Week 11 Flashcards

1
Q

Punisher

A

Immediate consequence of an operant behavior that causes that behavior to decrease in frequency in the future

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2
Q

Behavioral Punishment

A
  • Occurs immediately after the problem behavior
  • Not a form of moral sanction, vengeance, or retribution
  • Not used to deter others from engaging in the problem behavior
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3
Q

Principle of Punishment

A

If someone does something that is immediately followed by a punisher, then that person is less likely to do the same thing again in a similar situation

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4
Q

Societal Punishment

A
  • Often doesn’t occur immediately following a behavior
  • Consider a person being sent to prison
  • Belief that retribution or justice is connected
  • Used to deter others
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5
Q

4 Types of Punishers

A
  1. Physical Punisher
  2. Reprimand
  3. Timeout
  4. Response Cost
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6
Q

Physical Punisher

A

Stimuli that activate pain receptors; unconditioned

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7
Q

Reprimand

A

Strong negative verbal stimulus immediately contingent on behavior; conditioned

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8
Q

Timeout from Reinforcement

A

A period of time immediately following a particular behavior during which an individual loses the opportunity to earn reinforcers

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9
Q

Exclusionary Timeout

A

Removing an individual briefly from a reinforcing situation following a problem behavior

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10
Q

Non-Exclusionary Timeout

A

Introducing into the situation, immediately following a problem behavior, a stimulus associated with less reinforcement

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11
Q

Response Cost

A

The removal of a specified amount of a reinforcer immediately following a behavior

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12
Q

Direct-Acting Punishers

A
  • Occur immediately after the problem behavior
  • Results in decreased frequency of the response in the future
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13
Q

Indirect-Acting Punishers

A
  • Delayed occurrence; person comes into contact with punisher some time after engaging in the problem behavior (e.g., shop lifting; smoking)
  • Weakens future responding through use of rules
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14
Q

5 Factors Influencing the Effectiveness of Punishment

A
  1. The conditions for a
    desirable alternative response
  2. The cause of the undesirable behavior
  3. The punishing stimulus
  4. Rules (antecedents) for punishment
  5. The delivery of the punisher
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15
Q

5 Potential Harmful Side Effects of Punishment

A
  1. Aggresive behavior
  2. Emotional behavior
  3. Escape and avoidance behavior
  4. Modeling of punishment
  5. Overuse of punishment
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16
Q

2 Biggest Problems with Punishment

A
  1. Punishment doesn’t establish new behavior; it only suppresses behavior
  2. Punishment doesn’t teach what to do; it teaches what not to do
17
Q

7 Guidelines for the
Effective Application of Punishment

A
  1. Select a response that is specific
  2. Maximize the conditions for a desirable alternative response
  3. Minimize the causes of the problem response
  4. Select an effective punisher (a punisher should be punishing)
  5. Present clear SDPs
  6. Deliver the punisher
  7. Take data
18
Q

1.

Escape Conditioning (Negative Reinforcement)

A

The removal of aversive stimuli immediately after the occurrence of a behavior will increase the likelihood of that behavior in the future

19
Q

Avoidance Conditioning

A

A behavior prevents an aversive stimulus from occurring thereby increasing the frequency of future behavior

20
Q

4 Guidelines for the Effective Application of
Escape and Avoidance Conditioning

A
  1. Escape and avoidance conditioning should be used cautiously
  2. There is a possibility of side effects: aggression, fearfulness, a tendency to avoid/escape anything associated with the procedure
  3. Positive reinforcement for the target response should be used in conjunction with avoidance conditioning
  4. Inform the person about the contingencies in effect