Week 1: Safety-critical Designs Flashcards

You may prefer our related Brainscape-certified flashcards:
1
Q

Making displays legible (or audible)

A

if the characters objects or sounds being displayed are not visible, then the operator cannot effectively make use of them

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2
Q

Top down processing

A
  • perceiving the world around us by drawing from what we already know in order to interpret new information
  • people perceive and interpret signals according to their past experiences

ex. light switch in Canada vs. UK, search bar on Safari

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3
Q

Redundancy gain

A

presenting a signal in more than one way increases the likelihood it will be interpreted correctly

ex. windows search for apps

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4
Q

Minimizing information access cost

A

ex. remote or car with too much buttons

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5
Q

Design for Diversity

A
  • accessibility
  • differences in languages
  • screen size
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6
Q

Accessibility

A

ex. limited vision, hearing, speech, cognition, mobility and manual dexterity, multiple disabilities

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7
Q

Hue (colour)

A

observers can rapidly differentiate between only 5-10 hues

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8
Q

Information Visualization

A

12 colours (6 + 6) is recommended

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9
Q

Heatmaps

A

which part of the website users look at the most

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10
Q

When we scan

A

we “scan” content on the web before we read

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11
Q

Grids

A
  • are useful in helping users scan content with more ease
  • between 12-16
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12
Q

Gradient

A
  • not always cool, but if used properly it can enhance UX
  • lighting can make all the difference

ex. to make buttons stand out

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13
Q

Typography

A

too many fonts and poor type hierarchy is a common UX problem

ex. Lings car rentals breaks all these rules

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14
Q

User Interface (UI)

A

the screens, keyboards, mouse, buttons, toggles, icons, and other visual elements that you interact with when using a website/app

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15
Q

User Experience (UX)

A

the entire interaction you have with a product, including how you feel about the interaction

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16
Q

Job To Be Done

A

job has always been there just no market yet bc no one has created a product for that job

17
Q

10 Usability Heuristics for User Interface Design

A
  • visibility of system status
  • match between system and the real world
  • user control and freedom
  • consistency and standards
  • error prevention
  • recognition rather than recall
  • flexibility and efficiency of use
  • aesthetic and minimalist design
  • help users recognize, diagnose, and recover from errors
  • help and documentation