Vocabulary Flashcards

1
Q

Contour

A

A single line sensitive to the outside surface of an object. Uses only one line to create 3-D image.

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2
Q

Value

A

The lightness and darkness of

An object. Used to indicate depth (2-D, 3-D)

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3
Q

Tint

A

Light values (high key)

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4
Q

Shade

A

Shade=dark values (lowkey)

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5
Q

Portrait

A

A drawing or painting of a person or animal in a specific pose.

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6
Q

Medium/media

A

The tools that you use to create an artwork (pencil, paint brush)

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7
Q

Neutrals

A

White,grey, black

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8
Q

Picture plane

A

The surface that you draw, paint, or point on.

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9
Q

Subject matter:

A

The object(s) that we choose to depict or focus on in an artwork

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10
Q

Special subject matter

A

The artist has chosen to focus their attention on a specific subject matter for a large volume of works I.e Robert Bateman only creates “wildlife art”

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11
Q

Stippling

A

Created a 3-D object using dots with respect to the light and shadow.

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12
Q

Chiaroscuro

A

“Bright-dark” a technique pioneered by Leonardo Oa Vinci in which a person or object is put “in the spotlight”

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13
Q

Varying line contour

A

Variety is adding to the contour line (e.g thick, thin)

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14
Q

Asymmetrical balance

A

The two sides are NOT identical.

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15
Q

Intensity

A

The brightness or dullness of a colour.

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16
Q

Hue

A

The purity of a colour

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17
Q

Gesture drawing

A

A drawing that captures an ACTION OF MOVEMENT

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18
Q

Proportion

A

Comparing one part to the other to create balance (I.e nose size uses eye size)

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19
Q

Tenebroso

A

“Dark-dark”. Also called dramatic illumination l, Is a style of painting using very pronounced chiaroscuro, where there are violent contrasts of light and dark, and where darkness becomes a dominating Feature of the image. A style, or method of painting, adopted by Spanish and Italian painters, especially Caravaggio.

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20
Q

Contrast

A

Opposites that emphasize (bring out the best in) each other for example dark vs light, big vs small

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21
Q

Design process

A

Thumbnails, layout, final piece.

22
Q

Draw example and define a real line.

A

A mark created by a straight edge

Drawing: ___________________

23
Q

Draw implied line and define

A

A dotted line

Draw: —————

24
Q

Draw and define an Organic shape

A

An enclosed shape

Draw: (I.e a leaf)

25
Q

Draw and define a geometric shape

A

An enclosed shape that could be a circle, square, triangle etc
Draw (ie circle, square, triangle)

26
Q

Draw and define a freeform shape

A

An enclosed shape.

Draw: (I.e cloud)

27
Q

Draw and define Symmetrical balance

A

The equalization of elements

Draw: a drawing equal on both sides

28
Q

Draw and define asymmetrical balance

A

A drawing that is not symmetrical on both sides

Draw: a rectangle upright on one side and down side on the other side

29
Q

Draw and define visual movement

A

Can be both implied ( the viewers eye follows a regular arrangement of motifs) or physical ( an object in motion) I.e a person running
Draw: ▪️◽️◼️

30
Q

Draw and define a stippling

A

Created a 3-D object using dots, with respect to light and shadow
Draw : a dotted circle with dark and light areas

31
Q

Draw and define hatching

A

Parallel lines are used to define and indicate light and shadow effects
Draw: a square with parallel lines

32
Q

Draw and define cross-hatching

A

Intersecting sets of parallel lines which are used to create a form with respect to light and shadow effects.
Draw: a shape with intersecting parallel lines.

33
Q

Principles of design: balance

A

The equalization of elements (symmetrical, asymmetrical, ratio)

34
Q

Principles of design: visual weight

A

▪️▫️

35
Q

Principles of design: unity

A

The principals of design combined with the medium to Create a sense of wholeness in a work of art.

36
Q

Principles of design: emphasis

A

To promote attention to certain areas/objects/feelings (highlight, size, colour)

37
Q

Principles of design: contrast

A

Opposites that emphasize (bring out the best in) each other.

38
Q

Principles of design: pattern

A

A repeated motif ▫️◾️▫️◾️▫️◾️

39
Q

Principles of design: movement

A

Can be both implied (The viewers eye is led in a certain direction) or physical (an object in motion) I.e person running

40
Q

Principles of design: rhythm

A

The path along which the eye follows a regular arrangements of motifs
~
~~
~~~

41
Q

Principles of design: proportion

A

Individual parts are measured against the size of a nose to see if one is too big or too small

42
Q

Element of design: line

A

A continuous mark made on a surface to define space, contour, and outlines and to suggest mass and volume.
Real: ____________
Implied: ———

43
Q

Element of design: shape (2-D)

A

An enclosed space that may be organic, geometric, or free form.
Organic: 🍃
Geometric: ⚪️◾️🔷
Free form:☁️💦

44
Q

Elements of design: colour

A

The character of objects created my light bouncing off a surface and reflecting in the eye.

45
Q

Elements of design: form (3-D)

A

A three dimensional object that encloses volume ( I.e cube, sphere, pyramid, cylinder, etc)

46
Q

Elements of design: texture

A

The quality of a surface, both tactical (feel) and visual (see)

47
Q

Elements of design: space

A

An element of art that indicates areas between, around, above, below, or within something. (Background, middle, ground, foreground)

48
Q

Elements of design: value

A

The lightness and darkness of an object. Used to indicate depth (2-D, 3-D)

49
Q

Elements of design: tint and shade

A

Tint- light values (high key)

Shade- dark values ( lowkey)

50
Q

What is the difference between shape and form?

A

Shape is a 2-D object and form is a 3-D object that incloses volume

51
Q

Shade and label a value scale

A

….

52
Q

Shade and label light logic

A