Week 2 Flashcards
Endel Tulving
Episodic Memory: autobiographical knowledge about personal past, unique to the individual
Semantic Memory: general knowledge about the world that all members of a culture possess
Penguin
First saw penguin at toronto zoo at 1985 (Episodic)
A bird that cannot fly (Semantic)
Definitions
Conceptual knowledge doesn’t remember specific events like birthdays but general things such as what consists in a wedding
You have the idea what is involved in particular event or object
Allows us to use this knowledge to understand what we are looking at and what is the appropriate actions to perform.
A concept is a mental representation of an idea.
A dog is a concept
General idea, category is specific exemplar
Cateogorization is putting things into groups
Category of cats for example
Very related
Why Categories Are Useful
Help to understand individual cases not previously encountered
* “Pointers to knowledge”
* Categories provide a wealth of general information about an item
* Allow us to identify the special characteristics of a particular item
Allows us to deal with new events or objects
Experiencing something new, got to understand what you are going to do in this situation
Use previous knowledge and react according to what the similar thing was
Figure out what the appropirtate response is
E.g., a bird has a beak, wings, creates nest, lays eggs etc
Allows us to figure out unique characteristics
Within a category, there are exceptions such as birds that cannot fly
Categories are useful for guiding us
Definitional Approach
Determine category membership based on whether the object meets the definition of the category
* Let’s make a definition for “chair”
* A chair is a piece of furniture for one person to
sit on. Chairs have a back and four legs.
Idea that what you are doing, you figure out what the rules are for that category
Essentially try to define that category
E.g., the definition of chair
Typically a chair is a piece of furniture, meant for a single person
We look at different objects and see if they fit into the chair category
Hard to properly define a category
In practice, this not work quite well
People realized that the better way of approaching this would be resemblance, things in this category are similar with eachother
Prototype Approach
Prototype - an average of category members encountered in the past
* “typical” member of a category
* Characteristic features that describe what members of that concept are like
Ellanoar rosh
We determine if something is apart of a category if our item is an average of categories from the past
E.g., ideas of birds and averaged together and create a prototype
Essentially the typical member of the category but this average does not actually exist
This is computed from mind but there is not actual prototype
Average will have features that will are mostly common with members of that category
Prototype Perception
Closer to the prototype the easier to process
* Fluent processing of a stimulus can be mistaken for:
* Recognition
* Preference
* Truth and Beauty
Idea is that the closer the item is to the prototype, the easier it is to process it into the category
E.g., two patches of green or light green, faster to process the prototype green
Typicality effect
Number of studies that looked at fluency of processing and the things that are processed most fluently, it is something that was experienced before
Larry gecobiate, gave people list of names and had to make decisions about them and the next day, they were given another list and that list contained famous names and some from the previous day along with new names and had to decide who the famous people but when looked at the new names, they were much more likely to falsely claim that the previous day people were the famous people (false fame effect)
Situations in zyomph, looking at line drawing objects such as furniture, presented these at 1 millisecond per item and replaced by new item, for the person watching, this was a blur, after watching this, ziomph asked people to decide preference of chair which one of was in the blur and people chose the one from the blur
Now that item is processed more fluently
Propaganda effect, sir francis calton in 1860s, he took faces of a bunch of people and morphed them together which made an image about people and asked people for opinion of beauty, people preferred the composite face to the individual face
Idea was that the prototype (average) was found the most beautiful
Matches the face the best hence why you chose it
Exemplar Approach
Concept is represented by multiple examples (rather than a single prototype)
Examples are actual category members )not abstract averages)
To categorize, compare the new item to stored examples
Idea is what you store all experiences that you had placed into a specific category in memory and when a new memory is formed, you compare it to a subset of existing memories
Multiple comparison
Not comparing to the average, comparing to actual members of categories
J
udging how similar it is to every members then make decision
Cont.
Similar to prototype view
- representing a category is not defining it
Different: representation is not abstract
- descriptions of specific examples
The more similar a specific exemplar is to a known category member, the faster it will be categorized (family resemblance effect)
Both of these approaches talk about similarity, no specific rules that must be met
Cont. 2
Easily takes into account atypical cases
easily deals with variable categories
Basically saying how well does it resemble to category
Compare it to average and each member
Both can explain typicality effect since the more similar it is, the better it is going to match and faster to process it.
Exemplar effect has advantage of taking atypical cases into account
Such as larger amounts of things, exceptional cases
You can also deal with categories that are very specific
E.g., category of games
Idea of what games are but there are many things that take into account
Very hard to create a prototype of this, but with exemplar, all these instances can be compared to the new item and see if they match
Prototype or Exemplars
May use both
Prototypes may work best for larger categories (general)
Exemplars may work best for small categories (exceptions)
Probably use prototypes initially, since its easy and might work for categories that are general
Exemplar is good for taking care of exceptions,
beneficial for smaller categories since you do not need to compute an average
Recognition & Recall
Production Vs. Verification
Verification = indicating the truth of a test item
Production = retrieving an instance from memory when given a cue
People look at reaction time since accuracy is at ceiling
You have to say if this fits: e.g., fruit - peach,
Analgouge of recognition
Analgouge of recall is production
E.g., fruit - A
People use these tasks in investing semantic memories
Allan Collins & Ross Quillian
1969, 1970
First model of semantic memory
Hierarchical Network Model (Collins & Quillian, 1969)
Semantic memory consists of a network of basic elements (nodes) connected by pointers which express relations between elements
Stored with each element is a list of properties that define the features of each concept
Claimed that semantic memory is a network, involves nodes and these nodes are connected to one another
These connections describe the relationship between elements
Argued that concepts are the nodes themself but connected to the elements are the properties associated with these elements (features apart of the concept)
Organization of these elements are in the hierarchy
General point at top and it gets more specific as you go down
Very limited in computing powers and digital, so they said that the system is trying to be sufficient as possible,
add cognitive economy to help
You store features at highest level of hierarchy.
Everything below it inherits the features
Semantic Network
e.g., Animal -> skin, moves
Bird -> wings, flies