vectors Flashcards

1
Q

scalar product

A

multiply corresponding terms then add each of the products

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2
Q

angle between two vectors. cosθ =

A

cosθ = a.b/(|a||b|)

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3
Q

scalar product of perpendicular lines

A

a.b = 0

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4
Q

vector product of two vectors

A

determinant of the two vectors as a matrix

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5
Q

what does the vector product find

A

a vector perpendicular to the two other vector

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6
Q

general vector equation of a line

A

position vector + λ * direction vector

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7
Q

finding the Cartesian equation of a line

A

set each line equal to x, y or z. then rearrange for λ.

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8
Q

finding the intersection of two lines

A
  • equate the two equations
  • write down two equations in λ and μ
  • solve the equations simultaneously
  • substitute back into the original equations to get the positions
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9
Q

intersection of lines in 3D

A
  • can be parallel
  • can intersect
  • can be skew
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10
Q

vector equation of a plane

A

position vector + λ * direction vector + μ* direction vector

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11
Q

finding the Cartesian equation of a plane

A
  • vector product the two direction vectors to find the normal
  • find the constant by putting in the point is n1x + n2x + n3x = d
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12
Q

finding the normal equation of a plane

A
  • find the normal (vector product the two direction vectors)
  • find the constant by scalar producting a point and the normal
  • write in the form r.n = d (where r stays as r)
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13
Q

how can a plane and a line intersect

A
  • intersects once
  • line parallel to plane (no points)
  • line is within the plane
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14
Q

angle between to planes

A

the angle between the two normal lines

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15
Q

distance between a point (b) and a plane (in normal form r.n = p)

A

D = |(b.n)-p|/|n|

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16
Q

point (x,y) and a line (ax+by = c) in 2D

A

|ax + by - c|/√a^2+b^2

17
Q

cartesian equation of a line in 2D from vector equation

A
  • set the line equal to (x, y)
  • rearrange the two equations for λ
  • set the equations equal and rearrange into the normal form
18
Q

distance between skew lines

A

D = |(b-a).n|/|n|

19
Q

When finding an unknown line which intersects planes

A

let x = λ, find y and z in terms of lambda then put line in cartesian form

20
Q

shortest distance to a point to a line in 3D

A

|(p-a)xd|/|d|

p is the point, a is the lines position vector, d is the direction vector

21
Q

angle between plane and line

A

cosθ = n.d/|n||d|
90-θ
draw picture to help understand

22
Q

distance between skew lines

A

|(b-a).n|/|n|

b and a are the position vectors, n is the cross product of the direction vectors

23
Q

proving the lines are skew

A
  • prove they don’t intersect

- prove they’re not parallel

24
Q

distance between point and plane

A

|(b.n)-p|/|n|

b is the position vector of the point, n is the normal to the plane, p is RHS of r.n = p

25
Q

distance between point and plane cartesian

A

|ax+by+cz + d|/√(a^2 +b^2 + c^2)

where a, b, c and d is the cartesian equation, and x,y,z is the point

26
Q

vector product of parallel vectors

A

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