Vocabulary Flashcards

1
Q

Drill

A

Refers to repetitive, non-problem-based exercises designed to improve skills or procedures already acquired.

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1
Q

Practice

A

Refers to different problem-based tasks or experiences, spread over numerous class periods, each addressing the same basic ideas.

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1
Q

Conceptual knowledge

A

Knowledge rich in relationships and understanding- thoughtful, reflective learning

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2
Q

Manipulatives

A

physical objects that students and teachers can use to illustrate and discover mathematical concepts, whether made specifically for mathematics or for other purposes- can be a testing ground for emerging ideas

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3
Q

Algorithm

A

A process or set of rules to be followed in calculations or other problem-solving operations, esp. by a computer.

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4
Q

General strategies for solving problems

A

draw a picture, act it out, use a model, look for a pattern, guess and check, make a table or chart, try a simpler form of the problem, make an organized list, write an equation

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4
Q

Domains

A

In mathematics, the domain of definition or simply the domain of a function is the set of “input” or argument values for which the function is defined. That is, the function provides an “output” or value for each member of the domain.

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5
Q

Relational Understanding

A

knowing what to do and why

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5
Q

Games

A

A multiplayer game whose rules, strategies, and outcomes are defined by clear mathematical parameters.

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6
Q

Procedural knowledge

A

Knowledge of formal language or symbolic representations, rules, algorithms, and procedures

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7
Q

Cognitive demand

A

higher-level thinking—low cognitive demand tasks involve stating facts, known procedures, routine problems- high cognitive demand problems involve making connections, analyzing information, and drawing conclusions

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9
Q

Reflective thought

A

the effort to connect existing ideas to new information- modify existing schemas to incorporate new ideas.

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10
Q

Partial product

A

The product of one term of a multiplicand and one term of its multiplier.

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12
Q

Instrumental understanding

A

doing something without understanding

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14
Q

Constructivism

A

rooted in Jean Piaget’s work- the notion that learners are not blank slates but rather creators of their own learning- as learning occurs, the networks are rearranged, added to, or modified- brain is applying prior knowledge to make sense of the new information.

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15
Q

Types of representations

A

pictures, written symbols, oral language, real-world situations, and manipulative models- help children construct ideas

15
Q

Pedagogical content knowledge

A

The interaction of the subject matter and effective teaching strategies which help students learn the subject matter- requires a thorough understanding of the content to teach it in multiple ways, drawing on the cultural backgrounds and prior knowledge and experiences of students.

17
Q

Context

A

the problem that begins the lesson should get students excited about learning math

18
Q

Process of problem solving

A

Understanding the problem, devising a plan, carrying out the plan, looking back

19
Q

Accommodation

A

Initially proposed by Jean Piaget, the term accommodation refers to part of the adaptation process. The process of accommodation involves altering one’s existing schemas, or ideas, as a result of new information or new experiences. New schemas may also be developed during this process.

20
Q

Assimilation

A

occurs when the new concept does not “fit” with existing network so the brain revamps or replaces the existing schema.

21
Q

Classroom discourse

A

The discussions and the interactions that occur throughout a lesson

22
Q

Teaching “about” problem solving

A

teaching students how to problem solve- can include teaching the process or strategies for solving a problem- “draw a picture” to help solve a problem

24
Q

“Unpacked content”

A

The “unpacking” of the standards is an effort to answer a simple question “What does this standard mean that a student must know and be able to do?” and to ensure the description is helpful, specific and comprehensive for educators.

25
Q

Sociocultural theory

A

Vygostky- mental processes exist between and among people in social learning settings, and from these social settings the learner moves ideas into his or her own psychological realm- the way in which information is internalized depends on whether it was within a learner’s zone of proximal development- semiotic mediation- the mechanism by which individual beliefs, attitudes, and goals are simultaneously affected and affect sociocultural practices and institutions.

This theory focuses on how aspects of culture, such as values, beliefs, customs and skills, are transmitted from one generation to the next. According to Vygotsky, social interaction, especially involvement with knowledgeable community or family members, helps children to acquire the thought processes and behaviors specific to their culture or society. The changes or growth that children experience as a result of these interactions differs greatly between cultures; this variance allows children to become competent in tasks important or necessary in their particular society.