Week 1 Flashcards

1
Q

Games which are advertised frequently and have budgets over $20

A

AAA list games

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2
Q

Video games made to resemble board games or board games made to resemble video games

A

Convergence

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3
Q

The very first build that is shared with testers

A

Alpha

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4
Q

Parts of your game

A

Components

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5
Q

Whether the game is easy to play or requires more experience

A

Depth

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6
Q

Analysis Paralysis When a player is presented with to many choices or decisions

A

Analysis Paralysis

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7
Q

Avatar Represents the player in the game (or sprite)

A

Avatar

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8
Q

Probability distribution where some events are more likely to occur than others

A

Bell Curve

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9
Q

Making choices that will affect the rest of you game play.

A

Decision making

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10
Q

Results like play actions being put into motion

A

Dynamics

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11
Q

Movie inserted into the video game

A

Cinematic

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12
Q

Easy to learn and easy to play, yet not always easy to master

A

Accessibility

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13
Q

Middle man between the creator and publisher

A

Agent

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14
Q

When a player is not actually participating

A

Downtime

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15
Q

The profession of the character that says what he or she can and cannot do

A

Character class

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16
Q

A game played to relax not to beat or win

A

Casual gaming

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17
Q

Very close to final design but still being tested

A

Beta

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18
Q

The key details or selling points of the game

A

Features list

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19
Q

The extent to which the game circumstances change over time

A

Fluidity

20
Q

Creating the content and the rules of the game

A

Game design

21
Q

Development software that game designers use to manage art, sound, and code

A

Game engine

22
Q

Writing of the dialogue, text, and story within worlds

A

Game writing

23
Q

Sub category of games with well defined methods and appeal to players

A

Genre

24
Q

A desired result or plan that you set to achieve

A

Goals

25
Q

The visual aspects of a game, particularly the art

A

Graphics

26
Q

Everything on the screen that the user will see

A

Graphical Interface

27
Q

Feeling like you are really in the game as though you are really there

A

Immersion

28
Q

Identifiable characters or stories that are owned by an individual or company

A

Intellectual Property

29
Q

Something that is repeated over and over

A

Iterative

30
Q

The defined starting and ending points

A

Length

31
Q

Maps and placements of objects and challenges within those maps

A

Level of Design

32
Q

Does not require decision making, game is based only on luck

A

Luck of the draw

33
Q

How you move, earn points, gain resources, etc. Within the game

A

Mechanics

34
Q

A strong form of protection for an intellectual property

A

Patent

35
Q

A balanced game is one that is fail and each player has an equal chance of winning

A

Play balance

36
Q

When the action of one player immediately affects at least one other players situation

A

Player interaction

37
Q

People who play on unfinished game to find errors, inconsistencies or other issues

A

Play testers

38
Q

Provides an overview of the game and its learning goals

A

Design document

39
Q

Law that protects creation

A

Copyright

40
Q

A game that has no connection or nothing to do with the real world

A

Abstract

41
Q

Brief description and/or presentation of a game or a game concept designed to secure funding

A

PItch

42
Q

The likely hood that something will happen

A

Probability

43
Q

An early unfinished version of the game

A

Prototype

44
Q

companies that manufacture and distribute a game

A

Publishers

45
Q

Occurences in the game that the players have no control over

A

Random