Week 1 Terminology Flashcards

Learn Definitions

1
Q

Collaboration

A

the action of working with someone to produce or create something.

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2
Q

Online

A

controlled by or connected to another computer or to a network.

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3
Q

Multimedia

A

(of art, education, etc.) using more than one medium of expression or communication

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4
Q

Student-Centered

A

when a classroom operates with student-centered instruction, students and instructors share the focus. Students and teachers interact equally.

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5
Q

Static Content/Web Pages

A

a page that is built using HTML code and features the same presentation and content, regardless of user identity or other factors. Static Web pages are easier to code and assemble than dynamic Web pages, which may feature customizable content according to a user’s identity or other factors. Static Web pages are also known as static websites.

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6
Q

Synchronous

A

Happening, existing, or arising at precisely the same time

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7
Q

Asynchronous

A

Not simultaneous or concurrent in time.

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8
Q

Social Networking

A

the use of dedicated websites and applications to interact with other users, or to find people with similar interests to oneself.

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9
Q

Instructor-Centered

A

Students put all of their focus on the teacher. You talk, and the students exclusively listen. During activities, students work alone, and collaboration is discouraged.

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10
Q

Social Computing

A

an area of computer science that is concerned with the intersection of social behavior and computational systems.

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11
Q

Massively Multiplayer Games

A

an online game with a large amount of players, typically in the hundreds to thousands.

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12
Q

Blogs

A

a regularly updated website or web page, typically one run by an individual or small group, that is written in an informal or conversational style.

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13
Q

Wikis

A

websites that allow collaborative editing of its content and structure by its users

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14
Q

E-learning 2.0

A

views online learning as a platform not a medium.

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15
Q

Web 1.0

A

the first stage in the World Wide Web, which was entirely made up of web pages connected by hyperlinks. Although the exact definition of Web 1.0 is a source of debate, it is generally believed to refer to the web when it was a set of static websites that were not yet providing interactive content.

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16
Q

Web 2.0

A

the second stage of development of the World Wide Web, characterized especially by the change from static web pages to dynamic or user-generated content and the growth of social media.

17
Q

Dynamic Content/Web Pages

A

a website that displays new information each time it is viewed.

18
Q

Podcasts

A

a digital audio file made available on the Internet for downloading to a computer or mobile device, typically available as a series, new installments of which can be received by subscribers automatically.

19
Q

Vodcasts

A

videocast

20
Q

RSS Feed

A

a type of web feed which allows users to access updates to online content in a standardized, computer-readable format.

21
Q

Web Conferencing/Virtual Classroom

A

is an online service by which you can hold live meetings, conferencing, presentations and trainings via the internet particularly on TCP/IP connections. an online classroom that allows participants to communicate with one another, view presentations or videos, interact with other participants, and engage with resources in work groups.

22
Q

Communities of Practice

A

a group of people who share a craft or a profession.

23
Q

Extended/Hybrid/Blended Learning

A

is an education program (formal or non-formal) that combines online digital media with traditional classroom methods. It requires the physical presence of both teacher and student, with some elements of student control over time, place, path, or pace.

24
Q

Webcams

A

a video camera that inputs to a computer connected to the Internet, so that its images can be viewed by Internet users.

25
Q

Mashups

A

a web page or web application that uses content from more than one source to create a single new service displayed in a single graphical interface.

26
Q

M Learning

A

mobile learning across multiple contexts, through social and content interactions, using personal electronic devices.

27
Q

GPS

A

a radio navigation system that allows land, sea, and airborne users to determine their exact location, velocity, and time 24 hours a day, in all weather conditions, anywhere in the world.

28
Q

SMS

A

text message up to 160 characters.

29
Q

Augmented Reality

A

a technology that superimposes a computer-generated image on a user’s view of the real world, thus providing a composite view.

30
Q

Created Commons

A

a American non-profit organization devoted to expanding the range of creative works available for others to build upon legally and to share.