Vectors Flashcards

1
Q

Vector

A

a quantity that has both magnitude and direction

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2
Q

Scalar

A

only have magnitude

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3
Q

Length on a vector

A

//u//

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4
Q

Displacement

A

the distance from start to finish

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5
Q

Position Vector

A

displacement from point P to origin O

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6
Q

Vector Addition - Head to tail

A

Step 1: move the second vector until its tail touches the head of the first vector
Step 2: form the vector joining the tail of the first to the head of the second, this is now a+b

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7
Q

Vector Addition - Parallelogram Rule

A

Step 1: move the vectors a and b until their tails collide at a common origin
Step 2: complete a parallelogram based on a and b as 2 adjacent sides
Step 3: the vector from opposite corner of the parallelogram to origin is the sum of a and b

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8
Q

cosine Rule

A

a^2= b^2 + c^2 - 2bcCosA (capital letters angles)

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9
Q

Sine Rule

A

a/sinA = b/sinB

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10
Q

Zero Vector

A
  • vector that has no magnitude

denoted by 0

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11
Q

Negative of a vector

A

in the opposite direction

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12
Q

addition of a negative vector to a positive

A

a+ - a = 0 vector

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13
Q

When to use cosine rule

A

when you have 2 sides and 1 angle

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14
Q

When to use sine rule

A

when you have 2 angles and 1 side or 2 sides and no angle

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15
Q

Subtraction of Vectors

A

u - v = u+(-v)

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16
Q

Vector subtraction Rule: Head to Tail

A

Step 1: Reverse the sense of v to create
Step 2: move (-V) so that its tail lies at the head of u
Step 3: join the tail of u to the head of (-v) to form u+(-v) = u - v

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17
Q

Vector subtraction Rule: Tail to Tail

A

Step 1: move v parallel to itself so that its tail touches the tail of u
Step 2: draw the vector from the head of v to the tail of u, this is u-v

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18
Q

When to use addition rules

A

when you want to know where youll end up

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19
Q

When to use subtraction rule

A

when you want to know how you got there

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20
Q

Scalar Multiplication -for s greater or equal to 0

A

the product SU is defined to be a vector in the same direction as u but with the length s times as long

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21
Q

Scalar Multiplication - for s less than 0

A

su has length s times that of u but has opposite direction

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22
Q

Unit Vectors

A

has the same direction of u but has the length of one unit ((1/IuI) x u)

23
Q

Angle Between Vectors

A

the lesser of the 2 possible angles between u and v

24
Q

u + v

25
(u+V) + w
u + (v + w)
26
u + 0
0 + u = u
27
u + (-u)
0
28
dot product
is a number denoted by u.v (length of u)(scalar component of V parallel to u) /u/ /v2/ /u/ /v/ cos0
29
dot product theta
angle between the vectors (between 0 and 180)
30
Scalar Components - V2
/v/ cos0 (parallel)
31
Scalar Components - V1
/v/ sin0 (perpendicular)
32
Cross Product - length
/UxV/ = (length of u) (scalar component of V perpendicular to u) /u/ /v/ sin0
33
Cross Product - direction
perpendicular to both u and v
34
Cross Product - sense
given by right hand grip rule
35
coordinates in a 2D shape
x and y
36
coordinates in a 3d shape
x,y and z
37
orthonormal basis
OP = u = u1i + u2j +u3k
38
Vector Addition
if u = u1i + u2j +u3k and v = v1i + v2j +v3k | then u+v = (u1 +v1)i + (u2 + v2)j + (u3+v3)k
39
Components of zero factor
0i + 0j + 0k
40
components of -u
u = u1i + u2j +u3k -u = (-1) (u1i + u2j +u3k) = - u1i - u2j - u3k
41
Vector Subtraction
``` u = u1i + u2j +u3k and v = v1i + v2j +v3k u-v = (u1-v1)i + (u2-v2)j + (u3-v3)k ```
42
Scalar Multiplication
su = su1i + su2j +su3k
43
When to use dot product
for vectors
44
when to use cross product
for scalars
45
Dot product of the orthonormal basis vector
i x j = 0 | i x i = 1
46
Dot product of arbitrary vectors in component form
u.v = u1v1 + u2v2 + u3v3
47
Length of vector in terms of cartesian components
/u/ = square root of u1^2 + u2^2 = u3^2
48
Angles between two vectors from cartesian component
cos0= u.v/ /u//v/ | = (u1v1 +u2v2 + u3v3 )/ (square root of u1^2 + u2^2 + u3^2 ) x (square root of v1^2 + v2^2 + v3^2)
49
Unit Vector
^u = (1/ /u/)(u1i +u2j + u3k)
50
Work
Force x length times cos0
51
Unit vector
Divide vector formula by length
52
Displacement
Distance from a to b
53
Work (Cartesian)
Force x displacement
54
Torque
R x f x sin0