Week 1 Flashcards

1
Q

User Interface

A

Where the user and the system interact

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2
Q

Usability

A

How effectively, efficiently, and satisfactory a user can interact with a user interface

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3
Q

Effectiveness

A

A general measure of how good a system is at doing what it as supposed to do

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4
Q

Efficiency

A

The way a system supports people carrying out their tasks

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5
Q

Utility

A

The extent to which a system provides the right functionality

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6
Q

Learnability

A

How easy is it for users to learn to accomplish their tasks?

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7
Q

Memorability

A

How easy is it to remember how to use a system?

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8
Q

Satisfaction

A

How pleasant (or not) is it to use the system?

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9
Q

Role of HCI Professionals

A

Be the users advocate

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10
Q

Discoverability

A

Can you figure out what actions are possible?,

Where and how do you perform these actions?

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11
Q

Understanding

A

How do i use this?

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12
Q

Mental Models

A

Adaptive belief constructs used to describe, explain, and predict situations

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13
Q

Conceptual Model

A

The underlying understanding that a person has about how a technology or device works so that the user has some idea that if they perform action A, then action B will follow

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14
Q

User model

A

User’s understanding of how the system works

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15
Q

Design model

A

Design team’s representation of the system

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16
Q

System Image

A

Visible part of a device