vocab game design Flashcards

1
Q

games which are advertised frequently and have budgets over $20 million

A

aaa list games

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

video games made to resemble board games

A

convergence

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

very first build that is shared with testers

A

alpha

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

parts of your game

A

components

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

when a player is presented with too many choices or decisions

A

analysis paralysis

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

represents the player in the game or a sprite

A

avatar

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

probability distribution where some events are more likely to occur than others

A

bell curve

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

making choices that will affect the rest of your game play

A

decision making

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

results like play actions being put into motion

A

dynamics

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

movie inserted into the video game

A

cinematic

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

easy to learn and easy to play but not easy to master

A

accessibility

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

middle man between the creator and the publisher

A

agent

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

When a player is not actually participating.

A

downtime

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

The profession of the character that says what he or she can and cannot do.

A

character class

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

A game played to relax not to beat or win.

A

casual game

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Very close to final design but still being tested

A

beta

17
Q

Whether the game is easy to play or requires more experience.

A

depth

18
Q

Provides an overview of the game and its learning goals.

A

Design Document

19
Q

Law that protects creation.

A

copyright

20
Q

A game that has no connection or nothing to do with the real world.

A

abstract

21
Q

The key details or selling points of the game.

A

Features List

22
Q

The extent to which the game circumstances change over time.

A

Fluidity

23
Q

Creating the content and the rules of the game.

A

Game Design

24
Q

Development software that game designers use to manage art, sound, and code

A

Game Engine

25
Q

Writing of the dialogue, text, and story within the worlds.

A

Game Writing

26
Q

Sub category of games with well defined methods and appeal to players.

A

Genre

27
Q

A desired result or plan that you set to achieve.

A

Goals

28
Q

The visual aspects of a game, particularly the art.

A

Graphics

29
Q

Strategy that involves your long range plan.

A

Strategic

30
Q

Collection of game mechanics that produce a given outcome.

A

System

31
Q

Creation of rules and patterns in the game.

A

System Design

32
Q

Story or history that the game is trying to represent.

A

Theme

33
Q

Form of intellectual property that applies to titles and names.

A

Trademark