Week 2 - Linear Kinematics & Projectile Motion Flashcards
1
Q
Define kinematics
A
the branch of dynamics concerned with the description of motion
2
Q
Describe motion (2 points)
A
- the action or process of a change in position
- Two requirements for motion to occur: space to move in and time to move
3
Q
State the forms of motion (6 points)
A
- Linear (translation)
- Rectilinear - straight line
- Curvilinear - curved pathway - Angular (Rotation)
- General
- Combination of 1 & 2
4
Q
Describe Linear motion (10 points)
A
- Also referred to as translation
- All parts of a “body” move through the same distance, in the same direction, in the same time.
- This can happen in two ways:
- Rectilinear translation: all points of the body or object move in a straight line
- Curvilinear translation: path followed by the points of an object move in a curved pathway
- Examples:
- figure skater gliding across ice in a static position
- Sail boarder zipping across lake in a steady breeze
- Skate boarder rolling along a section of concrete
- Ski jumper
5
Q
What are the steps to determine a linear motion? (8 points)
A
- Imagine two points on the object in question.
- Draw a straight line connecting the two points.
- Does the line:
- Point the same direction
- Stay the same length - Do the lines:
- Move in a parallel, straight lines? It’s rectilinear.
- Move in parallel, non-straight lines? It’s curvilinear
6
Q
Describe Angular Motion (5 main points, 20 points overall)
A
- Also referred to as rotary motion or rotation
- Many terms are used to refer to angular motion, such as:
- Rotating
- Spinning
- Swinging
- Circling
- Turning
- Rolling
- Pirouetting
- Summersaulting
- Twisintg
- All of these terms indicate that an athlete or object is turning through an angle or number of degrees
- When all points of a body or object move in circles (or parts of circles) about the same fixed central line or axis.
- Examples of movement which either include quarter turns (90 degrees), half turns (180 degrees), full turns (360 degrees) and/or revolutions (multiples of 360 degrees) :
- Gymnastics
- Skateboarding
- Basketball
- Diving
- Figure Skating
- Ballet
7
Q
Describe general motion (7 points)
A
- A combination of linear and angular motion.
- Most movements in sport
- Examples:
- Running
- Walking
- Cycling
- In these activities, the trunk of the body moves in a linear way, but this happens because there is angular motion occurring at the arms and legs
8
Q
Define position
A
Mechanically, location in space
9
Q
What descriptors can be used for movement? (3 points)
A
- 1-Dimensional: a single number based on a fixed point of reference would be required to identify the position. For example, location of a sprinter from the start line
- 2-Dimensional: two coordinates (y and x axes) are used to identify the position of an object. For example, the location of a soccer player on the field
- 3-Dimensional: three coordinates or numbers (x, y and z axes) are needed to identify the position of an object: For example, the location of a squash ball during a match
10
Q
What descriptors can be used for a change in position? (2 points)
A
- Distance
- Displacement
11
Q
Describe displacement (6 points)
A
- Shortest path between two points
- “As the crow flies” termed used to describe displacement. For example: 200 m east as the crow flies
- Vector quantity, meaning a quality defined by both magnitude (size) and direction
- Straight line (as the crow flies) from the initial position to the final position
- Metric unit = metre (m)
- For example: 100 m East
12
Q
Describe distance (3 points)
A
- Total length of path between two points that is followed
- Scalar, meaning a quality defined only by magnitude (size)
- Metric unit = metre (m)
13
Q
When is it appropriate to use distance vs displacement? (6 points)
A
- Displacement magnitude and distance can be identical, however anytime the path of motion is not rectilinear the distance and displacement magnitude will differ.
- For example, a run around a track could have a total distance of 4 m but if the start and finish location are the same, then the displacement is 0 m.
- Distance: daily conversation.
- Displacement: useful in mechanics
- Short changes of position
- How far and what direction
14
Q
Describe speed (4 points)
A
- Rate of motion (distance)
- Scalar quantity
- Defined as distance/time
- Unit of measure is m/s
15
Q
Describe velocity (5 points)
A
- Rate of motion in a specific direction (displacement)
- Vector quantity (magnitude and direction)
- Can be positive or negative depending if direction of motion is positive/negative
- Defined as displacement/time
- Unit of measure is m/s