Week 2 Flashcards
Information set
The set of nodes a player could be at given the information it has
Action Taken
Must be the same for all nodes in the information set
2-player game
A game with 2 players, not counting nature
zero sum game
A game with the property that the sum of the pay-offs for all players is 0, at each leaf of the game tree.
For zero sum games you need only report the payoff to player 1 (player 2 will be minus that)
A game of perfect information
All players know which node of the tree they are on. (All of the information sets are of size 1).
Otherwise, it is a game of imperfect information.
A game without chance
A game in which no node in the tree is controlled by nature. Otherwise, it is a game with chance.
Fully specific strategy
For every node associated with player i, a choice of action
Pure strategy
For every node in the subtree defined by the previous actions, a choice of actions
Note: For every node in the same information set, the same action must be taken
This one is the important one for the course
Normal Form representation
Game represented as a table of strategies
Instead of using a tree, a table of strategies is used
For more than 2 players multiple tables are used
Particularly useful for simultaneous play games
Useful for theory and very small games
Extensive form representation
Representing a game using a game tree
Used for realistic-sized games, a tree can be searched much more efficiently than a list.
Don’t need to store the whole of a game tree, versus need to store the whole normal form
Measures of game size
- Number of board positions that can occur in a game
- Number of decision nodes in the game tree. >= Number of board positions
- Number of possible games = number of terminal nodes
- Number of strategies (sum of 2. and 3. since every strategic decision leads to a terminal or non-terminal node)
- Number of pure strategies (produce of number of decisions at node of a given player)
Winning Strategy
ensures a positive playoff for the player whatever other players do
Draw-ensuring strategy
Ensures a payoff of at least zero for the player, whatever the other players do
Important theorem
For every:
- Two-player
- Zero sum
- perfect information
- no chance
game that ends after a finite number of moves, either:
1. Player 1 has a winning move
2. Player 2 has a winning move
3. Player 1 and Player 2 both have strategies which ensure at least a draw
Ultra-weak game solution
Proving which player can force a win, or draw for either without providing the strategy (non-constructive proof)