Week 3 Flashcards

(49 cards)

1
Q

The Cognitive Revolution

A

Pure behavioral psychology to a more cognitive approach
Behavioral psychology - can’t figure out whats going on in the brain so look purely at behavior

Brain as a computer system - recalls, encodes, registers

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

The Modal Model of Memory - Atkinson and Shriffin - what are the 4 parts

A

Sensory Store

Short-term store

Long-term store

A control process that serves multiple important functions

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

What does the control process do in the modal model - 3

A

1 - Selects a subset of the material from the sensory store to become active in the short-term store
—Select most important info to use - where attention is directed - don’t pay attention to the feeling of your clothes or how they keys feel in class

  1. Used to rehearse material in the short-term store, rehearsed material can then enter the long-term store
  2. Can activate material from the long-term store and bring it to the short-term store
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Sensory Memory

A

Makes info available for processing but only a subset is selected for processing - need to be able to detect important and unpredictable stimuli when they arise - child calling for help, floor being slippery

General term for very brief

Large capacity

Memory store

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Sensory Registers

A

A point where info from the modalities comes together into one store

Haptic, echoic, iconic, olfactory, gustatory

Idea of attention coming in but the stuff we actual use is in sensory register

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Iconic Memory

A

brief memory store for visual information - assumed to be the first stage of processing for all visual info

Holds info just long enough for that person to selectively attend to a subset of the material and process it further - brief bc theres always new info coming in

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

PreCategorical Stimuli

A

Stimulus that has not been processed to the point of having meaning other than its there

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Post Categorical Stimuli

A

Info has been processed to the point of having meaning - things that are selected

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

Pre and Post Categorical - is it true?

A

No evidence for long-lasting pre-categorical memory in any modality
Immediately gets categorized

Instead, it appears we experience stimulus persistence only briefly after the presentation of stimuli - new idea of what sensory memory is - it is modality specific
Saw something and turned away - can still remember what you saw for a second
This persistence should not be considered memory any more than an afterimage

Material that is available more than about 100ms after the removal of a stimulus should be attributed to stimulus and info persistence

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Stimulus Persistence

A

Residual neural activity produced by the presentation of a stimulus

Fades quickly over time

Or is replaced if a new stimulus is presented

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Information Persistence

A

The availability of this stimulus information even after the stimulus has been removed

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Whole Report Paradigm

A

Recall as many letters as possible from anywhere in the array
On average 4.6 letters out of 12 were able to be identified
Was this how much they saw?
Or how much they could report before it faded

Logic - capacity of iconic memory could be quantified as the number of letters a person can report from a randomly chosen row multiplied by the number of possible rows

If the whole-report performance was because of only seeing 4.6 letters, then performance here should be 4.6 ÷ 3, or about 1.3 letters
But, if it was because of rapidly fading memory, partial-report scores should be higher than whole-report scores for the duration of iconic memory.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Partial Report Paradigm

A

Recall a cued/tone row (high top, low bottom) after a delay ranging from 0 to 1000ms

Logic - capacity of iconic memory could be quantified as the number of letters a person can report from a randomly chosen row multiplied by the number of possible rows

If the whole-report performance was because of only seeing 4.6 letters, then performance here should be 4.6 ÷ 3, or about 1.3 letters
But, if it was because of rapidly fading memory, partial-report scores should be higher than whole-report scores for the duration of iconic memory.

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Partial Report Advantage

A

On average participants reported 3.4 out of 4
For a partial report score of about 11 (3.4 items x 3 rows) compared to the whole report score of 4.6

The partial report ad vas observed up to cue delays of about 500ms

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

Sperling’s Conclusions

A

iconic memory has an unlimited capacity but a duration of less than 500ms
a) for a brief period of time most visual information is available to participants and
(b) after about 500 ms only a subset of information is available.

