Week 16 bellwork Flashcards
1
Q
Transparency
A
Whether or not a game reveals its secrets.
2
Q
User Interface Design
A
How the player receives information and how the player interacts with the game.
3
Q
Volatility
A
The extent to which the game arrangements are not subject to the changes caused by other players.
4
Q
World Design
A
Creation of the overall backstory, setting, and theme of the game.
5
Q
Zero sum
A
Situation where one player can only gain by taking away from another player.