VOCAB Flashcards
ABA
The science that focuses on improving human behavior by identifying the laws of behavior.
7 Dimensions of ABA
Conceptually Systematic, Technological, Behavioral, Applied, Effective, Analytic, Generality
Rapport
Essentially building a positive relationship with the learner
Pairing
Process by which a neutral stimulus becomes conditioned as a reinforcer
HIPAA
Health Insurance Portability and Accountability Act of 1996
PHI
Protected Health Information
Informed Consent
Agreement by a person to a proposed course of treatment.
- Capacity
- Knowledge
- Voluntary
Client Rights
Right to most effective treatment
Mandated Reporter
A person who, because of their profession, is legally required to report any suspicion of child abuse or neglect to the appropriate authority.
BCBA
Board Certified Behavioral Analyst
BCBA-D
Board Certified Behavioral Analyst – PhD certification
BCaBA
Board Certified Assistant Behavioral Analyst
RBT
Registered Behavior Technician
Client Dignity
The right of a person to be valued and respected for their own sake and to be treated ethically.
Repeatability
How a behavior can be counted or how it can occur through time.
Temporal Extent
Refers to how much time a behavior takes up or how long a behavior lasts.
Temporal Locus
Refers to the point in time that a behavior occurs
Direct Measurement
Observing the behavior and record the behavior’s data as it occurs
Indirect Measurement
Behavior is not directly observed and not recorded as it happened
Continuous Measurement
Measures every instance of a behavior during a session
Frequency
The number of times a behavior occurs in a given period.
Duration
How long a behavior lasts
Rate
Number of occurrences in a set specific amount of time.
Response Latency
Amount of time between presentation of a demand and the initiation of the response
Inter-response Time
The amount of time between 2 consecutive responses
Discontinuous Measurement
Derivative measures that include 2 forms of data
Trial to Criterion
Number of responses needed to reach a pre determined criteria of performance.
Used to compare the effectiveness of the intervention
Percent Correct
A ratio expressing the total number of correct responses.
Event Recording
Procedure for detecting and recording the number of times a behavior is observed
Time Sampling
Procedure for observing and recording behaviors during intervals or at a specific moment in time
Partial Interval Recording
Measuring whether a behavior occurred at any point during the interval
Whole Interval Recording
Measuring whether the behavior occurred for the entire interval
Momentary Time Sampling
Measuring whether the behavior occurred at the very end of an interval
Permanent-Products/Outcome Measures
Measuring a behavior after it has occurred by measuring the behavior’s effect on the environment
Cumulative Record
Graph of a running total of responses
Accurate
The extent to which the observed value matches the true state
Valid
Refers to whether the system measures what it purports to measure
Reliable
Refers to the extent in which the system results in consistent outcomes across repeated measures and observers
Behavior
Behavior is anything that can be seen or heard. Must be measurable and observable.
Operational Definition
The definition of a behavior. Must be objective, clear, and complete.
Environment
A learner’s general surroundings
Dead Man’s Test
“If a dead man can do it, it is not a behavior.”
Inter-Observer Agreement
The degree to which 2 or more independent observers report the same data after observing the same events and/or behavior
Preference Assessment
Includes observations or tests to determine a preference hierarchy
Indirect Preference Assessment
Involves asking caregivers or a learner what the learner may like
Functional Assessment
Provided a hypothesis as to why a behavior is occurring
Free Operant Preference Assessment
Observing the environment measuring what a learner interacts with and for how long they interact with the object
Single Stimulus Preference Assessment
Measures whether a learner takes an item and how long they play with the item
Paired Stimulus Preference Assessment
Also called a forced choice because it requires the learner to select one item from 2 options
Multiple Stimulus With Replacement (MSW)
Preference assessment where an array of items are displayed, learner chooses an item from 2 options, and the choice item is returned to the array for the next choice
Multiple Stimulus Without Replacement (MSWO)
Preference assessment where an array of items are displayed, learner chooses an item from 2 options, and the choice item is removed from the array for the next choice
Skill Acquisition Plan
The description of the target skill being taught, materials needed for teaching, strategies to be used, the consequences for correct or incorrect responding, mastery criteria, reinforcement strategies, and a plan for generalization and maintenance
Components of a Skill Acquisition Plan
- Rationale
- Target Bx
- Instruction
- Data Collection
- Environment/Setting
- Prompting
- Reinforcement
- Mastery Criteria
Reinforcement
A consequence that follows a behavior to increase the likelihood of that behavior occurring again in the future
Conditioned Reinforcement
Reinforcers that have a previous learned history of establishing the item as a reinforcer
- Money
- Jewelry
- Cell phone
- Computer
- Video games
Unconditioned Reinforcement
AKA: Primary Reinforcement Stimulus that is a reinforcer without any prior learning history/requires no specific training - Food - Sleep - Water - Warmth - Shelter
Dimensions of Reinforcement (DISC)
