Week 1 - Management control Flashcards
3 basic Control problems
- Lack of DIRECTION
- do employees understand what we expect of them?
» but could lead to trade-off of focusing on quantity>quality
» and AGENCY PROBLEM, have own goals / don’t want to work towards co’s objectives - Lack of MOTIVATION
- will employees work consistently hard and do what is expected of them?
» could trigger side effects where giving more bonuses might lead to employees gaming the system (eg. shifting sales to another period) -> causes more problems than adding efficiency - PERSONAL LIMITATIONS
- are employees capable of doing a good job?
- lack of training, experience, knowledge
» cultural problems have huge impact on org.s
2 general rules of Management control systems
- Controls are CONTEXT-SPECIFIC
- More controls ≠ better control
- typically, LESS controls is better
Cultural/personnel controls
Use if: can rely on ppl, can make ppl reliable
1. Rely on group norms
eg. codes of conduct, group-based rewards, tone at the top
2. Find the RIGHT PPL and give them a good work environment and resources
eg. selection, trainings, job design
3. POWERFUL control type (but not enough alone)
Action controls + feasibility
*important for co.s involving high risk, eg. chemicals, casinos
Use if: have knowledge about actions
1. (Don’t) let employees perform actions known to be beneficial (harmful)
2. Disadvantage - employees are “constrained”
- DISCOURAGE CREATIVITY/innovation & might lead to -ve attitudes
- NOT always feasible; managers need to KNOW what actions are DESIRABLE
- eg. not in creative/innovative work, such as movie directing
4 examples of Action controls
- Behavioural constraints
- physical or digital - Pre-action reviews
- approve employees’ actions first, eg. investment plans - Action accountability
- hold employees accountable for their actions
eg. demand # of calls to be made daily, ask to sign forms - Redundancy
- MULTIPLE PPL on a particular task to “check themselves” and ensure job done properly
eg. count cash with >1 person to prevent mistakes, like casino dealers
Results controls + feasibility
Use if: have knowledge about results
1. REWARDS employees for good results (or punish for poor results)
2. Advantage - employees are not/less constrained
» but employees may get so creative they engage in fraudulent activities
eg. PAY-FOR-PERFORMANCE like bonuses, sales commissions, paying through firm’s shares
- Not always feasible
- managers need to KNOW what actions are DESIRABLE (not usually a problem although may be disagreement)
- managers need to be able to MEASURE the RESULTS (can be problematic for NON-FINANCIAL results, eg. if can’t measure environmental impact means can’t set bonuses)
- EMPLOYEES need to have an IMPACT on the RESULTS (can be problematic, eg. if only a few employees can impact firm’s stock price directly -> unfair to hold them accountable for those results)
What is the alternative remedy to Management control systems?
If humans can be avoided -> Control problem avoidance
eg. activity elimination, automation, centralisation (not useful for ALL activities of course)
Bellagio Casino Resort case
In general, what are the 2 key control characteristics here?
^Generalisation to other firms/industries
- Few results controls
*low knowledge about (and ability to measure) results {column}
- “desired results are DIFFICULT TO DEFINE/MEASURE, eg. speed/profitability/customer satisfaction are imperfect indicators, difficult to measure, difficult to hold ppl accountable in surveys eg.
- in the short term, outcomes can be RANDOM, ie. dealers cannot always influence outcomes
- for VPs, is higher profitability better? casino wants customers to win too - Many cultural/personnel & action controls
*high knowledge about which actions are desirable {row}
- dealer quality very important -> strict selection policies
- good understanding of undesirable actions -> disincentivise these undesirable actions
- cultural/personnel controls always important, but esp. when it is COSTLY/DIFFICULT to REPLACE EMPLOYEES
eg. audits, sport teams - strict action controls for VALUABLE/LIQUID ASSETS {this type of industry}
eg. gold mines, banks, jewellery stores - little use of results controls, when setting involve mainly lower-level employees
Bellagio Casino Resort case
“Tight” or “loose” control strategy?
- In general, TIGHT control
- “LOOSER” at VP-level, ie. reliance on imperfect results controls
Bellagio Casino Resort case
What are some controls in place for…
1. dealers
2. pit bosses
3. VPs
- only P & A controls for dealers and pit bosses
- as above + one results control for VPs -> bonuses based on growth numbers, not profitability! (due to TRADE-OFF between short-term and long-term profits)
- all 3 types of employees have…
> licensing and background check, by law and additional (P)
> hiring requirements (P)
ie. STRICT SELECTION POLICIES since dealer {/employee} quality is very important
Other controls:
Dealers
- extensive training to standardise actions (P)
- relief dealers -> frequent rest breaks (P/A)
- accountability for cash/chips (A), documented on shift change (A)
- supervision by floor manager and pit boss (A)
- extra surveillance through HD CCTV (A)
- mystery shoppers (A)
Pit bosses
- promotion (P)
- extensive training (P)
- CCTV and surveillance (A)
- strict documentation (A)
- money transfers to count room with 2 security guards (A) {REDUNDANCY}