Week 3 - Image Formats & Vector Graphics Flashcards

1
Q

State the two types of representing graphical data?

A
  • Vectors

* Bitmaps

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2
Q

Describe what vector graphics are?

A
  • Many individual, scalable objects.
  • Defined by mathematical equations than pixels.
  • Uses coordinates (x,y)
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3
Q

Describe what a vector display is?

A

• Vector screens controlled the motion of the electron gun.

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4
Q

Benefits of vector graphics?

A
  • Smaller capacity than bitmaps.

* Can do 3D graphics.

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5
Q

Describe what aliasing is?

A
  • Modern displays made up of pixels

* Therefore, curved or diagonal lines appear stepped.

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6
Q

Rendering a vector made of pixels can be considered as a type of?

A

• Sampling & reconstruction.

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7
Q

As the resolution of the display increases?

A

• Jagged edges become less pronounced.

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8
Q

Describe anti-aliasing?

A

• Software which inserts extra pixels around the line to reduce the jagged edge effect.

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9
Q

What are vector primitives?

A

• Fundamental objects used to create a vector image.

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10
Q

What is a Bezier curve?

A
  • Curve defined by 4 points
  • 2 start and ends points
  • 2 directional points
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11
Q

Name the 4 vector transformations?

A
  • Translation
  • Rotated
  • Scaled
  • Reflected
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12
Q

What do 2D vector graphics enable?

A
  • Relatively complex presentations in small files.

* e.g. family guy,

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13
Q

What are the resolution benefits for vector graphics?

A

• Scalability provide better result than bitmaps.

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14
Q

Describe true type fonts?

A

• Is a outline of the the character enabling scaling to be done without aliasing or jagged edges.

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15
Q

What file formats were used for vector graphics?

A
  • AI (Adobe Illustrator)
  • CDR (CorelDRAW)
  • WMF Windows Metafile
  • VSD Microsoft Visio
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16
Q

Describe what SVG is?

A
  • Scalable vector graphics
  • 1999-2000 by W3C
  • Uses XML
17
Q

What did 3D modelling allow?

A
  • Rendering of models is possible in real-time on normal workstations.
  • 3D games
18
Q

State the 3 3D modelling approaches?
CSG
FFM
PM

A
  • Constructive solid geometry - box modelling.
  • Free form modelling - polygon mesh.
  • Procedural modelling.
19
Q

What was constructive geometry formed from?

A
  • Many solid geometry shapes using union, intersection and difference.
  • Was able to form more complex shapes.
20
Q

Describe free form modelling?

A
  • Object formed from many polygons.

* Can made semi realistic objects.

21
Q

Describe procedural modelling?

A
  • Uses set of rules & applies an algorithm to form the surface.
  • Fractal distortion of landscape.
  • Non-uniform rational B-spline.