Week 4- Social Preferences Flashcards
In game theory, what is an “equilibrium”
The set of “best” strategies players pick in trying to maximise their individual payoffs.
What is Nash equilibrium?
An equilibrium in which each player’s action or strategy is optimal given the action of strategies of the other players ie no player can benefit by changing their strategy whilst the other players keep theirs unchanged.
In a cheat/cooperate prisoners dilemma, what is the dominant strategy and the Nash equilibrium?
To cheat, making the Nash equilibrium (Cheat,Cheat).
Is the (Cheat,Cheat” Nash Equilibrium Pareto efficient? Why/why not?
No, as it is Pareto dominated by (Cooperate, Cooperate)
If we play Prisoners Dilemma 20 times, what is the Nash Equilibrium, and how can we see this?
It would still be (Cheat, Cheat) due to backwards induction.
Which strategy won Axelrod’s 1980 tournament?
Not the Nash Equilirbium, but the “tit for tat” strategy.
What was the “tit for tat” strategy?
Cooperate in Round 1, and then in later rounds mimick what the opponent had done in the previous round, rewarding co-operation and punishing cheating.
What does Axelrod’s “reciprocal altruism” mean?
Basically means “I’ll be nice to you if you’re nice to me”, hence why tit for tat ends up being the Nash equilibrium, as 2 players co operating beat 2 players cheating.
What did Andreoni and Miller (1993) observe in their study of repeated Prisoners Dilemma?
They observed widespread cooperation in initial rounds but this cooperation collapsed towards the final round.
Why could Andreoni and Miller have observed this co operation at the start but not at the end?
Perhaps players were trying to build an altruistic reputation, which they would then cash in at the end, in what is called “rational irrationality”. Or players wanted to get a “warm glow” from co operating, and avoid a “cold prickle” from cheating.
What are the three models of altruism and their equations?
- Pure Altruism- Ui=pi+αpj
- Duty- Ui=pi+α (α>0 if i cooperates)
- Reciprocal Altruism- Ui=pi+α (α>0 if i and j cooperate)
Which 3 tests did Andreoni and Miller (1993) use to try and weed out the “rational irrational” people?
•”Strangers”- subjects are randomly paired each round so cannot build a reputation.
•”Partners”- where subjects play 10 rounds with a partner when they can build a reputation, but then are randomly reallocated
“Computer 50s”- subjecs have 50% chance of either playing 10 rounds with a computer which plays “tit for tat” or with a fellow subject.
In the tests, what behaviour would be expect pure altruists to display in games “stranger” and “partner”?
We would expect a pure altruist to co operate equal amounts in both games.
In the tests, what behaviour would be expect reputation builders to display in games “stranger” , “partner” and “computer 50”?
We would expect a reputation builder to co operate most in computer 50, the next most in partner, and least in stranger
In the Ultimatum Game, what is the Nash Equilibrium offer?
£0.01