Vibes Flashcards

1
Q

When a Knight comes forward into my position

A

Can I attack it.

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2
Q

What is the pawn move idea of the Alapin

A

Get two pawns in center

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3
Q

What signals you should try K side attack

A

Castled Kings 3 pawns and N moved

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4
Q

What is best attacking piece

A

Kings’ Bishop can line up on weak square

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5
Q

When to start attack

A

After finishing developing

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6
Q

Open line favor which side

A

The one with more development

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7
Q

Which is best defender of kings side

A

Knight on f3 or f6

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8
Q

Who had better chance of attacking

A

Side that controls center

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9
Q

What should you think about before attacking

A

Is my king safe?

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10
Q

How to choose between 2 good moves

A

Most forcing one

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11
Q

When one side attacking on flank

A

Attack in the center

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12
Q

How to draw against K/B end game

A

Put king in corner with opposite color

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13
Q

What are 4 categories of Opponents move

A

Attack, Defense, Developing, mistake

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14
Q

In Queen Pawn openings what is critical pawn

A

C PAWN

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15
Q

Before you castle ask yourself what

A

Am I castling into and attack. where are bishops looking

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16
Q

When attacking K what are you trying to get Oppnent to do

A

Move kingside pawns

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17
Q

When attacking what should you be looking for

A

Color of weak squares

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18
Q

What to check ideas for

A

tactical flaws

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19
Q

When choosing between King attacks what to consider

A

which will force king off back rank

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20
Q

What to identify when attacking

A

key weak squares

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21
Q

when attack is fading what should you do

A

bring in more pieces. could be pawn

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22
Q

What should you check after pawn moves

A

positive and negative aspects

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23
Q

What is most important when developing piece

A

Is it best possible square

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24
Q

What are criteria for sacking a piece

A

how many pawns can you get, Does it help attack. are other pieces ready to help with attack.

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25
Q

What should you play when you see c5 or Nd6 in opening

A

if d4 opening play c3

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26
Q

What to check on before putting pieces on same diagonal

A

Does opponent have same colored bishop

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27
Q

Center game defend against

A

1 e4,e5
2. d4, exd4
if3. c3, d5

28
Q

What is Pillsbury attack

29
Q

If you see an open file

A

get rook on it especially if it comes with tempo

30
Q

three reasons you want to get Rook on the 7th or 2nd

A
  1. lots of pawn target on that row
  2. Even if they move you can get behind them
    3 keep King confined
31
Q

When you have a piece in an outpost under attack

A

defend with a piece besides pawn

32
Q

What to do with uncastled King toward endgame

A

how can I use my king to invade

33
Q

If I have to give up on an idea because I see how they will attack what else should I consider

A

Can that response be attacked

34
Q

If opponent waste a move on a or h

A

strike in center

35
Q

When King looks vulnerable

A

See what squares he has

36
Q

use opponents time to come up with potential moves and…`

A

pick best in response to their move

37
Q

Q on d4 can run into what

A

Q’s N attack and Q get chased around

38
Q

Don’t trade if…

A

your not ahead
improves their position
it allows free development

39
Q

If you have multiple pieces out and opponent doen’t

A

look for tactics to win pawns

40
Q

In Vienna mainline where does q need to go

41
Q

When attacking K….

A

Look for his excape route and see if move can prevent that

42
Q

when pawns move up the board look for

A

can the support and attack on the King

43
Q

how to combat tunnel vision

A

look at other side of board

44
Q

as white I have B onc4 and N on f3…

A

look for tactics on K on f7

45
Q

in end game where should king go

A

Toward side with passed pawns

46
Q

What are pawns role during end game

A

take squares away from opponent’s pieces

47
Q

you must fight for what

A

every piece of territory

48
Q

what are three things to do when ahead

A
  1. trade
  2. keep it simple
  3. keep king safe
49
Q

what are three things to do when behind

A
  1. avoid trades
  2. make it complicated
  3. target the king
50
Q

when trying to trade off defenders determine what

A

which of the pieces are defending the king and which are just near by

51
Q

Before pushing h pawn…

A

try to have pieces developed

52
Q

In e4 openings look for…

A

f pawn attacks on both sides

53
Q

In d4 openings look for …

A

Q on B file hoping they will weaken squares

54
Q

trade B for N if

A

It weakens pawns

55
Q

In placing rooks look for

A

what files will open up

56
Q

on reason to Q-side castle is…

A

Rook on d file

57
Q

Might want to delay castling…

A

If under attack. Don’t castle into attack

58
Q

Beside developing look for moves which will…

A

delay opponents ability to develop

59
Q

In the wayward queen after they back off

A

take out the B with you N

60
Q

Three reasons to accept bad pawn structure

A
  1. B pair
  2. Open file
  3. Gain tempo or quick development
61
Q

when your calc several moves ask yourself if opponent has…

A

and inbetween check

62
Q

Name 5 ways to evaluate position

A
  1. Material
  2. Piece Activity
  3. King Safety
    4 Pawn structures
  4. weak squares and color complex
63
Q

holes should be filled with

A

Pieces not pawns

64
Q

Name 3 important endgame components

A
  1. passes pawns
  2. active pieces
  3. active king
65
Q

4 steps to avoid blunders

A
  1. last move
  2. K/Q
  3. Pieces
  4. My move
66
Q

in end game Knights are terrible at attacking

A

flank pawns