Week 1 Flashcards

1
Q

Visual Story Telling

A
  1. Visual Components
  2. Contrast and Affinity
  3. Space
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2
Q

Pictures are made up of 3 Fundamental building blocks:

A

Story: Plot, character, and dialogue

Sound: Dialogue, sound effects, and Music

Visuals: All visuals are the visual components
Example: Scenery, props, costumes

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3
Q

Basic Visual Components

A
Space
Line
Shape
Tone
Color
Movement
Rhythm
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4
Q

Terminology: The Screen: The 2D screen where we see pictures.

A
Movie screens            
TV & computer screens
Screens on cell phones and other handheld devices
Hanging canvases in museums
Pages in books and magazines
Display photos
Drawings
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5
Q

Terminology: Real World & Screen World

A

Real World:
The environment in which we live
3D reality

Screen World:
Images on the screen
The picture world we create w/ cameras, brushes, pencils, computers

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6
Q

Terminology: FG, MG, BG

A

Foreground (FG)
Objects closer to the viewer or camera

Midground (MG)
Objects that are farther away from the viewer or camera

Background (BG)
Objects that are farthest away

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7
Q

Terminology: The Picture Plane

A

The Picture Plane
Frame lines will surround anything visual in the screen world.
The frame lines create a picture plane.

The picture plane is the “window” within which the picture
exists.

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8
Q

Visual Progression

A

Point:

Line:

Plane:

A point becomes a line becomes a plane

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9
Q

Visual Progression

A

This a progression.

From a point, to a line, to a plane, to a volume.

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10
Q

Keys to Visual Structure

A

Based on the Principle of Contrast & Affinity

Contrast means difference
Affinity means similarity

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11
Q

Terminology: Contrast, Tone

A

Contrast:
Difference

Tone:
Brightness of Objects
(ex: organized by a gray scale)

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12
Q

Terminology: Maximum Contrast of…

A

Maximum Contrast of Tone

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13
Q

Terminology
: Affinity: Similarity…

A

Tonal Affinity:

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14
Q

***Greater/Less Visual Intensity

A

The greater the contrast in a visual component, the more the visual intensity or dynamic increases.

The greater the affinity in a visual component, the more the visual intensity or dynamic decreases.

OR

Contrast = Greater Visual Intensity 
Affinity = Less Visual Intensity
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15
Q

What does Visual Intensity mean?

A

Which half is more intense?

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16
Q

Space: How can a 2D screen surface display

pictures that appear to have 3D or depth?

A
  1. Deep space
  2. Flat space
  3. Limited space
  4. Ambiguous space

Depth queues … Wes Anderson visual style is using flat space

17
Q

Deep Space

A

The illusion of a 3D world on a 2D screen surface audience believes they see depth on a 2D screen b/c of Depth Clues.

18
Q

Deep Space

A

This is a frontal plane
Notice: There is no depth

flat space Wes Anderson

19
Q

Deep Space: NOTE:
Perspective – most important depth clue.
Perspective has 3 basic types…..

A

One-Point Perspective
Two-Point Perspective
Three-Point Perspective

20
Q

Deep Space:

A

One-Point Perspective

21
Q

One-Point Perspective: Vanishing Point

A

One side of the plane looks farther away even though it exists on this flat surface

22
Q

Two-Point Perspective: 2 Vanishing Points

A

More complex than one-point perspective. The longitudinal plane can be given a 2nd vanishing point.

23
Q

Three-Point Perspective: 3 Vanishing Points

A

More complex than two-point perspective. 1st point is above the building. 2nd and 3rd points are along the horizon line

Spider-Man…great depth or great height, adds distortion

24
Q

Perspective, Vanishing points, and Longitudinal planes

A

When the camera is at eye level, an actor is like a flat, frontal plane. (Camera is representable of audiences eyes)

The camera is lowered and tilted up (Perspective is an illusion of something perspective)

The camera is raised and tilted down (Bird’s eye view)

25
Q

Perspective, Vanishing points, and Longitudinal planes

A

Notice how your eye is drawn to the vanishing point between the 2 walls

Your eye is drawn to both the actor AND the v.p. between the two walls

The actor is positioned at the v.p. between the two walls, keeping the attention on the actor

26
Q

Deep Space: Size change creates the…

A

illusion of depth

27
Q

Deep Space: Object Movement: There are 2 basic directions that an object in the real world can move in front of the camera.
They are…

A
  1. Parallel to the Picture Plane

2. Perpendicular to the Picture Plane

28
Q

Deep Space: Object Movement (Parallel)

A

left to right
up-down
diagonal
circular direction

29
Q
Deep Space: Object Movement (Parallel) 
2 runners (one in FG, one in BG)
A

The FG runner will appear to move across the plane faster than the BG runner, even though both of the runners actually travel the same distance.

used in video games, came up in cartoons

30
Q

Deep Space: Object Movement (Parallel)

Clues that they are traveling the same distance:

A

The BG runner is smaller, which adds depth

BG runner is running slower and has shorter movements than the FG runner