Veil of Ashes Spells Flashcards
Spell Verbals
ELEMENTAL BOLT
Ethereal
1st - 8th
I summon an elemental bolt of <fire, ice, or lightning> x(damage)(element).
The caster throws an elemental bolt at the target, which does 5 points of elemental damage multiplied by the level of the spell used. This spell may be memorized at spell levels 1-8.
REPAIR ARMOR
Ethereal
1st - 5th
With Ethereal force I Repair your Armor. (followed by stating X repair.)
Caster repairs the physical armor of a target (or body of a construct) for 4 points per level of the spell used. This spell may be used at spell levels 1-5.
DISARM
Ethereal
1st
With Ethereal force I disarm your item.
Any item that is being held must be dropped and cannot be picked up again by the spell target for 5 seconds. The caster must specify the item to be dropped. The named item must be specific enough for the target to understand what the target of the spell is, without further clarification. If the target is holding multiple of the item that is specified, the target chooses which one to drop.
As an example, if the caster states “With Ethereal force I disarm your sword” and the target is holding a sword in each hand then the target chooses which one to drop. If the spell caster wishes to be more specific, they could say “With Ethereal force I disarm your “Right Sword” and the target would have to drop the sword in their right hand.
ENDOW STRENGTH
Ethereal
1st
With Ethereal force I endow you with strength
The target’s next action that requires strength will use this spell. If the target uses their
weapon it will add +2 damage for three attacks. The spell will also be used if the target
attempts an action that would require great strength. Examples would be moving at full
speed while carrying an immobilized or willing character for 10 seconds (up to 25 feet),
throwing an immobilized or willing character up to 10 feet, but the character must end up
in a safe location that the player is physically able to get to. This skill can also be used to
attempt to move a heavy object but is subject to the ruling of the Marshal on hand.
SHIELD
Ethereal
1st
With Ethereal force I shield you from harm.
This spell when cast on a target grants 10 extra armor points. This armor will take
damage before the character’s physical armor points are affected. The Shield spell will
not exceed your max armor points.
GREATER ENDOW STRENGTH
Ethereal
2nd
With Ethereal force I endow you with great strength.
The target may use this spell when they wish to, and not only on their next action, unlike
the Endow Strength spell. If the spell is used in combat, it will add +2 damage to all
their attacks for 60 seconds. This spell may also be activated for a feat of great
strength. Examples would be moving at full speed while carrying an immobilized or
willing character for 10 seconds (up to 25 feet), throwing an immobilized or willing
character up to 10 feet, but the character must end up in a safe location that the player is
physically able to get to. This skill can also be used to attempt to move a heavy object but
is subject to the ruling of the Marshal on hand.
LIGHT
Ethereal
1st
With Ethereal force I light my way.
This spell creates a faint glow that emits from an object. The light produced is of low
intensity and will only create a soft glow around the object. The spell must be represented
by a true light source, remembering that it should not be brighter than a standard
glowstick and should not focus light into a single point, as a flashlight would. Any
standard glowstick is an acceptable phys-rep for the light spell.
DETECT MAGIC
Ethereal
2nd
With Ethereal force I detect magic.
This spell can be cast on any item or person to see if the object has magical properties.
This will only be known to the caster and is not evident to others that are in the area. This
spell will not show what kinds of magic are on the item or person, only if there are magical
effects present. Casting this on a person would not tell you if they are carrying magical
items, like a sword or a ring, because the magic is only present on those items explicitly.
REPULSE
Ethereal
2nd
With Ethereal force I repulse this being.
This spell only works on living targets. The target shall not come any closer than 10 feet
to the caster. If the target is closer than 10 feet when the spell is cast, they must halt any
advances towards the caster, but may still move away. The caster must hold their hand
up with their palm facing the target. Any action that causes the caster to drop their hand
will break this spell.
LESSER DISPEL MAGIC
Ethereal
3rd
With Ethereal force I dispel lesser magic.
This spell will remove the effects of any spell that is level 3 or lower on the target.
SHATTER
Ethereal
3rd
With Ethereal force I shatter your item.
