Visual metalanguage Flashcards
Solecism
Bad manners, grammatical mistake
Circumlocution
Use of many words to be vague
Dramatic Irony
When the audience knows something that the characters in the story do not
Juxtaposition
The act or placement of two things (usually abstract concepts, though it can also refer to physical objects) near each other
Anachronism
Placing something out of its proper historical time period
Enjambment
The continuation of a sentence without a pause beyond the end of a line, couplet, or stanza.
Magical Realism
A literary genre in which magical elements are a natural part of an otherwise mundane, realistic environment
Pathetic Fallacy
attribution of human emotions or characteristics to inanimate objects or to nature
Zeugma
A figure of speech in which a word applies to two others in different senses. (I lost my car keys and my temper) “Lost” applies to two things
Synecdoche
A figure of speech in which a part is made to represent the whole or vice versa. (e.g the word hand in “offer your hand in marriage”; mouths in “hungry mouths to feed”; and wheels referring to a car.)
Euphemism
A mild or indirect word or expression substituted for one considered to be too harsh or blunt when referring to something unpleasant or embarrassing
Neologism
A newly coined word or expression
Brainstorm 3 ways Atwood endorses/challenges/marginalises storytelling
Atwood approves storytelling as a tool essential for Grace’s survival
Atwood espouses personal storytelling as foundational to individual sense-of-self
Atwood advcoates for storytelling as the most true and acurate depiction of women’s lives in an adrocentric society.
Litotes
Ironical understatement in which an affirmative is expressed by the negative of its contrary (not bad, not the brightest bulb, not uncommon)
Paradox
A seemingly absurd or self-contradictory statement or proposition that when investigated or explained may prove to be well-founded or true.