Presenting a flash of light after the presentation of the array eliminated participant’s ability to report items
—Because items can be erased with a flash - the material must be perceptual in nature or pre-categorical - not yet identified as specific numbers or letters -
—If someone could identify numbers or letters - post-categorical - then the material could be rehearsed and some items could be reported even following the flash of light

Proposed that the best way to conceptualize iconic memory - as a store comprised of rapidly fading pre-categorical icons that havent been identified
Argued that iconic memory only contained perceptual info - icons needed to be scanned to extract categorical info

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

rling’s Conclusions

A
How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Critiques of Sperling

A

Contradicting evidence for his idea that iconic memory is a rapidly fading, pre-categorical memory store that is independent from other short term memory stores
—-Some categorical info is available even when an array is presented only briefly

Some of the partial report advantage may actually be the result of output interference.
—–The very act of reporting recall distorts memories or allows material in short-term memory to be lost
—-Whole report more affected because a 12 max items vs. 4

Not a duplicate of the stimulus in fading form
—-Identity info lasts longer than location information - info in iconic memory is not well described as a fading icon - different aspects fade at different rates

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
17
Q

Can stimulus persistence explain the partial report advantage?

A

Stimulus persistence is brief 200 ms and is estimated to last about 200ms in ideal conditions - cannot explain partial report advantage

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
18
Q

Inverse Duration effect

A

stimulus persistence appeared to decrease as the duration of the stimulus increased, which explains why, at longer durations, participants experienced sequential, instead of simultaneous, arrays.

Conclusion: stimulus persistence appeared to decrease as the duration of the stimulus increased
—- Duration - moves into short-term memory - moving into a conscious controlled level and need more time - not automatic

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
19
Q

Partial Report advantage solution?

A

information persistence - the availability of stimulus information after the stimulus has been removed

Irwin and Yeoman varied the duration of the stimulus display in a partial report paradigm experiment
—Found no effect of stimulus duration and large effect of cue delay
—If partial report was being completed because of stimulus persistence, then an inverse duration effect should have been observed

Conclusion: Participants were using another resource, which they termed information persistence, to perform the task.

20
Q

Compare and Contrast stimulus and info persistence

A

*Stimulus persistence and information persistence are two separate and dissociable phenomena

*Stimulus persistence is pre-categorical and has a duration of about 100 ms
*Information persistence is categorical and has a duration up to 30 seconds

*Not sensory in nature, but is the same type of memory as short-term memory

21
Q

Echoic Memory

A

Describe a brief pre-categorical auditory memory store that holds all incoming auditory long enough for the listener to select and further process the information of value

22
Q

Sensory memory and decision making

A

Conclusion: use sensory memory when it is available to improve decision-making accuracy and the quality of info extracted from sensory memory improves with delay up to 500

23
Q

Modality effect

A

better at remembering the last two items on the list when they read the list out loud - echoic memory

