Week 1 Terms Flashcards

Know all terms and reversal

1
Q

Students who are working in a group for an art project are using?…

A

Collaboration

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2
Q

Computer software designed to manage the organization, delivery, and tracking of online courses and learner performance.

A

Learning Management Systems

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3
Q

Online journal, with simple content and responses

A

Blogs

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4
Q

Web pages that can be viewed and modified by anyone.

A

Wikis

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5
Q

The collaboration and creation aspects leading to a more student centered learning.

A

E-Learning 2.0

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6
Q

using more than one medium of expression or communication

A

multimedia

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7
Q

Page built using html and www, with content that is constant changing based on individual users interactions.

A

static content

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8
Q

audio files easily distributed or downloaded online.

A

Podcasts

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9
Q

blog based on video content.

A

vlogs

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10
Q

video podcast broadcaster over internet

A

vodcast

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11
Q

only certain had the power to create, every one else was a consumer online

A

web 1.0

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12
Q

emerging network platform to support distributed, collaborative, creation by its users.

A

web 2.0

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13
Q

The context of html and www, to content that constantly changes based on user interactions and parameters. Facebook.

A

Dynamic content/ web pages.

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14
Q

Really Simple Syndication” syndicating news and other web sight content.

A

RSS Feed

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15
Q

use of dedicated web sights and applications to interact with other users who have similar interests.

A

social networking.

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16
Q

class where students put all focus on their teacher.

A

Instructor centered

17
Q

student and teacher share their focus and speaking time, communication without the classroom.

A

student centered

18
Q

existing at the same time

A

synchronous

19
Q

“Use of web conference to conduct meeting over internet.” and “enable meeting over internet”

A

Virtual Classroom and Web conferencing.

20
Q

Not simultaneously communication when people are not together.

A

Asynchronous

21
Q

social network software internet application to help connect friends together.

A

Social computing

22
Q

groups of people with similar interest who share info on interest.

A

Commodities of practice.

23
Q

online gaming simultaneously played by many people

A

MMOG

24
Q

Mix of classroom, self-directed, synchronous, asynchronous, approaches designed to optimize learning

A

Extended/Hybrid/Blended Learning

25
Q

Live video cameras

A

Webcams

26
Q

website that seamlessly combines content from more than one source.

A

Mashups

27
Q

mobile learning.

A

M-learning

28
Q

Global positioning system

A

GPS

29
Q

Short message service on cell phone.

A

SMS

30
Q

combo of real environment experienced and virtual elements added by computer.

A

Augmented reality

31
Q

licensing system created by Lawrence allowed content created to decide how published work would be copied, modified, or distributed.

A

Creative Commons

32
Q

Simulations

A

Attempts to create a level of reality, for many activities and lesson demonstrated in a safe place.