Week 10 SI Flashcards
Why is behavior change important in sustainable design?
Encouraging sustainable behaviors in users, such as reducing energy consumption or recycling, maximizes the environmental benefits of sustainable products and systems.
Describe Fogg’s Behavior Model.
Fogg’s Behavior Model explains that behavior occurs when motivation, ability, and a trigger are present. Designers can influence behavior by adjusting these factors.
Explain the Theory of Planned Behavior (TPB) and its relevance to sustainable design.
TPB suggests behavior is influenced by attitudes, subjective norms, and perceived control. Sustainable design can leverage these factors to encourage eco-friendly actions.
What is “nudging” in the context of behavior change?
Nudging involves subtly guiding people towards certain behaviors without restricting choices, such as default settings for energy-saving modes.
What are “choice architecture” and its role in behavior change?
Choice architecture refers to the way options are presented to influence decision-making, such as placing recycling bins in convenient locations to encourage use.
How does “feedback” influence sustainable behavior?
Feedback provides users with real-time information on their behavior’s impact, like energy use displays, helping them understand and adjust their actions.
What is a “signal” trigger according to Fogg’s model?
A signal is a reminder or cue prompting a behavior, such as a light that turns on when it’s time to recycle or decalcify a machine.
Define “social proof” in behavior change strategies.
Social proof is the influence of observing others’ behaviors, such as showing that most people in an area recycle, encouraging more people to do the same.
How does “perceived behavioral control” affect sustainable behavior?
If users feel they have control over a sustainable action (e.g., easy access to recycling), they are more likely to adopt it.
Describe a sustainable design example using Fogg’s model (motivation, ability, trigger).
A smart thermostat: motivation (saving on energy bills), ability (easy-to-use interface), trigger (temperature reminders) encourage energy-saving behaviors.
What is the role of “gamification” in promoting sustainable behaviors?
Gamification uses game-like elements (e.g., points, rewards) to motivate users to engage in sustainable practices, making it fun and rewarding.
Explain how the Design with Intent Toolkit supports behavior change.
The toolkit offers strategies to influence behavior through design, such as cues, social influence, and simplification, tailored to promote sustainable actions.
What are “barriers to behavior change” in sustainable design?
Barriers include lack of awareness, low motivation, perceived complexity, and inadequate access to sustainable options.
How can default options encourage sustainable behavior?
Setting eco-friendly options as the default (e.g., double-sided printing) increases the likelihood of sustainable actions without requiring active decisions.