W1: HCI Research as Problem-Solving Flashcards

1
Q

What are the 3 main categories of HCI research problems?

A
  • Empirical
  • Conceptual
  • Constructive
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1
Q

What are the subtypes of Empirical Problems?

A
  • Unknown phenomena
  • Unknown factors
  • Unknown effects
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2
Q

What are the subtypes of Conceptual Problems?

A
  • Implausibility
  • Inconsistency
  • Incompatibility
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3
Q

What are the subtypes of Constructive Problems?

A
  • No known solution
  • Partial, ineffective, or inefficient solution
  • Insufficient knowledge or resources for implementation or deployment
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4
Q

Give an example of an Empirical Problem.

A

Qualitative research or studies to quantify the effects of specific user interface elements.

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5
Q

Give an example of a Conceptual Problem.

A

Developing theories, concepts, or principles to explain previously unconnected phenomena in interaction.

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6
Q

Give an example of a Constructive Problem.

A

Designing novel interactive systems, developing improved solutions for existing interactions, or addressing implementation challenges.

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7
Q

Explain what Empirical Problems are.

A

Studying and describing unknown phenomena in HCI

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8
Q

Explain what Conceptual Problems are.

A

Developing theories, models, or frameworks that contribute to a deeper understanding of HCI phenomena and integrate existing knowledge.

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9
Q

Explain what Constructive Problems are.

A

Creating solutions, such as designing new technologies, interfaces, or systems to address specific issues in HCI.

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10
Q

List 5 aspects of problem solving capacity.

A
  • significance
  • effectiveness
  • efficiency
  • transferability
  • confidence
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11
Q

Explain ‘Significance’.

A

Research should address important problems that have a meaningful impact on stakeholders in the HCI community.

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12
Q

Explain ‘Effectiveness’.

A

Solutions should effectively address the identified problems, and evaluation metrics should align with research priorities.

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13
Q

Explain ‘Efficiency’.

A

Researchers should consider the effort, resources, and scalability required to develop and deploy solutions.

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14
Q

Explain ‘Transferability’.

A

The solutions should be applicable to a wide range of users, tasks, and contexts, and should ideally open up qualitatively new applications.

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15
Q

Explain ‘Confidence’.

A

Research should provide empirical validation, reliability, and replicability, increasing the confidence in the proposed solutions.

16
Q

Explain ‘Improvement of Writing Culture’.

A

While problem-solving capacity can benefit researchers, it should also consider the impact on stakeholders outside the research community, including society and industry.

17
Q

Explain ‘Addressing Subjectivity and Non-Measurability’.

A

HCI research can address subjective and non-measurable qualities, like user experience, by developing better-defined problems and solutions.

18
Q

Explain ‘Handling Messy Problems’.

A

While some HCI problems may initially be ill-defined or messy, researchers should aim to formulate them more clearly and seek better solutions.

19
Q

Explain ‘Visionary Contributions’.

A

Visions and conceptual contributions, even if they lack immediate solutions, can be valuable as they expand the field’s problem-solving capacity.

20
Q

Explain ‘Interdisciplinary Nature of HCI’.

A

HCI research should not be constrained by disciplinary boundaries but should focus on its subject of inquiry, purposes, and characteristics.