Deprivation, immediacy, satiation, contingency
Continuous Schedule of Reinforcement
Used when a target behavior is to be increases
Intermittent Schedule of Reinforcement
Used when a target behavior is to be decreased
Fixed Interval
Variable Interval
Fixed Ratio
Variable Ratio
Discrete Trial Training
Cue/Instruction
Prompt
Response
Consequence
Intertrial Interval
Echoic
Mand
Tact
Intraverbal
Stimulus Generalization
Response Generalization
Naturalistic Teaching Procedures
Natural Environment Training
Natural Environment Training
Incidental Teaching
Pivotal Response Training
Milieu Teaching
Milieu Teaching
Mand-Model Teaching
Task Analysis
Forward Chaining
Backward Chaining
Total Task Chaining
Shaping
Token
Token Economy
Motivating Operation
Antecedent
Behavior
Consequence
Stimulus Control
Discriminative Stimulus (SD)
Stimulus Delta (S-delta)
Discrimination Training
Transfer of Stimulus Control
Prompt
Stimulus Prompt
Response Prompt
Within Stimulus Prompt
Extra Stimulus Prompts
Prompt Fading
Most-to-least Prompting
Least-to-most Prompting
Physical Prompt
Verbal Prompt
Gestural Prompt
Modeling
Time Delay
Generalization
Maintenance
Stimulus Generalization
Response Generalization
Over Generalization
Antecedent
Consequence
Function
Escape/Avoidance
Access to Attention
Access to Tangibles
Sensory/Automatic
Function Assessment
Functional Analysis
ABC Data Recording
Direct Observation
Behavior Reduction Plan
Target Behavior
The specific behavior selected for change
Target Behavior
NCR
Non Contingent Reinforcement
FCT
Functional Communication Training
Behavior Momentum
Refers to the tendency for behavior to persist following a change in environmental conditions. The greater the rate of reinforcement, the greater the behavioral momentum,
Enriched Environment
To fill an environment with a variety of new and favorite challenging things to engage with, either with out bodies or our minds
Providing Choices
Gives the learner a sense of autonomy while still maintaining that behavioral control (i.e., forced choice)
Schedule Modification
Extinction
The discontinuing of reinforcement of previously reinforced behavior (i.e., responses no longer produce reinforcement)
Replacement Behavior
Used to substitute behaviors that limit learning and inclusion with behaviors that help promote success in the learning environment or real world across daily-living tasks.
Extinction Burst
A predictable, temporary increase in the rate and intensity of a behavior when an extinction procedure is first used
Extinction-Induced Variability
New topographies of a behavior may temporarily occur during the extinction phase to attempt access to reinforcement to get the same type of reinforcement that is on extinction
Spontaneous Recovery
A behavior reappears after it has decreased or stopped entirely during extinction procedure.
Differential Reinforcement
Differential reinforcement requires both reinforcement and extinction. DR involved 2 responses and typically 1 increases and 1 decreases
DRA
Differential Reinforcement of Alternative Behavior
Reinforces occurrences of a bx. that provides a desirable alternative to the problem bx. but is not necessarily incompatible with it.
REPLACEMENT BEHAVIORS
DRO
Differential Reinforcement of Other Behaviors
Reinforcement is delivered when the bx. has not occurred during specific times.
Reinforcement is provided for not engaging in the target bx.
Results decrease in target bx and theoretically result in an increase of all other behavior
DRI
Differential Reinforcement of Incompatible Behavior
Reinforces a bx. that cannot occur simultaneously with the PBx and withholds reinforcement following instances of PBx.
One behavior would have to be incompatible with the target bx.
DRH
Differential Reinforcement of Higher Rates of Behavior
Reinforcer is delivered at the end of a specific interval if a target bx. has occurred at a criterion rate (higher than the target bx. rate)
DRL
Differential Reinforcement of Lower Rates of Behavior
Used to reduce the occurrence of the behavior, but not get rid of it completely.
Reinforcer is delivered at the end of a specific interval if a target bx. has occurred at a criterion rate (lower than the target bx. rate)
Multiple Relationships
Rapport Building
Types of M.O.s
E.O., A.O., C.M.O., U.M.O.
M.O.
Motivation Operation – An environmental variable that alters the reinforcing or punishing effectiveness of some stimulus, object, or event; and alters the current frequency of all behaviors that has been reinforced or punished by that stimulus, object, or event.
Changing how valuable a reinforcer is
A.O.
Abolishing Operations. A motivating operation that decreases the effectiveness of a stimulus, object, or event.
For example, the reinforcing effectiveness of food is abolished as a result of food ingestion.
E.O.
Establishing Operation. A motivation operation that increases the effectiveness of some stimulus, object, or event as a reinforcer.
For example, food deprivation establishes food as an effective reinforcer.
C.M.O.
Conditioned Motivation Operation.
The M.Os that one learns to place on an item.
For example; jewelry, cell phone, video games, perfume
U.M.O
Unconditioned Motivating Operations.
Events, operations, and stimulus conditions with value altering motivating effects that are unlearned.
For example; food, shelter, warmth, sleep
Premack Principle
Engaging in more probable behaviors or activities can reinforce engaging in less probable behaviors or activities (i.e., “First…then”)
Premack Principle
Engaging in more probable behaviors or activities can reinforce engaging in less probable behaviors or activities (i.e., “First…then”)