week 6 Game Theory Flashcards

1
Q

strategic interaction

A

modelling situations when an agents utility is affected by others’ choices

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2
Q

simultaneous game

A

situation where players aren’t able to see what other players have chosen before. e.g rock paper scissors

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3
Q

Model of simultaneous game in normal form, define key elemets of game

A
  • This has players- an agent who is interacting
    • A strategy- choice that a player can make
    • A strategy profile a choice for each player
    • Payoff monetary reward (same as utility, payoff is utility) of a particular strategy profile. (the objective is for players to maximise utility)
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4
Q

normal form

A

Normal form describes- which players play the game, their strategy and the possible strategy profiles and their payoffs.

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5
Q

dominant strategy

A

Dominant strategy- strategy that gives you a strictly higher payoff than all your other strategies.

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6
Q

strictly dominated strategy

A

Strategy x is a strictly dominated strategy if there exists another strategy Y such that Y gives the player a strictly higher payoff than x regardless of what strategy other players play.

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7
Q

Iterated Elimination of strictly dominated strategies

A
  1. Delete any strictly dominated strategies for player 1
  2. In remaining game delete any strictly dominated strategies for player 2
  3. In remaining game delete any strictly dominated strategies for player 1
    Keep going till cant delete any more and therefore we have a solution
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8
Q

Nash equilibrium

A

a strategy profile where each player is playing a best response to their opponents strategy

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9
Q

pure Nash equilibrium

A

Pure- a strategy where you choose 100% probability
(doesn’t work in sport)

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10
Q

Mixed Nash equilibrium

A

randomise between more than one pure strategy

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11
Q

sequential game

A

knowing your opponent’s choice before making yours

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12
Q

extensive form game

A

model that describes a sequential game

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13
Q

elements of sequential game

A

Players- agents who interact
Actions- choices each player can make
Strategy- a complete contingent plan of actions (action component of strategy)
Strategy profile- a strategy for each player
Payoffs- each players utilities for each strategy profile

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14
Q

strategies in a sequential game

A

an action choice for every possibility a player could find themselves in in the game

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15
Q

what represents a sequential game

A

Game tree

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16
Q

non credible threats

A

if firm 1 lowered price they choose between 0 and -1 while 0 is strictly better

17
Q

subgame

A

Take any decision node in a game tree, the rest of the game starting from that particular node is therefore the subgame.

18
Q

subgame perfect equilibrium

A

A strategy profile where players best respond to each other’s actions in every subgame

19
Q

Backwards induction

A

To find subgame perfect equilibrium (SPE) we use backwards induction.

  1. Start from final subgame
  2. Highlight best responses
  3. Move to previous sub games
    Highlight best response