Vocabulary Flashcards

1
Q

Contour

A

A single line sensitive to the outside surface of an object. Uses only one line to create 3-D image.

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2
Q

Value

A

The lightness and darkness of

An object. Used to indicate depth (2-D, 3-D)

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3
Q

Tint

A

Light values (high key)

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4
Q

Shade

A

Shade=dark values (lowkey)

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5
Q

Portrait

A

A drawing or painting of a person or animal in a specific pose.

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6
Q

Medium/media

A

The tools that you use to create an artwork (pencil, paint brush)

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7
Q

Neutrals

A

White,grey, black

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8
Q

Picture plane

A

The surface that you draw, paint, or point on.

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9
Q

Subject matter:

A

The object(s) that we choose to depict or focus on in an artwork

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10
Q

Special subject matter

A

The artist has chosen to focus their attention on a specific subject matter for a large volume of works I.e Robert Bateman only creates “wildlife art”

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11
Q

Stippling

A

Created a 3-D object using dots with respect to the light and shadow.

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12
Q

Chiaroscuro

A

“Bright-dark” a technique pioneered by Leonardo Oa Vinci in which a person or object is put “in the spotlight”

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13
Q

Varying line contour

A

Variety is adding to the contour line (e.g thick, thin)

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14
Q

Asymmetrical balance

A

The two sides are NOT identical.

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15
Q

Intensity

A

The brightness or dullness of a colour.

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16
Q

Hue

A

The purity of a colour

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17
Q

Gesture drawing

A

A drawing that captures an ACTION OF MOVEMENT

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18
Q

Proportion

A

Comparing one part to the other to create balance (I.e nose size uses eye size)

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19
Q

Tenebroso

A

“Dark-dark”. Also called dramatic illumination l, Is a style of painting using very pronounced chiaroscuro, where there are violent contrasts of light and dark, and where darkness becomes a dominating Feature of the image. A style, or method of painting, adopted by Spanish and Italian painters, especially Caravaggio.

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20
Q

Contrast

A

Opposites that emphasize (bring out the best in) each other for example dark vs light, big vs small

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21
Q

Design process

A

Thumbnails, layout, final piece.

22
Q

Draw example and define a real line.

A

A mark created by a straight edge

Drawing: ___________________

23
Q

Draw implied line and define

A

A dotted line

Draw: —————

24
Q

Draw and define an Organic shape

A

An enclosed shape

Draw: (I.e a leaf)

25
Draw and define a geometric shape
An enclosed shape that could be a circle, square, triangle etc Draw (ie circle, square, triangle)
26
Draw and define a freeform shape
An enclosed shape. | Draw: (I.e cloud)
27
Draw and define Symmetrical balance
The equalization of elements | Draw: a drawing equal on both sides
28
Draw and define asymmetrical balance
A drawing that is not symmetrical on both sides | Draw: a rectangle upright on one side and down side on the other side
29
Draw and define visual movement
Can be both implied ( the viewers eye follows a regular arrangement of motifs) or physical ( an object in motion) I.e a person running Draw: ▪️◽️◼️
30
Draw and define a stippling
Created a 3-D object using dots, with respect to light and shadow Draw : a dotted circle with dark and light areas
31
Draw and define hatching
Parallel lines are used to define and indicate light and shadow effects Draw: a square with parallel lines
32
Draw and define cross-hatching
Intersecting sets of parallel lines which are used to create a form with respect to light and shadow effects. Draw: a shape with intersecting parallel lines.
33
Principles of design: balance
The equalization of elements (symmetrical, asymmetrical, ratio)
34
Principles of design: visual weight
▪️▫️
35
Principles of design: unity
The principals of design combined with the medium to Create a sense of wholeness in a work of art.
36
Principles of design: emphasis
To promote attention to certain areas/objects/feelings (highlight, size, colour)
37
Principles of design: contrast
Opposites that emphasize (bring out the best in) each other.
38
Principles of design: pattern
A repeated motif ▫️◾️▫️◾️▫️◾️
39
Principles of design: movement
Can be both implied (The viewers eye is led in a certain direction) or physical (an object in motion) I.e person running
40
Principles of design: rhythm
The path along which the eye follows a regular arrangements of motifs ~ ~~ ~~~
41
Principles of design: proportion
Individual parts are measured against the size of a nose to see if one is too big or too small
42
Element of design: line
A continuous mark made on a surface to define space, contour, and outlines and to suggest mass and volume. Real: ____________ Implied: ---------
43
Element of design: shape (2-D)
An enclosed space that may be organic, geometric, or free form. Organic: 🍃 Geometric: ⚪️◾️🔷 Free form:☁️💦
44
Elements of design: colour
The character of objects created my light bouncing off a surface and reflecting in the eye.
45
Elements of design: form (3-D)
A three dimensional object that encloses volume ( I.e cube, sphere, pyramid, cylinder, etc)
46
Elements of design: texture
The quality of a surface, both tactical (feel) and visual (see)
47
Elements of design: space
An element of art that indicates areas between, around, above, below, or within something. (Background, middle, ground, foreground)
48
Elements of design: value
The lightness and darkness of an object. Used to indicate depth (2-D, 3-D)
49
Elements of design: tint and shade
Tint- light values (high key) | Shade- dark values ( lowkey)
50
What is the difference between shape and form?
Shape is a 2-D object and form is a 3-D object that incloses volume
51
Shade and label a value scale
....
52
Shade and label light logic
...