Week 2 Flashcards

1
Q

Information set

A

The set of nodes a player could be at given the information it has

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2
Q

Action Taken

A

Must be the same for all nodes in the information set

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3
Q

2-player game

A

A game with 2 players, not counting nature

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4
Q

zero sum game

A

A game with the property that the sum of the pay-offs for all players is 0, at each leaf of the game tree.

For zero sum games you need only report the payoff to player 1 (player 2 will be minus that)

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5
Q

A game of perfect information

A

All players know which node of the tree they are on. (All of the information sets are of size 1).

Otherwise, it is a game of imperfect information.

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6
Q

A game without chance

A

A game in which no node in the tree is controlled by nature. Otherwise, it is a game with chance.

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7
Q

Fully specific strategy

A

For every node associated with player i, a choice of action

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8
Q

Pure strategy

A

For every node in the subtree defined by the previous actions, a choice of actions

Note: For every node in the same information set, the same action must be taken

This one is the important one for the course

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9
Q

Normal Form representation

A

Game represented as a table of strategies

Instead of using a tree, a table of strategies is used

For more than 2 players multiple tables are used

Particularly useful for simultaneous play games

Useful for theory and very small games

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10
Q

Extensive form representation

A

Representing a game using a game tree

Used for realistic-sized games, a tree can be searched much more efficiently than a list.

Don’t need to store the whole of a game tree, versus need to store the whole normal form

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11
Q

Measures of game size

A
  1. Number of board positions that can occur in a game
  2. Number of decision nodes in the game tree. >= Number of board positions
  3. Number of possible games = number of terminal nodes
  4. Number of strategies (sum of 2. and 3. since every strategic decision leads to a terminal or non-terminal node)
  5. Number of pure strategies (produce of number of decisions at node of a given player)
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12
Q

Winning Strategy

A

ensures a positive playoff for the player whatever other players do

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13
Q

Draw-ensuring strategy

A

Ensures a payoff of at least zero for the player, whatever the other players do

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14
Q

Important theorem

A

For every:
- Two-player
- Zero sum
- perfect information
- no chance
game that ends after a finite number of moves, either:
1. Player 1 has a winning move
2. Player 2 has a winning move
3. Player 1 and Player 2 both have strategies which ensure at least a draw

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15
Q

Ultra-weak game solution

A

Proving which player can force a win, or draw for either without providing the strategy (non-constructive proof)

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16
Q

Weak game solution

A

Provides the strategy whereby one player can win or either can draw, starting at the beginning of the game

17
Q

Strong game solution

A

Providing the strategy which produces perfect player from ANY point in the game, even if mistakes have been made earlier