Vocabulary Flashcards

1
Q

Abide by (professional ethics)

A

Соблюдать профессиональную этику

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2
Q

Forfeit the fee

A

Потерять взнос

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3
Q

In lieu of (instead of)

A

вместо чего-л.

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4
Q

Immerse yourself

A

погрузиться

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5
Q

Determination (courage)

A

решимость

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6
Q

Get booted (syn.: kicked out)

A

быть выставленным

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7
Q

Advocate for agile principles

A

выступать за принципы гибкой разработки

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8
Q

Knowledge silos

A

барьеры, разобщенность в знаниях

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9
Q

Tailor processes

A

выстраивать процессы

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10
Q

Downsides (lose, side effects)

A

потери, побочные эффекты

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11
Q

Recognition

A

распознавание, выявление

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12
Q

Solicit (customer feedback)

A

подстегивать, стимулировать (получение фидбэка)

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13
Q

Unimpeded flow of information

A

беспрепятственный поток информации

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14
Q

Lifespan of the project (lifecycle)

A

жизненный цикл проекта

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15
Q

Foster

A

стимулировать, способствовать

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16
Q

Devise ground rules

A

придумывать, генерировать базовые правила

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17
Q

Team coherence

A

Сплочение (связка, согласованность) команды

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18
Q

Team empowerment

A

Наделять команду полномочиями (Providing the team with a learning environment and trusting them to get the job done)

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19
Q

Generalizing specialist

A

Специалист широкого профиля

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20
Q

Work capacity

A

рабочая загрузка

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21
Q

Exploit (use) opportunities

A

использовать возможности

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22
Q

Rolling wave planning

A

планирование методом набегающей волны

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23
Q

As the project unfolds

A

в ходе проекта (в процессе развития проекта)

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24
Q

Adapt the cadence

A

адаптировать ритм/темп

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25
Q

Elevate (increase, improve) accountability

A

повысить уровень ответственности

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26
Q

Disseminate knowledge

A

распространять знания

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27
Q

Information radiators

A

информационные каналы/источники

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28
Q

Compelling choice

A

вынужденный выбор

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29
Q

Strong incentive (stimulus)

A

побудительная причина, стимул

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30
Q

Long commute

A

поездка на работу и обратно

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31
Q

Fuzzy (syn.: vague, ambiguous, blurred)

A

расплывчатый

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32
Q

Build on this momentum

A

развивай этот стимул/побуждение

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33
Q

Fluctuation

A

колебания

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34
Q

Facilitate (syn.: stimulate)

A

способствовать, облегчать

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35
Q

Consecutive (following one by one, syn.: subsiquent)

A

следующий один за одним

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36
Q

Pivot (change of strategy)

A

резкая смена стратегии

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37
Q

Limbo

A

склад ненужных вещей, тюрьма

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38
Q

Audacious (goal)

A

отчаянная, смелая цель

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39
Q

Get stalled (syn.: get blocked)

A

бездействовать, быть заблоченным

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40
Q

Self-deprecating humour

A

самокритичный юмор

41
Q

Unleash creativity

A

дать волю, высвободить креативность

42
Q

to err (verb VS ‘error’ noun)

A

ошибаться

43
Q

conceptual integrity

A

целостность (Conceptual Integrity is the principle that anywhere you look in your system, you can tell that the design is part of the same overall design).

44
Q

cohesiveness of the team

A

сплоченность команды

45
Q

standby

A

отмазка

46
Q

chime in

A

присоединяться к разговору

47
Q

participatory decision-making

A

коллегиальное принятие решений

48
Q

dissenter

A

противник, недовольный человек

49
Q

sprint cadence

A

периодичность спринтов

50
Q

inherently unpredictable

A

непредсказуемый по своей природе

51
Q

that being the case

A

в таком случае

52
Q

bias

A

предвзятость

53
Q

baffling (syn.: fuzzy, ambiguous)

A

запутанный

54
Q

bandwagon effect

A

people tend to go along with whichever opinion is gaining the most ground

55
Q

HPPO decion making

A

highest paid person’s opinion

56
Q

speak your mind

A

высказывать свое мнение

57
Q

caveat

A

протест, возражение

58
Q

swarming

A

when the team uses member’s secondary skills

59
Q

truth be told

A

по правде говоря

60
Q

risk exposure

A

подверженность риску

61
Q

X axis

A

X ось

62
Q

top notch project execution

A

выполнение проекта наивысшего качества

63
Q

throughput

A

производительность

64
Q

spike (agile)

A

In agile software development, a spike is a story that cannot be estimated until a development team runs a timeboxed investigation. The output of a spike is an estimate for the original story

65
Q

Technical debt

A

Technical debt (also known as design debt or code debt) is a concept in software development that reflects the implied cost of additional rework caused by choosing an easy solution now instead of using a better approach that would take longer. Technical debt can be compared to monetary debt.

66
Q

stringent deadline

A

строгий дедлайн

67
Q

decisive

A

решительный, убедительный

68
Q

enabler

A

необходимое условие

69
Q

All of the factors (aid in) the building of ‘Value-Driven’ delivery

A

все факторы способствуют развитию value-driven поставок

70
Q

all the major tasks are accounted for

A

все основные задачи учтены

71
Q

Unilateral [juːnɪˈlætrəl]

A

односторонний, однобокий

72
Q

state of the art

A

последнее слово техники

73
Q

Process mapping

A

Process mapping is the act of creating a workflow diagram with the goal of gaining a clearer understanding of how a process and its parallel processes work. Mapping out business processes is a great way to understand all the steps needed to complete a workflow.

74
Q

adversely

A

негативно, отрицательно

75
Q

adversely (= disrespect)

A

неуважение

76
Q

amplify learning

A

расширять знания

77
Q

lead time

A

the time between the initiation and completion of a production process.

78
Q

agile bottom-up approach

A

With a bottom-up approach, individual teams, business units or products can deliver more value than before. The idea is simple. … Bottom-up agile allows teams to work in a way that suits them best.

79
Q

iteration is deemed (is considered) to be complete

A

итерация считается завершенной

80
Q

Deliverables VS Outcomes

A

(Deliverables) are specific product characteristics

(Outcomes) are benefits of this product

81
Q

compelling

A

вынуждающий, побуждающий

82
Q

concise

A

лаконичный, компактный

83
Q

baseline scope

A

базовый скоуп работ

84
Q

changes to breadth of scope

A

изменения скоупа в ширину (доп.фичи)

85
Q

changes to depth of scope

A

изменения скоупа в глубину (изменение скоупа на уровне фичи)

86
Q

at hand

A

под рукой

87
Q

be written up and passed on to someone else

A

быть написанными и переданными кому-л. еще

88
Q

succinct (syn.: concise)

A

сжатый, короткий, емкий

89
Q

pillar

A

столб, колонна, стержень

90
Q

peer review

A

экспертная оценка, заключение

91
Q

keep plugging away at things

A

продолжать усердно работать над чем-л.

92
Q

sloughing work off on you

A

скидывать работу на тебя

93
Q

to wield

A

уметь обращаться с чем-то, пользоваться

94
Q

and the like

A

и тому подобное

95
Q

tools that may come in handy

A

инструменты, которые могут оказаться полезными

96
Q

buy-in

A

заинтересованность

97
Q

compelling prototype

A

убедительный, привлекательный прототип

98
Q

fallback plan = contingency plan

A

запасной план

99
Q

Delude

A

Вводить в заблуждение