Virtual Worlds Theory Flashcards

1
Q

What are the four main types of players? Describe them.

A

Achiever - They give themselves game-oriented goals and set out to achieve them. (Do not like seeing their achievements undermined)

Explorers - try to discover as much as they can about the virtual world (Know more about the virtual world than any other player type)

Socialisers - use the game as a context to engage with other players (obvious expression of community)

Killers - enjoy acting on other (usually unwilling) players. (There are two sorts here: are busybody, mother hen - Politicians; vile dregs of humanity - Griefers)

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2
Q

What is a stable virtual world?

A

A stable virtual world is one in which the player types are in equilibrium. (This does not mean that the numbers of players of each type are the same).

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3
Q

What are the four types of virtual worlds?

A

• Game: killers/achievers in equilibrium
– eg. guild wars 2, SW:TOR, the secret world

• Social: socialisers heavily dominant
– eg. habbo, Second life

• Balanced: all types in equilibrium
– eg. ultima online, eve online, mud1

• Defunct: Empty game.

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4
Q

What is the main sequence for player development?

A

Griefer -> scientist -> planner -> friend

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5
Q

What is the main socialiser sequence for player development?

A

Griefer -> networker -> politician -> friend

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6
Q

What is the main explorer sequence for player development?

A

Opportunist -> scientist -> planner -> hacker

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7
Q

What is the minor sequence for player development?

A

Opportunist -> networker -> planner -> friend

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8
Q

What are the three hero’s journey phases?

A

– Departure – set in the Mundane World in which you live your normal life

– Initiation – set in the Other World where you go for your adventure

– Return – return to the Mundane World from the Other World

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9
Q

Describe the Departure phase.

A

In this opening phase, the would-be hero is troubled by a problem with the Mundane World that someone ought to fix.
Whatever it is, it needs something possibly unknown and definitely hard-to-get to fix it.
That something is the boon.

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10
Q

Describe the Initiation phase.

A

In initiation, which is the main phase, the would-be hero acquires the boon.
The boon is the gift of an unbeatable individual, the Father.
The father is powerful enough to destroy the would-be hero on a whim.
To obtain the boon, the would-be hero has to go to the Father and be given it.

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11
Q

Describe the Return phase.

A

the would-be hero comes back to the Mundane World from the Other World and uses the boon to solve the original problem.
This marks the End of his Hero’s Journey.
The would-be hero is now a fully-qualified hero.

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