Week 1 Flashcards
Ordinary World
We see the hero’s normal life at the start of the story before the adventure begins
Call to Adventure
Sets the story rolling by disrupting the comfort of Hero’s Ordinary World, presenting a challenge or quest that must be undertaken
Refusal to Call
Refuses call because of fear and insecurity that have surfaced from the call
Supernatural Aid
The hero meets a otherworldly helper
Meet the Mentor
Hero meets a mentor to gain confidence, insight, advice, training, or magical gifts to overcome fears and face the adventure
Crossing the Threshold
The hero has finally committed to the journey
Tasks, Allies, Enemies
The hero learns the rules of their new world. They endure tests of strength and will, meets friends and enemies
Gift or Boon
Possession of the final blessed gift which will benefit the hero’s community upon his return
Atonement
The hero learned from their encounter with death and seeks to regain their way
Revelation
A sudden dramatic change in the way the hero thinks or views life
Return Home with Elixir
The final reward earned on the journey and they can return home