24
Suffix effect -
result of speech-like suffixes interfering with echoic memory Precategorical acoustic store model - account for the suffix effect and modality
25
Selective attention
emphasizing some sensory inputs while inhibiting others
26
Cocktail Party Effect
Person attending to one auditory channel is able to detect important info conveyed in an unattended auditory channel
27
Phone Joke Test
Example of inattentional blindness - room changing
28
Broadbents model - 1958
Primary short-term ---S-system - holds sensory information in a pre-categorical form before it is selected for further processing Fades rapidly ---P-system (perceptual)- conscious thought Must be rehearsed to be maintained - can eventually travel to secondary with enough rehearsal Speech like code - phonological properties - more likely to mistake letters that sound alike bde vs. look alike xyv Secondary long term
29
Brown-Peterson paradigm
a paradigm designed to test the rate of primary memory decay by preventing the rehearsal of to-be-remembered items through the use of a concurrent counting task
30
Modal model - 3 types of stores - Atkinson and Shiffrin
SR - sensory register for each of the 5 senses Short term store STS Long term store 1 - Primacy effect and a recency effect at all list lengths - supports the notion of 2 distinct memory systems I2 - tems from the end of the list reported first because available in short-term memory 3 - Items early in the list will be rehearsed more than items later in the list 4 - Delaying report and preventing rehearsal during that delay will impede the recency effect but not the primacy effect
31
Critiques of Modal Model
*“Distraction tasks” should prevent recall and long-term storage, by blocking rehearsal, but not the case: the serial position curve does not provide reliable evidence for the modal model -----according to the modal model the recency effect results from constant changes to short-term memory, and should therefore always be observed, regardless of the task demands. *None of the proposed memory stores in the modal model can operate independently from one another: not possible to make a measurement of just one memory
32
Working Memory
*A cognitive resource that allows for both the storage and manipulation of material held for a short period of time Used when we solve problems, learn, and connect pieces of information together *Used for tasks such as performing arithmetic, re-ordering items into alphabetical order, or considering which of several sentence options conveys an idea most effectively
33
Multicomponent Model - 1st version
Baddeley and Hitch (1974) argued that the modal model’s assumption that STM simply stored material was thus incomplete, they added “manipulation” *Necessary to add an active working processor that supported mental activity and complex thought
34
Multicomponent Model - 1st version - Visualspatial Sketchpad
*Representation that retains the perceptual qualities of the real object - isomorphic *----Both visual and spatial *The visuospatial sketchpad and the phonological loop can both be active in the same task without interfering with each other Limited capacity
35
Multicomponent Model - 1st version Central executive - controls the system
*A supervisory system that controls the flow of information into the various slave components of the working memory Material that receives attention can become working memory *Required for complex cognitive processes - decision making or searching for novel solutions *Confirmed by the widely used n-back tasks
36
Multicomponent Model - 1st version Phonological loop
*Used to retain and work with linguistic material in a speech-like form Spoken enters immediately, written needs ot be converted to speech code Decay in 2 sec if not rehearsed
37
PROBLEMS - Multicomponent Model - 1st version
Cannot explain how working memory is linked to LTM difficulty accounting for digit spans of seven items, again because this exceeds the capacity limit of the phonological loop. A third problem with the three-component model is that it cannot explain how information from different modalities (such as vision and hearing) can come together to form a single percept (such as a person speaking) some amnesic patients who cannot access long-term memories are nonetheless able to recall stories in the short term that include details from a variety of modalities
38
N- Back Tasks
*Does this target match what was presented n trials before? DIstract at different points in the system - Remember 2 numbers back in the list
39
Updated Multicomponent Model Episodic buffer -
As an active processor, the episodic buffer can bind together different unrelated concepts we retain that information - storage system that can hold about four chunks of multidimensional code a limited capacity storage system responsible for integrating information from several sources to create a unified memory, sometimes referred to as a single 'episode' the episodic buffer is assumed to be entirely under the control of the central executive.
40
2012 version Updated Multicomponent Model
All of the buffers access long term memory Episodic buffer is the centre of working memory
41
Inattentional Blindness
Failure to detect stimuli that are in plain straight when our attention is focused elsewhere
42
Change Blindness
A failure to detect obvious changes in one’s environment --Switching experimenter - not able to detect in 75% of cases --Know theres a potential to happen - pay attention more often
43
Olfactory Memory
Smell is a powerful sense for memory Olfactory bulb is connected to the amygdala - emotional centre AND hippocampus *So emotional memory/approach & avoid activation *And Memory storage *It’s an extra link/cue/trigger to memories *Use a unconditioned/neutral scent to help prime you * Use it every time you study * Then use it right before the test
44
Gustatory Memory
*Taste links to smell which links to Olfaction *So connected to memory in a similar way as scent *Taste triggers retrieval cues through our hippocampus and insular cortex, the area of the brain responsible for formulating a memory of the place and time of the experience *We can still apply the taste-memory connection to studying *Chew an unfamiliar, flavored gum while studying and then chew it during (or just before) a test ------*The flavor and texture have the potential to trigger memories from studying
45
Sound
*Hearing can trigger memory *Music activates both sides of the brain *With both hemispheres activated, this could maximize learning and improve memory *Music and mood link *As our mood improves, so does our ability to solve problems, learn, and creativity *Listening to relaxing or uplifting music to prep before studying and get you into the right mindset for studying Lyrics - activating modalities unrelated to the studying - distract
46
Touch
*A strong correlation exists between our sense of touch and our ability to focus *Remember fidget spinners? *Small repetitive physical activities can increase the levels of neurotransmitters in the brain in a way that increases our ability to focus and pay attention. *Playing with a sensory gadget can positively impact our ability to concentrate and perform. *This type of touch learning triggers haptic memory.
47
Sight
*Our brain is largely an image processor. *The majority of information transmitted to the brain is visual and creates visual memory *BUT a lot of our study time (and free time) is spent on screens *Our eyes are tired! And they’re less efficient when they’re tired *Try using the Pomodoro Technique *Study for only 25 minutes *Then take a 5 minute break *Repeat 4 times but on your 4th break, take a half hour *Study efficiency will rise and you’ll retain more information (in less time!)
48
Short-term Memory
a memory store that holds about four pieces of information for about 15 to 30 seconds without rehearsal Baddeley - cognitive mechanism responsible for the temporary storage of info could also manipulate info - working memory