Week 1: Introduction to the Zachman Framework Flashcards

1
Q

IT Components

A
  • Hardware
  • Software
  • Data
  • Network
  • Procedures
  • People
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2
Q

GUI

A

Graphical User Interface

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3
Q

Database

A

A structured set of data. It is a combined set of tables.

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4
Q

Random Access Memory (RAM)

A

In-memory and temporarily.

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5
Q

Hard disk

A

Has a database. Still saved when unplugged.

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6
Q

IT Architecture

A

Is about models:
- A model is used for communication and understanding a phenomenon.
+ A symbolic representation of a phenomenon.
+ Created using a visual language with grammar.
+ Map/diagram/artifacts/model
- As the phenomenon gets more complex, the need for a model rises.
- Not just a model
+ Sometimes many models are needed.
+ For different people/perspectives.
Architecture means models for IT to understand hardware, software, data, network, procedures, and people in the business. Understand the grammar and map different models together.

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7
Q

Flowcharts (for programs)

A
It's hard to understand a code written by another program. Therefor, programmers communicate in flowcharts. These are language independent. 
Purpose of flowcharts: visualize what is going on in a program.
Why? For communication and understanding.
User View (command line) -> Developer View (C-language) -> Designer View (language-independent)
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8
Q

Parts of a flow chart

A
  • Start/End
  • Input/Output: Getting data from user or displaying data to him/her.
  • An operation: e.g. i=1
  • Decision: e.g., if i=1 then
  • Order of operation
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9
Q

Engineer perspective

A

Flowchart

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10
Q

Developer perspective

A

C, Python, Java, or another language.

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11
Q

User perspective

A

Executable file, script, Java program.

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12
Q

Primary key

A

The unique identifier for a table.

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13
Q

Foreign key

A

Primary key in another table (parent table). Makes sure that you cannot enter a value that is not present in the parent table.

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14
Q

Logical Data Model (Relational Model)

A

When you want to communicate, but do not want it to be program dependent.

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15
Q

Grammar of a Relational Model

A

Relation: A table = a set of connected rectangles with a name in capital letters.
Attribute: A column in a relation (table) = a rectangle
Primary key: an attribute that uniquely identify all rows in a relation. = a solid line.
Foreign key: A primary key in a parent table borrowed by the child table. = connected with an arrow to the primary key of the parent table.

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16
Q

Conceptual Data Model

A

Cares about the design. This is higher level data model, and is easier to understand for the customer.

17
Q

Grammar of a Conceptual Data Model

A

Entity: A thing that can be uniquely identified and the business needs to store data about. = A rectangle with a name in capital letters.
Attribute: a property of an entity that is of interest to the business. = an item in a rectangle with a name whose first letter is capitalized.
Relationship: an association between one or several entities primary key in a parent table borrowed by the child table. = a line connecting one, two, or more rectangles.
Identifier: an attribute whose value distinguishes instances of an entity. = underscored attribute.
Composite attribute: has several components. = round brackets.
Multi-valued attribute: may take more than one value for a given entity. = curly brackets.
Calculated attribute: its value can be calculated from other attributes or relationships. = square brackets.

18
Q

Differences between a conceptual model (ER model) and a logical model (Relational model)

A
  • M:N relationships: Logical model has only 1-N and 1-1 relationships. Unlike conceptual models, logical models cannot have many to many (N-N) relationships.
  • Primary keys: Entities in a conceptual diagram for the current state of an organization may lack identifiers (primary keys). In a logical model, all tables must have a primary key.
    Mapping current state: To develop a system, we usually start by developing a conceptual model for the current state of the organization. Then, we create a conceptual model for the future state. Then, we map the conceptual model to the logical model.
19
Q

System-use-case Diagram

A
  • What functionalities are supported in a system?
  • What relationships between functionalities?
  • What external actors interact with the system?
  • Note the direction of arrows.
20
Q

