Vocab Flashcards
The portion of the human activity assistive technology (HAAT) model that defines what the individual needs or wants to do when using assistive technology
Activity
The action that is replaced or augmented by an assistive device, including communication, cognition, manipulation, and mobility
Activity Output
A process through which information about the client is gathered and analyzed in a systematic manner with the purpose of identifying appropriate assistive technologies (hard and soft) and developing a plan for intervention
Assessment
A broad range of devices, services, strategies, and practices that are conceived and applied to ameliorate the problems faced by individuals who have disabilities
Assistive Technology
Any service that directly assists an individual with a disability in the selection, acquisition, or use of an assistive technology device
Assistive Technology Service
An ethical principle ensuring that actions lead to good results that benefit the others
Beneficence
The portion of the human activity assistive technology (HAAT) model that describes the influence of physical, social, cultural, and institutional environments or contexts on the access to, service delivery, and use of assistive technology
Context
Models of different levels or components that form a system, which is viewed as an interactive and dynamic whole. Change in one component affects all others
Ecological Models
Someone or something that facilitates the performance of an occupation
Enabler
The portion of a sensory device that detects data from the physical environment
Environmental Sensor
A formal code of conduct that guides behavior in different situations; includes professional codes of ethics
Ethics
Practice and service delivery that is informed by clinical and research evidence
Evidence Informed
Readily available components that can be purchased and assembled into assistive technology systems
Hard Technology
Component of the human activity assistive technology (HAAT) model that describes a person who uses assistive technology; includes the user’s abilities in motor, sensory, cognitive, and affective areas.
Human
Fundamental opportunities or actions that belong to an individual and that cannot be denied by governmental or other organizations or persons
Human Rights
The portion of the assistive technology system with which the user interacts
Human/Technology Interface (HTI)
Devices (and services) that are used by the general public rather than being designed specifically for people with disabilities. Examples include mobile phones, tablets, and computers
Mainstream Technology
An ethical principle meaning do no harm
Nonmaleficence
The process used to determine whether a given intervention has achieved the intended outcome. May be determined for both an individual and a group
Outcome Evaluation
Component of an assistive technology device that translates inputs from the human and the environmental sensor into signals that are used to control the activity output
Processor
Equitable access to rights and resources, initially from an economic perspective, but subsequently includes equal access to basic rights and freedom of choice
Social Justice
Are the human areas of decision making, strategies, training, concept formation, and service delivery
Soft Technology
Describes how well the person is able to access and use device functionality
Usability
The action that is replaced or augmented by an assistive device, including communication, cognition, manipulation, and mobility
Activity output
A broad range of devices, services, strategies, and practices that are conceived and applied to ameliorate the problems faced by individuals who have disabilities
Assistive technologies (ATs)
The hardware (e.g., keyboard, joystick) by which the user operates an assistive technology system or controls a device
Control interface
The portion of a sensory device that detects data from the physical environment
Environmental sensor
Pervasive technology that facilitates everyday tasks and activities (e.g., remote controls, microwave ovens, mobile phones)
Everyday technologies (ETs)
The allocation of functions in any human/device system in which some functions are allocated to the human, some to the device, and some to the personal assistant services
Function allocation
Readily available components that can be purchased and assembled into assistive technology systems
Hard technologies
The portion of the assistive technology system with which the user interacts
Human/technology interface (HTI)
A communication device or application, including radio, television, mobile phones, computers and network hardware and software, satellite systems, and the services and applications associated with them
Information and communication technologies (ICTs)
Devices (and services) that are used by the general public rather than being designed specifically for people with disabilities. Examples include mobile phones, tablets, and computers
Mainstream products
Mechanical components comprising the processor in the assistive technology portion of the human activity assistive technology (HAAT) model
Mechanisms
Devices that are intended to be used in the community, typically battery powered, and lightweight
Mobile technologies
Component of an assistive technology device that translates inputs from the human and the environmental sensor into signals that are used to control the activity output
Processor
Are the human areas of decision making, strategies, training, concept formation, and service delivery
Soft technologies
The design of products and environments to be usable by all people, to the greatest extent possible, without the need for adaptation or specialized design
Universal design
The portion of a device that portrays information for the human user
User display
The portion of the human activity assistive technology (HAAT) model that defines what the individual needs or wants to do when using assistive technology
Activity
An occupational therapy process that involves deconstructing an activity followed by an analysis of the affective, cognitive, physical, and sensory processes required for its completion and the environmental contexts that enable it
Activity Analysis
The components of the World Health Organization (WHO) International Classification of Functioning, Disability and Health that identify the physiological functions of body systems
Body Structures and Functions
Theoretical framework about well-being, development, and justice. It claims that the freedom to achieve well-being is of primary moral importance and is to be understood in terms of people’s capabilities, that is, their real opportunities to do and be what they have reason to value. It suggests that the simple provision of human rights is insufficient if the human does not have the opportunity to enact those rights
