Week 4 - Web Development and Multimedia Design Flashcards

1
Q

What are web pages?

A

Visual representation of the information in the world wide web - usually uses some type of mark-up language
Contains text, images, video, animation

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2
Q

What is used to make modern web pages work?

A

HTML5 - Contains key content/links to key content
CSS - Formatting
JS - Interactivity
SVG, Dynamic tech(MySQL, PHP)

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3
Q

What is usability?

A

How well a website can be worked by the intended user

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4
Q

What is the Iterative design cycle?

A

Identify user needs -> design a solution -> prototype a solution -> evaluate with real users -> repeat

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5
Q

What is the interaction cycle?

A

Formulate goals and generate inputs -> data model changes -> updates display -> evaluates and understands display -> repeat

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6
Q

What are the two gulfs in a users understanding in the interactive cycle?

A

Gulf of evaluation and Gulf of execution

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7
Q

What is the gulf of evaluation?

A

User interprets what they see on screen and evaluate it to there ultimate goals - understanding the state of the system

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8
Q

Reasons for failure of gulf of evaluation?

A

Ergonomic - Text too small, Text has poor contrast
Design and layout - Items grouped ineffectively causing confusion in relationship
Critical information misplaced
Information may appear the same without emphasis

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9
Q

What is the gulf of execution?

A

When user does not know what sequence of event will accomplish the desired goal

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10
Q

Reasons for gulf of execution?

A

Operation of objects are not obvious

Inadequate feedback

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11
Q

What must you be consistent of when designing web sites?

A

Size, Colour, Location, Wording, Sequencing and order, Function

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12
Q

What should be done to avoid the human memory issue?

A

Users should not need to buffer information from one screen to the next
Avoid stacking, Design for task closure, Recognition rather than recall

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13
Q

Why should status indicators be used?

A

System should give feedback if a lengthy process is being performed

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14
Q

What are the design guidelines for general text formats?

A

Only use two levels of intensity
Use underlining, bold and inverse vide sparingly
Less than 3 different fonts
Capitalise normally

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15
Q

What are the design guidelines for colour?

A

No more than 4 colours on screen
No more than 7 in an application
Contrast text properly
Avoid blue text

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16
Q

What are the design guidelines for sound?

A

Harsh and soft tones for warnings and positive feedback
Can be annoying
Provide option to turn off sound

17
Q

What should be done to fix display issues?

A

Maintain display inertia
Static objects appear in the same place
Consistency between web pages
Manage complexity: Unnecessary information, Concise wording and icons, More than 50% white space with text, Logically grouped information