Week 1 Flashcards

1
Q

Games which are advertised frequently and have budgets over $20

A

AAA list games

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2
Q

Video games made to resemble board games or board games made to resemble video games

A

Convergence

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3
Q

The very first build that is shared with testers

A

Alpha

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4
Q

Parts of your game

A

Components

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5
Q

Whether the game is easy to play or requires more experience

A

Depth

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6
Q

Analysis Paralysis When a player is presented with to many choices or decisions

A

Analysis Paralysis

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7
Q

Avatar Represents the player in the game (or sprite)

A

Avatar

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8
Q

Probability distribution where some events are more likely to occur than others

A

Bell Curve

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9
Q

Making choices that will affect the rest of you game play.

A

Decision making

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10
Q

Results like play actions being put into motion

A

Dynamics

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11
Q

Movie inserted into the video game

A

Cinematic

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12
Q

Easy to learn and easy to play, yet not always easy to master

A

Accessibility

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13
Q

Middle man between the creator and publisher

A

Agent

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14
Q

When a player is not actually participating

A

Downtime

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15
Q

The profession of the character that says what he or she can and cannot do

A

Character class

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16
Q

A game played to relax not to beat or win

A

Casual gaming

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17
Q

Very close to final design but still being tested

A

Beta

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18
Q

The key details or selling points of the game

A

Features list

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19
Q

The extent to which the game circumstances change over time

20
Q

Creating the content and the rules of the game

A

Game design

21
Q

Development software that game designers use to manage art, sound, and code

A

Game engine

22
Q

Writing of the dialogue, text, and story within worlds

A

Game writing

23
Q

Sub category of games with well defined methods and appeal to players

24
Q

A desired result or plan that you set to achieve

25
The visual aspects of a game, particularly the art
Graphics
26
Everything on the screen that the user will see
Graphical Interface
27
Feeling like you are really in the game as though you are really there
Immersion
28
Identifiable characters or stories that are owned by an individual or company
Intellectual Property
29
Something that is repeated over and over
Iterative
30
The defined starting and ending points
Length
31
Maps and placements of objects and challenges within those maps
Level of Design
32
Does not require decision making, game is based only on luck
Luck of the draw
33
How you move, earn points, gain resources, etc. Within the game
Mechanics
34
A strong form of protection for an intellectual property
Patent
35
A balanced game is one that is fail and each player has an equal chance of winning
Play balance
36
When the action of one player immediately affects at least one other players situation
Player interaction
37
People who play on unfinished game to find errors, inconsistencies or other issues
Play testers
38
Provides an overview of the game and its learning goals
Design document
39
Law that protects creation
Copyright
40
A game that has no connection or nothing to do with the real world
Abstract
41
Brief description and/or presentation of a game or a game concept designed to secure funding
PItch
42
The likely hood that something will happen
Probability
43
An early unfinished version of the game
Prototype
44
companies that manufacture and distribute a game
Publishers
45
Occurences in the game that the players have no control over
Random