronize their behaviors more - in monkeys, it is mirror-neurons
Automatic Empathy: builds on imitation and synchrony (if Elena watches or interacts with a sad Bill, then she will subtly imitate his dejected behavior and, through well-practiced associations of certain behaviors and emotions, she will feel a little sad as well
Joint Attention and Visual Perspective Taking
Middle Level (Between Simple & Automatic and Complex & Deliberate)
Joint Attention: each looking at an object and are both aware that each of them is looking at the object - children learn the meaning of objects—both their value and the words that refer to them
Visual Perspective Taking: When we overcome our egocentric perspective this way, we imaginatively adopt the other person’s spatial viewpoint and determine how the world looks from their perspective (ex. is it their left or my left?)
Projection and Simulation - understand another’s psychological state
Second Level (Complex & Deliberate)
Projection: A social perceiver’s assumption that the other person wants, knows, or feels the same as the perceiver wants, know, or feels. - can be hard if they come from a different background (ex. Recognizing sarcasm)
Simulation: using one’s own mental states as a model for others’ mental states: “What would it feel like sitting across from the stern interrogator? I Would feel scared . . .”
Mental State Inference
Top Level (Complex and Deliberate)
The ability to truly take another person’s perspective requires that we separate what we want, feel, and know from what the other person is likely to want, feel, and know.
Rely on stored knowledge (both general and agent-specific info about the person) and perceived facts about the situation such as what happened, facial expressions, etc.
False Belief Test
assesses whether a perceiver recognizes that another person has a false belief—a belief that contradicts reality (ex. Sally leaves a ball in a basket and leaves, Joe takes the ball and leaves… as adults, we know sally will look in the basket, but children under 4 may not know)
Category
A set of entities that are equivalent in some way. Usually the items are similar to one another (ex. Items on a desk are a category, but also categories can include trucks and psychopaths - which are more universal)
Concepts
mental representations of categories & are essential for intelligent behaviour - navigate new situations and recognize objects even if they are new (ex. Knowing what a classroom is will help us infer what objects are for) & generalize information (ex. Learning how to use a phone and using a new one)*
Issue with Categories
it has not been possible to find definitions for many familiar categories - ex. Not all dogs bark and have four legs, but are still recognizable as dogs; one could say all dogs have blood and breathe, but then every animal is a dog)
Typicality
The difference in “goodness” of category members, ranging from the most typical (the prototype) to borderline members (ex. A robin and sparrow are typical birds… penguins and ostriches are atypical)
family resemblance theory
what makes something typical… items are likely to be typical if they (a) have the features that are frequent in the category and (b) do not have features frequent in other categories (ex. Robin vs. penguin in shape, size, body parts, and behaviours)
Prototype Theory
people have a summary representation of the category, a mental description that is meant to apply to the category as a whole.
when you learn a category, you learn a general description that applies to the category as a whole: Birds have wings and usually fly; some eat worms; some swim underwater to catch fish
Heavily weighted features play into typicality