Week One - Chapter One Flashcards

1
Q

Define digital native and digital immigrant.

A

divided by age, native: born after 1980, always had internet access; immigrant, born before 1980, grew up without and have to move online.

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2
Q

Define Social Media

A

the online means of communication, conveyance, collaboration, and cultivation among interconnected and interdependent networks of people, communities, and organizations enhanced by technological capabilities and mobility.

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3
Q

Define Social Utility

A

offers synchronous interactions (which occur in real time) and asynchronous interactions (which don’t require participants to respond immediately)

content sharing of images, videos, music, games, applications, groups, and more

has at the time of writing more than one user

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4
Q

Name the parts of the Social Media Value Chain (figure 1.2)

A

Infrastructure - Channels/Hosts - Supporting Software and Services - Devices

Share, Create, Talk, Work, Buy/Sell, Learn

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5
Q

Define Network Effect

A

networks of networked communities have members who participate as consumer, creators, and co-creators.
(EX. ability to recommend a product based on what others have bought)

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6
Q

Define Crowdsourcing

A

a process that harnesses the collective knowledge of a large group of people to solve problems and complete tasks.

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7
Q

Correlation between network effect and crowdsourcing.

A

Organizations benefit from the collective wisdom of crowds, but he network effect ensures that there is sufficient participation for the crowdsourced solution to be a good one.

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8
Q

Collective Intelligence

A

knowledge that grows out of a group; people working together to solve problems

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9
Q

social software

A

computer programs that enable users to interact, create, and share data online. For virtually everything you’d like to do online, there is a social software program (or several) that can help you.

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10
Q

Semantic Web

A

Web 3.0 - next stage of the internet where people and machines collaborate

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11
Q

Apps (AKA Widgets)

A

usually downloadable or embedable
social software,

encompasses application service sites that are called social services

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12
Q

Social Services

A

exists to facilitate all social media channels. there are applications for social community activities, publishing, entertainment, and commerce

largely enable mobile connectivity to our social spaces and activies

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13
Q

Chatbot

A

an artificial intelligence computer software program that simulates intelligent conversation via written or spoken text using a chat interface, such as Facebook, Messenger, or WeChat

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14
Q

Algorithm

A

complex mathematical formulas to personalize the content you see in your news feed, recommend friend connections, and more.

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15
Q

Devices

A

are pieces of equipment we use to access the internet and the range of activities in which we participate online.

connected hardware like tablet PCs smartphones, smartwatches, internet-connected game consoles, traditional laptops and desktops, and even television for social media access.

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16
Q

Internet of Things IoT

A

a paradigm in which all the objects around us could be connected anytime and anywhere

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17
Q

Infrastructure

A

physical world = roads, railroads, TV transmitters and trained people to operate and miantain the structures

digital environments = social web which includes social channels and vehicles, the software that provides the programming we need in order to carry out these activities, and devices

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18
Q

Zones of Social Media

A

four zones -
Social Community
Social Publishing
Social Commerce
Social Entertainment

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19
Q

media

A

means of communication -
mass media
personal media

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20
Q

mass media

A

communication that can reach a large nubmer of individuals such as a broadcast, print, and digital channels

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21
Q

personal media

A

channels capable of tow-way communication on a small scale such as email, surface mail, telephone, and face-to-face conversations

22
Q

Medium (channel)

A

word of mouth, television, radio, newspaper, magazine, signage, internet, direct mail, or telephone

23
Q

vehicles (place)

A

each medium has many places for the commuication to occur

EXAMPLE:
Television - Stranger Things
Magazine - Cosmopolitan

24
Q

Social Community

A

focus on relationships and common activities people participate in with others who share the same interest or identification

two-way and multi-way communication, conversation, collaboration, and sharing of experiences and resources

include social network sites, message boards and forums, and wikis

Sharing
Socializing
Conversing

25
Q

Social Network Sites (SNS)

A

online hosts that enable site members to construct and maintain profiles, identify other members with whom they are connected, and participate by consuming, producing and/or interacting with content provided by their connection

is both synchronous and asychronous

26
Q

Social Identity

A

participant add a profile picture or avatar, basic information about themselves, and other customizable options

27
Q

Social Publishing

A

Editorial
Commercial
User-generated

28
Q

Social Commerce

A

CRM / Service
Retailing / Sales
Human Resources

29
Q

Social Entertainment

A

Games
Music
Art

30
Q

Social Presence

A

in the community that may indicate their availability, mood, friend list, and status

31
Q

Forum

A

the oldest venue of social media

thy are interactive, online versions of community bulletin boards

32
Q

Wikis

A

collaborative online work-spaces that enable community members to contribute to the creation of a useful and shared resource

can include family history or manufacturer manual

33
Q

Content Marketing

A

a type of marketing that involves the creation and sharing of online material (such as videos, blogs, and social media posts) that does not explicitly promote a brand but is intended to stimulate interest in its products or services.

34
Q

Blogs

A

websites that hose regularly updated online content, they may include text, graphics, audio, and video.

they are maintained by individuals, journalists, traditional media producers, or organizations,

they can feature a wide range of topics

35
Q

Micro sharing, or Micro blogging, sites

A

work much like blogs except there is a limit to the length of content you can post

36
Q

Media sharing sites

A

host content but also typically feature video, audio (music and podcasts), photos, and presentations and documents rather than text or a mix of media

37
Q

examples of sites
Blogging
Video Sharing
Photo Sharing
Music and Audio Sharing
presentation and documents
Social Bookmarking services

A

these are examples of:
Tumbler, BLogger, Wordpress
YouTube, Vimeo, and Vsnap
Flickr, Snapfish, and Instagram
Audioform and Soundcloud
Scribd, SlidShare, SplashCast, BrightTalk, and SlideBoom
Dilgo and Diggs

38
Q

Social Entertainment

A

events, performances, and activities designed to provide the audience with pleasure and enjoyment, experienced and shared using social media

39
Q

Social Games

A

hosted online and include opportunities for interactions with members of a players network as well as the ability to status cast, activities, and gaming accomplishments to online profiles

40
Q

Status Cast

A

post updates to one’s status

41
Q

Social Commerce

A

use of social media in the online shopping, buying, and selling of products and services

encompasses social shopping, social marketplaces, and hybrid channels and tools that enable shared participation in a buying decision

42
Q

Social Shopping

A

is the active participation in and influence of others on a consumer’s decision-making process typically in the form of opinions, recommendations, and experiences shared via social media

43
Q

examples of:
deal sites
deal aggregators
social shopping markets

A

what are these examples of:
ex, Groupon
(form or group into a class or cluster.form or group into a class or cluster) into personalized deal feeds
online malls (ex. Wanelo)

44
Q

Social Storefront

A

A. Online Retail Store - rely on a social website like FB
B. Community Marketplace - peer-to-peer like Etsy
C. social networks with sales functionality

45
Q

NFT non-fungible tokens

A

a type of unique digital asset whose ownership is managed on a blockchain

examples: digital artworks, in-game items in video games, unique collectibles, and even some domain names

46
Q

examples of Social Community

A

X
Facebook
LinkedIn
Reddit
Instagram

47
Q

examples of Social Publishing

A

Blogs: Blogger, Tumbler, WordPress
Media Sites: Medium, YouTube, SmugMug, SlideShare, Scribd

48
Q

examples of Social COmmerce

A

Facebook
Shopify
Groupon
Etsy
VideoGenie
TripAdvisor
Payvment

49
Q

examples of Social Entertainment

A

Come2Play
Spotify
DeviantArt
YouTube
MySpace
Zynga
uGame