Vocab and Key Terms Flashcards

1
Q

GDP (Gross Domestic Product)

A

measure of how much is produced in a particular country in a year

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2
Q

GDP Per Capita

A

A measure of the “average income” or “living standard” of the average person in a country

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3
Q

Purchasing Power Parity (PPP)

A

How much it costs to purchase a good in a country compared to another country in a specific year (Ex. how much for bread in the United States vs Canada in 2011)

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4
Q

Decile

A

A way of splitting data, taking all total values and dividing them by lowest to highest in sets of 10’s

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5
Q

Technology

A

A process of inputs (human work or otherwise) and materials used to produce an output

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6
Q

Technological Progress

A

A change in a technology that reduces the time, energy, materials, manpower, or land needed to produce a certain amount of output

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7
Q

Factors of Production

A

Include any factor going into the production of an output (ie. land, labor, machinery, ect.)

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8
Q

Average Product

A

Total amount of output divided by the Total amount of input

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9
Q

Production Function

A

Similar in form to an “if-then” statement (X amount of farmers to Y amount of grain produced); it is a graphical depiction of the relationship between quantities of inputs to production process in relation to the amount of output produced (ex. number of farmers vs grain output) Y=f(x)

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10
Q

Subsistence Level

A

Where income is just enough to live

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11
Q

Equilibrium

A

A point in a problem where the outcome will not change unless acted upon by an external force (pop increase from high living standards → standard of living declining to equilibrium)

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12
Q

Capitalism

A

An economic system where the primary focus of the firm is selling a good, and making as much profit as possible

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13
Q

Economic Systems

A

A way of organizing an economy based on different institutions (ex. Capitalism, Socialism, Corporatism etc.)

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14
Q

Institutions

A

Laws and informal regulation of how people interact with each other and with the biosphere; also known as “rules of the game”

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15
Q

Private Property

A

Something that the owner of said property has a right to exclude, benefit from the use of, and exchange with other people

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16
Q

Markets

A

A way of connecting people who may mutually benefit by exchanging goods and services through a process of buying and selling

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17
Q

Gains From Exchange

A

Benefits a person gains from a transaction versus how they would be without the exchange

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18
Q

Firm

A

Economic organization in which a private entity hires and fires employees and directs labor to produce certain goods and/or services

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19
Q

Capital Goods

A

The firm’s buildings, equipment, and other durable inputs

20
Q

Labor Market

A

Where employers look to hire workers by enticing them with a wage

21
Q

Causal (statements)

A

a relationship between two variables is causal if we can establish that a change in one variable produces a change in the other

22
Q

Natural Experiment

A

An empirical study that exploits a difference in the conditions affecting two populations (or two economies), that has occurred for external reasons: for example, differences in laws, policies, or weather

23
Q

Developmental State

A

Where the government plays a major role in economic growth and development

24
Q

Average Real Wage

A

Money wage, adjusted for changes in prices

25
Q

Economies of Scale

A

When production exhibits increasing returns to scale, increasing all of the inputs to a production process by the same proportion increases the output by a higher proportion

25
Q

Absolute Advantage

A

in the production of a particular good if, given a set of available inputs, they can produce more of a particular good than another person or country (ex. Carla produces more apples and wheat than Dan)

26
Q

Comparative Advantage

A

in the production of a particular good if the cost to them of producing it, relative to the cost of another good, is lower than for another person or a country (Dan has a comparative advantage in producing wheat, even though he produces less overall)

27
Q

Division of labor

A

Specialization of producers in the production process

28
Q

Production Function

A

a relationship that tells us how much output a technology will produce, given the amounts of inputs used

29
Q

Fixed-Proportions Technology

A

A technology that requires inputs in fixed proportions to each other. To increase the amount of output, all inputs must be increased by the same percentage so that they remain in the same fixed proportions

30
Q

Constant Returns to Scale

A

if you double the inputs, the amount of output doubles; similarly a 50% increase in inputs increases output by 50%

31
Q

Average Product

A

The average product of an input is the total amount of output divided by the total amount of input (ex. average product of a worker is the total output divided by the number of workers

32
Q

Isocost Lines

A

A line that represents all combinations of inputs that cost a given total amount (ex. one worker and four coal cost the same as two workers and three coal, so they would be on the same line) ((always parallel to each other))

33
Q

Entrepreneur

A

The person who invents or first adopts an organizational method, new technology, or other benefit for their business

34
Q

Creative Destruction

A

A name for when businesses which fail to adapt new technologies or organizational methods are swept away by newer, more modern firms

35
Q

Equilibrium

A

A point in a problem where the outcome will not change unless acted upon by an external force (pop increase from high living standards → standard of living declining to equilibrium)

36
Q

Endogenous

A

a variable is endogenous if its value is determined by the workings of the model (rather than being set by the modeler)

37
Q

Exogenous

A

a variable is exogenous if its value is determined by the modeler, rather than the model it is a part of

38
Q

Ceteris Paribus

A

used to explain the cause-and-effect relationship between two variables, and it means that something will occur as a result of something else most of the time, if nothing else changes.

39
Q

Game Theory

A

situations in which each actor knows that the benefits they receive depend on the actions taken by all

40
Q

Strategic Interactions

A

A social interaction in which the participants are aware of the ways in which their actions affect others, and vice versa

41
Q

Strategy

A

An action (or action plan) that a person may choose, while being aware that the outcomes for themselves and others depend on their own strategy and the strategies chosen by others

42
Q

Best Response

A

In game theory, a player’s best response is the strategy that will bring about the player’s most-preferred outcome, given the strategies adopted by the other players.

43
Q

Nash Equilibrium

A

A Nash equilibrium is a set of strategies, one for each player in a game, such that each player’s strategy is a best response to the strategies chosen by everyone else

44
Q

Dominant Strategy

A

A strategy is dominant if it yields the highest pay-off for the player, no matter what strategies the other players choose

45
Q

Dominant Strategy Equilibrium

A

A dominant strategy equilibrium is a Nash equilibrium in which the strategies of all players are dominant strategies

46
Q
A