System-use-case Diagram language

A
Actor: a class of person, organization, device, or external software component that interacts with your system. Symbol: Face or Person.
Use-case: the actions that are performed by one or more actors in the pursuit of a particular goal. Symbol: Oval
System: whatever you are developing. Symbol: Square
Association: Which actor or functionality initiates the communication. Symbol: Arrow.
Include: one use case describes some of the detail of another. Symbol: broken-line-arrow (with include).
Extend: show that one use case may add functionality to another use case under certain circumstances. Symbol: broken-line-arrow (with extend).
Generalization: show that a specialized use case is a particular way to achieve the goals expressed by another general use case. Symbol: broken-line-arrow with large head.
21
Q

System Activity Diagram

A

Shows the details of a use-case. User interfaces do not have to be added. It is important to have consistency between the different diagrams.

22
Q

System Activity Diagram language

A

Action: a non-interruptible action. Symbol: Rectangle
Action flow: the transitions from one action to another. Symbol: Arrow
Decision: a decision needs to be made. Symbol: Diamond
Guard: a statement written next to a decision diamond that must be true before moving to the next activity. Symbol: Arrow with words.
Synchronization: several actions can be done in parallel. Symbol: Double line.
System/System components: show that one use case may add functionality to another use case under certain circumstances. Symbol: Rectangle with word.
Initial state: the start point of the activity diagram. Symbol: filled dot.
Final state: the end point of an activity diagram. Symbol: filled dot with ring.
Generalization: show that an actor or specialized use case is a particular way to achieve the goals expressed by another general use case. Symbol: broken-line-arrow with large head.

23
Q

Business diagram

A

Are about the business. They provide information for business analysts and business managers. Contains:

  • What the business does.
  • How the business does that.
24
Q

System diagram

A

System diagrams are about systems. The provide information for system designers and system developers. Contains:

  • What the systems do.
  • How the systems do it.
25
Q

System and business use-case diagrams

A

Provide bird views.

26
Q

System and business activity diagrams

A

Provide huge details.

27
Q

CRUD Matrix

A

Create, Read, Update, Delete. Where functionality (process) and data (inventory) meet.
Connecting:
- System use-case (or activity) diagram and relational model (logical data model).
- Business use-case (or activity) diagram and entity-relationship model (conceptual data model).

28
Q

CRUD Matrix process

A

Used for analyzing the current state of an organization. CRUD is created for current processes and entities. Based on missing C, R, U, or D, a new process is suggested.
CRUD can also suggest improving a process by looking at the process row and check if C, R, U, or D is missing. CRUD matrix is used to come up with the future (to-be) state of the organization.

29
Q

Zachman Framework

A

Zachman created a sort of periodic table for business.
- Model doesnot suggest any diagrams.
- It just tells that a diagram exists. If you miss a model, your understanding of the company is missing.
- The phenomenon in 1989-1992 is an IT organization. IT architecture -> 3 columns: what, how, and where.
- The phenomenon in 2011 is an organization -> Enterprise architecture.
Systems are nog just information systems, they can also be manufacturing systems etc.

30
Q

Zachman Framework - Content

A

Table is 6X6.
- Primitive interrogatives as columns:
+ What (data), How (process), Where (network), Who (people), When (time), Why (goal).
+ If you answer the 6 questions you have a complete picture of the organisation.
- Stakeholders as rows:
+ Executives, business managers, architects, engineers, technicians, users.

31
Q

Operational Node Connectivity (OV-2)

A
Constructs nodes (oval as a symbol) and needline (line as the symbol).
Construct node: a place belong to the organization.
Operational needline: a need for exchanging resources.
32
Q

System Resource Flow Description (SV-2)

A

System: an application server or a network node. Symbol: Oval.
Port: the port used for info exchange. Symbol: at the connection of oval and arrow.
Resource flow: exchanged information. Symbol: Arrow.

33
Q

Core components of Enterprise Architecture

A
  • As-it -> the current state assessment of the organization.
  • To-be -> the future state and, generally, the main focus of an EA assignment.
  • Migration plan: without a viable route from as-is to to-be the architecture already failed.
  • Principles: guidelines for the users of the architecture, such as buy or build, adherence to publish data standards.
  • Decisions log: started during the development of the EA but a key part of the living architecture.