Vision & Cognition Flashcards

1
Q

What & Where Pathways

A

There are two parallel pathways form the primary Visual Cortex (PVC) at the back of the brain to the brain’s processing centers

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2
Q

What Pathways

A

What pathways use bottom-up processing-looking for features, constructing patterns, and identifying objects.
On the what pathway, we collect information about color, size, depth and motion that tell us what we’re looking at.

Possible Questions: Apple
What is this?
What features tell us what this is?

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3
Q

Where Pathways

A

Where pathways use top-down, goal-oriented processing concerned with the location and movement of things. It directs the eye asking where something is.

Possible Questions: Grocery store
Where is this?
How do we know?

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4
Q

How do we find the apple? The “Chicken and Egg” Problem

A

We only know what we’re looking at when we see it so how do we know where to find it? How does your eye pick out the apple when we haven’t processed all of the visual information in front of us? Ware calls this visual search’s “chicken and egg problem

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5
Q

Biased Competition

A

Prior knowledge influences what we see first. If I’m looking for apples, I will see ‘red’ first

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6
Q

The Absence of Biased Competition

A

What if I don’t know what I’m looking for but you, the designer, know what you want me to see? You have to know what catches my eye first-what’s the pop out?

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7
Q

Pop Outs

A

Pop outs are the things that catch our eye regardless of the shapes, patterns and colors in the background

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8
Q

Pop out Features

A

Pop out features include all of the characteristics being processed in the V1 and V2 regions of the Primary Visual cortex including; color, orientation, size, motion and depth. Most of the time we’re seeing these things without even thinking about it.

“The strongest pop out effects occur when a single target object differs in some feature from all the other objects and where all the other objects are identical, or at least very similar to one another. Visual distinctness has as much to do with the visual characteristics of the environment of an object as the characteristics of the object itself”

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9
Q

Pre-Attentive Features

A

These are the things we see first based on what we’re looking for. Are you looking for an apple? Then you’ll probably see the color red first among the produce. Research shows that the most obvious pre-attentive features are the ones processed in the Primary Visual Cortex before it hits the What and Where Pathways.

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10
Q

Feature Channels

A

In the interest of breaking down which features ‘pop out’ of any given image, researcher Ann Treisman coined the term “Feature Channel” to refer to the characteristics of color, orientation, size, motion and depth.

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11
Q

Color Feature Channel

A

You see the red circle first without even thinking about it

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12
Q

Shape Feature Channel

A

You see the red circle first without even thing about it, i.e. pre attentively

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13
Q

Multiple Feature Channels

A

You see the red circle but it takes some time to sort out the multiple channels.

”..the size channel can be used to make a symbol distinct but if the symbol can be made to differ from other symbols in both size and color it will be even more distinct”

“Creating a display containing more than eight to ten independently searchable symbols is probably impossible simple because there are not enough channels available”

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14
Q

Reading Pre-Attentive Features

A

The presence of a pre-attentive feature is more effective than its absence. Find 3 different objects in each image

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15
Q

The Power of 3

A

Just like we can only hold 3 visual queries in our head, we can really only distinguish 3 pop-outs in any given image. In other words, we can pick out 3 shapes, sizes, orientations, etc. Anything more than 3 and the pop outs lose their effectiveness.

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16
Q

Features have a hierarchy

A

Some features are easier to see than others.

Color over Shape
Presence over Absence
High Frequency, Rapid Motion and Blinking trump every other feature

17
Q

Design Applications

A

You can use common features to design things that are:

Easier and faster to read
Easier to navigate
More intuitive to use

On the other hand, you can use the same principals to create a slower read. Design isn’t always for the purpose of utility.

Take advantage of the “pop-out” effect. use prominent feature channels that make sense for your design because we read pop outs quickly and efficiently. Our eyes are designed to pick out things that are different and novel.

Use feature channel hierarchies to your advantage. Ask what do you see first? Second? Third? How many levels of variation are there? Is there enough variation in the levels?

18
Q

Experiences in Visual Thinking, Images in Action

A

When a police investigator says they are beginning to see a “pattern” they are saying that the pieces are falling into place, they are seeing events and evidence as parts of an organized WHOLE.

19
Q

Pattern Seeking

A

Think of pattern as organized visual material in contrast to random visual information.

Visual Thinking is pattern seeking. McKim outlines our pattern seeking strategies as:

Filling in (compare to Gestalt Closure)

Finding

Matching (long and short)

Categorizing: On a rudimentary level, we discover all of the objects in our environment by recognizing common features. We literally INVENT OUR WORLD by this operation!

Pattern Completion: represents the constructive activity of mind and eye. Or when the physiology of seeing meets the cognitive acts of seeing.

20
Q

Visual Thinking

A

Visual Thinking, like Gestalt defines “pattern” as perceived organization

21
Q

Pattern Seeking: Finding

A

Find the same motif-matching.

22
Q

Pattern Seeking: Matching

A

Finding-match object on the left to one in the series do this the long way, comparing details, or the short way, comparing the overall ‘Gestalt’

23
Q

Pattern Seeking: Categorizing

A

Categorizing

24
Q

Pattern Seeking: Completion

A

Pattern Completion represents the constructive activity of mind and eye. We literally INVENT OUR WORLD with this operation

25
Q

Rotations

A

Inverse drawing or reflection

26
Q

Orthographic Imagination

A

Rotating the dice requires orthographic imagination-the ability to imagine how a solid objects looks from several directions.

Orthographic imagination also includes cutting through a solid object and viewing the cross section

27
Q

Dynamic Structures

A

Package designs and rope knots can both be seen as dynamic structures. Can you build or take apart dynamic structures visually

28
Q

Visual Reasoning Spatial Analogies

A

This is an example of deductive reasoning, an abstract process where you see some in one place and apply it in another. In other words you go from an abstract to a concrete idea

29
Q

Visual Reasoning Visual Induction

A

With visual induction, you percieve rules in one image and applying them elsewhere. In other words you go from concrete ideas to abstractions.