This spell may be used to either destroy an item or harm creatures that may be shattered,
like skeletal undead. The item can be no larger than something that can be held in one’s
hands - swords, shields, brooms…etc. If used on a creature, you would say “shatter your
body” in the verbal. If the creature is affected by shatter, they will typically take 25 body
damage.
The Shatter spell will not have any effect on a weapon that is being empowered by a
weapon rod. i.e. if you have a Weapon Rod active on you that contains any magical
benefits, that weapon cannot be shattered. In this scenario, you will say “No Effect” when
hit with the Shatter spell. If the spell targets a weapon or a shield that is not being
empowered by a weapon rod, you take the effect of the Shatter.
TRAP
Ethereal
3rd
With Ethereal force I trap you.
This spell will trap one foot (target’s choice) to the ground. The target may still move but
must keep one foot planted firmly to the ground.
ENCHANTED WEAPON
Ethereal
4th
With Ethereal force I enchant your weapon.
LESSER SPELL SHIELD
Ethereal
4th
With Ethereal force I grant you a lesser spell shield.
The target of this spell can choose when to activate the effect, but only if the target has
not had the spell removed through dispelling magic, or death. Upon activation, the target
may call +2 magical damage for 5 minutes, at which time the spell is consumed.
BIND
Ethereal
4th
With Ethereal force I bind your arms.
The target will have their arms bound to their sides and is unable to use them in any way,
including wielding weapons or casting spells.
SHATTER ARMOR
Ethereal
4th
With Ethereal force I shatter your armor.
This spell may be used to either destroy a target’s armor or harm creatures that may be
shattered, like skeletal undead. This will immediately reduce all physical armor points
worn to zero. Typically this spell will do 40 points of damage if the creature is affected.
SLOW
Ethereal
4th
With Ethereal force I slow your body.
The Slow spell reduces the target to half speed, making them unable to run or use the
Dodge skill. This spell will not lower movement speed below half.
ELEMENTAL SHIELD
Ethereal
5th
With Ethereal force I grant you an Elemental Shield
This shield will protect the target from the next elemental spell or effect that strikes them,
no matter the source (Fire, Ice, Lighting, or acid). The target must say “Elemental
Shield” to denote that they were protected from the effect. This is a visible effect.
MIND DECAY
Ethereal
5th
With Ethereal force I decay your mind, 10 Body
This spell will do ten points of body damage to the target.
SILENCE
Ethereal
5th
With Ethereal force I silence your voice
This spell will silence the target. This prevents them from being able to speak or cast
spells.
SLEEP
Ethereal
5th
I fatigue your mind and command you to sleep.
Target is put into a deep sleep. They may be woken up by either shaking them for 10
seconds or dispelling the effect.
CHARM
Ethereal
6th
I bend your will to be under my charm
The target of this spell will get near the caster and treat them like their closest friend.
Target will not know that the charm spell was cast on them and no amount of role-playing
will convince the target that they are charmed. The target will listen to suggestions from
the caster, but will not do things they normally would not do. The charm is broken if the
caster attacks the target.
DISPEL MAGIC
Ethereal
6th
With Ethereal force I dispel all magic.
This spell will remove the effects of any spell that is level 6 or lower on the target.
REFLECT MAGIC
Ethereal
6th
With Ethereal force I grant you a reflect magic
The target of this spell receives a spell shield that will reflect the next spell that hits them,
that is 6th level or below, back at the caster. The player must say “reflect” when hit by the
spell to announce to the caster that the spell has been reflected back to them. Spell
protections are not intelligent and will protect the target whether the spell was harmful or
beneficial.
For the Elemental Bolt and Heal Wounds/Cause Wounds spells, reflect will work on any
spells that do up to thirty (30) points of healing or damage. Any damage or healing above
that will bypass the Reflect Magics protections and will take effect.
WEB
Ethereal
6th
I confine you in a magical web.
This spell will confine the target in a magical web that covers their body from neck to the
ground making them immovable. When webbed, you must stand still with your hands at
your sides. The target may still speak and look around but may not take any further
action. These bindings are magical and may not be cut away by physical means, only a
dispel magic or breaking line of sight will free a person from a web. Once the caster is
dead or unconscious, the web is broken.