Week 11 - Animation Flashcards

1
Q

What is traditional cel-based animation?

A

All frames are drawings composed by multiple transparent layers (cel) and differ (slightly) from one frame to the next to create the illusion of motion

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2
Q

What is stop-motion animation?

A

In stop motion the animation is created by moving characters and objects by small increments to create the illusion of movement

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3
Q

What are Animation Variables known as?

A

Avars

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4
Q

What is physics-based animation?

A

Assign physical properties to objects (mass, forces etc) and calculate motion from simulating physics (dynamics, collision)

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5
Q

What are particle systems and flocking behaviour?

A

Allows modelling of complex motions as the simulation of a large number of simple particles

Particles are spawned, transformed and killed at each update according to physics rules

Flocking behaviours also implements particle awareness of neighbours in their dynamics

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6
Q

What is the concept of key frames?

A

Motion is defined by specifying the scene only at specific instants, in-between frames are generated by interpolation

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7
Q

What is the concept of morphing?

A

Morphing stores a deformed version of the mesh, and uses interpolation to calculate intermediate meshes

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8
Q

What is morphing useful for?

A

Animating deformable surfaces that are not clearly tied to a skeleton

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9
Q

What is rigging?

A

To control a mesh animation, a hierarchical skeletal structure (or rig) is created, with articulated joints and mesh vertices are attached to it. Each bone in the skeleton is connected to a parent bone

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10
Q

What is the concept of forward kinematics?

A

Forward kinematics calculate the pose of a joint from its parents

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11
Q

What is the concept of inverse kinematics?

A

Inverse kinematics calculate the skeleton parameters to bring a given joint to a specified pose

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12
Q

What is skinning?

A

The process of defining how a model’s surface deforms according to changes in the skeletal poe

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13
Q

What is the concept of the Uncanny Valley?

A

The (unproven) hypothesis that characters that look almost, but not quite, human cause feelings of revulsion

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14
Q

What is the concept of motion capture?

A

The process of recording the movement of human actors for animating a computer model

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15
Q

What is motion capture also known as?

A

Mocap

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16
Q

How does motion capture work?

A

Multiple synchronised cameras viewing the subject from different angles

Reflective markers are placed at joint locations on the subject

A marker’s position is estimated by triangulating from all camera views

Finally, the skeleton is animated according to recorded motion

17
Q

How does markerless motion capture work?

A

The subject is recorded simultaneously from all angles, and the background is subtracted. The shape is then reconstructed in all 8 views and texture is collected from the images

18
Q

What do motion graphs represent?

A

Possible transactions between recorded motions