Capability Theory
Person’s potential optimal performance of an activity given favorable and supportive circumstances
Capacity
The portion of the human activity assistive technology (HAAT) model that describes the influence of physical, social, cultural, and institutional environments or contexts on the access to, service delivery, and use of assistive technology
Contexts
An occupation in which two or more people are involved that cannot be done by a single person alone, e.g., teaching is a co-occupation that involves a learner and a teacher engaging with each other in the occupation of learning
Co-occupation
The shared beliefs, practices, values, and meanings that influence acceptance and use of technology
Cultural Context
Person who displays a high degree of competence when using an assistive technology device and who is able to use the device in novel ways or across novel situations
Expert
The right to an education of every child with a disability; established under the United States Individuals with Disabilities Education Act (IDEA)
Free and Appropriate Public Education (FAPE)
Behaviors, usually physical but including mental, that are performed at a preconscious level as a result of experience and repetition (Christiansen, 2005)
Habits
A model guiding assistive technology research and development, service delivery, and outcome evaluation. It consists of four parts: (1) activity, (2) human, (3) context, and (4) assistive technologies
Human Activity Assistive Technology (HAAT) Model
Written plan, mandated by law under the 1992 Amendments to the Rehabilitation Act, outlining an individual’s vocational goal, and the services to be provided to reach the goal. It must include provision for acquisition of appropriate and necessary assistive technology devices and services
Individualized Education Plan (IEP)
Written plan, mandated by law under the 1992 Amendments to the Rehabilitation Act, outlining an individual’s vocational goal, and the services to be provided to reach the goal. It must include provision for acquisition of appropriate and necessary assistive technology devices and services
Individualized Plans for Employment
Formal legal, legislative acts, and regulations; policies, practice, and procedures at other institutional levels such as educational, work, organizational, and community settings; and sociocultural institutions such as religious institutions
Institutional Context
Classification system developed by the World Health Organization (WHO) for coding and classifying elements of the person, activity, and environment to describe the interaction of these elements with a health condition and their collective influence on functioning
International Classification of Functioning, Disability, and Impairment (ICF)
Activities done for recreation, often involving a significant element of choice
Leisure
The time from birth to death; a lifespan approach considers both the commonalities and discrepancies that individuals experience at different ages and stages of life
Lifespan
Process of developing and using sufficient vocabulary to enable the use of a device, for example, use of a wheelchair requires linguistic competence related to concepts of direction and space
Linguistic Competence
Occurs when the needs of an individual or group for participation in needed or desired occupations are ignored or denied
Marginalization
Personal or collective perspective of an experience or situation. It is influenced by everyday experiences, transactions, and engagement with others (direct and indirect) and interaction with objects in the environment
Meaning
User who has little to no experience in the use of an assistive technology device
Novice
Everything that people do to look after themselves and others, to contribute to their community and society, and to have fun and relax
Occupation
How a person does an occupation. Occupational performance may be observable, as in the physical doing of an occupation, or not, as in the performance of mental operations
Occupational Performance
The affective component of occupational performance, describing the perception of the performance by the individual or group engaged in the occupation
Occupational Satisfaction
Skills required for the individual and his aides to use the basic features of the assistive technology device
Operational Competence
Involvement in a life situation
Participation
Describes what a person actually does
Performance
Physical attributes of the environment that enable, hinder or affect performance of daily activities with or without assistive technology
Physical Context
Commonly understood to be occupations involving work, volunteering, or other contributions to the community
Productivity
Any change to a job, the work environment, or the way things are usually done that does not impose an undue hardship and that allows an individual with a disability to apply for a job, perform job functions, or enjoy equal access to benefits available to other individuals in the workplace
Reasonable Accommodation
A set of socially agreed upon (expectations), functions, or obligations that involve patterns, scripts, or codes of behavior, routines, habits, and occupation that a person assumes and which become part of that person’s social identity
Roles
Commonly considered to be occupations that include activities of daily living such as dressing, eating, and instrumental activities of daily living such as using transportation and banking
Self-care
The personal sense of how well
one can perform an activity in an anticipated situation
Self-efficacy
Individuals or groups in the environment who affect the performance of daily activities, either with or without assistive technology, directly or indirectly
Social Context
Social, emotional, and cognitive skills and behaviors needed for successful use of assistive technology. For example, social competence is required when selecting vocabulary in an alternative and augmentative communication device
Social Competence
A mark of shame; an attribute that discredits the person who possesses it
Stigma
Skills in the use of strategies that maximize the effectiveness of the assistive technology system
Strategic Competence
A network-based connectivity in which every electronic device used on a regular basis has both computing power and is linked to other devices through local networks or the Internet
Ambient Environment
The right to self-determination and freedom from unnecessary constraints or interference without the loss of privacy
Autonomy
An ethical principle ensuring that actions lead to good results that benefit the others
Beneficence