Week 10 SI Flashcards

1
Q

Why is behavior change important in sustainable design?

A

Encouraging sustainable behaviors in users, such as reducing energy consumption or recycling, maximizes the environmental benefits of sustainable products and systems.

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2
Q

Describe Fogg’s Behavior Model.

A

Fogg’s Behavior Model explains that behavior occurs when motivation, ability, and a trigger are present. Designers can influence behavior by adjusting these factors.

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3
Q

Explain the Theory of Planned Behavior (TPB) and its relevance to sustainable design.

A

TPB suggests behavior is influenced by attitudes, subjective norms, and perceived control. Sustainable design can leverage these factors to encourage eco-friendly actions.

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3
Q

What is “nudging” in the context of behavior change?

A

Nudging involves subtly guiding people towards certain behaviors without restricting choices, such as default settings for energy-saving modes.

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4
Q

What are “choice architecture” and its role in behavior change?

A

Choice architecture refers to the way options are presented to influence decision-making, such as placing recycling bins in convenient locations to encourage use.

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5
Q

How does “feedback” influence sustainable behavior?

A

Feedback provides users with real-time information on their behavior’s impact, like energy use displays, helping them understand and adjust their actions.

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6
Q

What is a “signal” trigger according to Fogg’s model?

A

A signal is a reminder or cue prompting a behavior, such as a light that turns on when it’s time to recycle or decalcify a machine.

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7
Q

Define “social proof” in behavior change strategies.

A

Social proof is the influence of observing others’ behaviors, such as showing that most people in an area recycle, encouraging more people to do the same.

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8
Q

How does “perceived behavioral control” affect sustainable behavior?

A

If users feel they have control over a sustainable action (e.g., easy access to recycling), they are more likely to adopt it.

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9
Q

Describe a sustainable design example using Fogg’s model (motivation, ability, trigger).

A

A smart thermostat: motivation (saving on energy bills), ability (easy-to-use interface), trigger (temperature reminders) encourage energy-saving behaviors.

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10
Q

What is the role of “gamification” in promoting sustainable behaviors?

A

Gamification uses game-like elements (e.g., points, rewards) to motivate users to engage in sustainable practices, making it fun and rewarding.

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11
Q

Explain how the Design with Intent Toolkit supports behavior change.

A

The toolkit offers strategies to influence behavior through design, such as cues, social influence, and simplification, tailored to promote sustainable actions.

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12
Q

What are “barriers to behavior change” in sustainable design?

A

Barriers include lack of awareness, low motivation, perceived complexity, and inadequate access to sustainable options.

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13
Q

How can default options encourage sustainable behavior?

A

Setting eco-friendly options as the default (e.g., double-sided printing) increases the likelihood of sustainable actions without requiring active decisions.

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