Vocabulary Part 2 Flashcards
Features List
The key details or selling points of the game
Fluidity
The extent to which the game circumstances change over time.
Game Design
Creating the content and the rules of the game.
Game Engine
Development software that game designers use to mange art, sound, and code
Game Writing
Writing of the dialogue, text, and story within the worlds
Genre
Subcategory of the games with well-defined methods and appeal to players
Goals
A desired result or plan that you set to achieve
Graphics
The visual aspects of a game, particularly the art.
Graphical Interface
Everything on the screen that the user will see.
Immersion
Feeling like you are really in the game as though you are really there.
Intellectual Property
Identifiable characters or stories that are owned by individual or company
Iterative
Something that is repeated over and over
Length - The defined starting and ending points
The defined starting and ending points
Level Design
Maps and placements of objects and challenges within those maps
Luck of the Draw
Does not require decision making, the game is based only on luck