VIDEO GAMES Flashcards

1
Q

VCS (video standard council)

A

non for profit organisation involved in classification of video games - administrator of PEGI system

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2
Q

digital convergence

A

the ability to view the same multimedia content from different types of devises

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3
Q

prosumer

A

audiences who both consume and produce content

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4
Q

conglomerate

A

a large corporation, intersecting multiple markers + industries (mass media industries)

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5
Q

media regulation

A

the control or guidance of mass media by governments and other bodies

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6
Q

oligopoly

A

a state of limited competition in which a market is shared by a small number of producers or sellers

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7
Q

where is MOJANG based

A

Stockholm, Sweden

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8
Q

who founded minecraft and in what year

A

founded by Markus “notch” Persson in 2009

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9
Q

when was MOJANG bought by Microsoft and how much was the takeover

A

September 2014, for $2.5bn

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10
Q

Figure for active users

A

140M

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11
Q

what game did miencraft surpass in sales, becoming the most successful game of the decade

A

it has sold 180M copies over the last 10 years

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12
Q

what type of game is Minecraft

A

a sandbox game = a unique game genre meaning open ended game without a specific goal or constraining guideline

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13
Q

what is the PEGI rating for minecraft

A

PEGI 7 - meaning it appeals to all audiences and families

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14
Q

why has ownership impacted the popularity of Minecraft

A
  • audience ownership of the game has been crucial as players have become prosumers to help complete the creation of the game
  • the takeover of Microsoft of Mojang led to increased popularity of miencraft as it expanded the game and made it platform agnostic, changing the original niche appeal of the game to a more mass audience, while still keeping the conventions and ethos of the original game
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15
Q

audiences theories relating to Minecraft

A
  • end of audiences = shirkey - specific
  • Media effects = bandura
  • reception theory = hall
  • cultivation = gerbner
  • Fandom = jenkins - specific
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16
Q

what are the psychographics in which minecraft reaches

A

a range - which can explain why this helps maintain audiences
explorer, creative, mystery, action