Vocabulary terms 21-40 Flashcards
Features List
The key details or selling points of the game.
Fluidity
The extent to which the game circumstances change over time.
Game Design
Creating the content and the rules of the game.
Game Engine
Development software that game designers use to manage art, sound, and code.
Game Writing
Writing of the dialogue, text, and story within the worlds.
Genre
Sub category of games with well defined methods and appeal to players
Goals
A desired result or plan that you set to achieve.
Graphics
The visual aspects of a game, particularly the art.
Graphical Interface
Everything on the screen that the user will see.
Immersion
Feeling like you are really in the game as though you are really there.
Intellectual Property
dentifiable characters or stories that are owned by an individual or company.
Iterative
Something that is repeated over and over.
Length
The defined starting and ending points.
Level Design
Maps and placements of objects and challenges within those maps.
Luck of the Draw
Does not require decision making, game is based only on luck.