Week 6: Decision & Games - Decision Theory Flashcards

1
Q

Acts, states and outcomes

A

Acts: actions you might take; States: mutually exclusive, exhaustive possibilities of how the world might be; Outcomes: results of doing an act.

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2
Q

Preferences

A

A ranking or evaluation of outcomes.

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3
Q

Probabilities

A

Evaluation of the likelihood of states (optional).

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4
Q

A priori truth

A

A proposition that is true by definition, independently of experience or observation.

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5
Q

Strong/weak dominance

A

Strong dominance: Act A is better than Act B in every state; Weak dominance: Act A is at least as good as Act B in every state, and better in some state.

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6
Q

Dominance principle

A

Never take dominated acts.

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7
Q

Maximax

A

Optimist’s rule; Maximize maximum: choose the action with the best possible outcome.

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8
Q

Maximin

A

Pessimist’s rule; Maximize minimum: choose the action whose worst outcome is the best.

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9
Q

Regret

A

Difference between the value of the action at that state and the value of the best action at that state.

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10
Q

Minimax regret rule

A

Minimize maximum regret: choose the action with the lowest possible highest regret.

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11
Q

Expected utility of an action

A

Sum of utilities of possible outcomes weighted by the probability of each outcome.

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12
Q

Decision under risk

A

Consensual rule: Maximize expected utility.

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13
Q

Difference between Decision Theory and Game Theory

A

Decision Theory: study of decisions made by an individual; Game Theory: study of decisions made by multiple individuals in a strategic context.

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14
Q

Decision rules

A

Guidelines that select or rank acts in decision problems based on the structure of the problem.

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15
Q

Newcomb Problem: Causal theorist and evidentialist

A

Causal theorist: choose one box, focusing on causal influence; Evidentialist: choose two boxes, focusing on correlation.

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