Vectors Flashcards

1
Q

Vector

A

a quantity that has both magnitude and direction

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2
Q

Scalar

A

only have magnitude

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3
Q

Length on a vector

A

//u//

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4
Q

Displacement

A

the distance from start to finish

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5
Q

Position Vector

A

displacement from point P to origin O

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6
Q

Vector Addition - Head to tail

A

Step 1: move the second vector until its tail touches the head of the first vector
Step 2: form the vector joining the tail of the first to the head of the second, this is now a+b

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7
Q

Vector Addition - Parallelogram Rule

A

Step 1: move the vectors a and b until their tails collide at a common origin
Step 2: complete a parallelogram based on a and b as 2 adjacent sides
Step 3: the vector from opposite corner of the parallelogram to origin is the sum of a and b

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8
Q

cosine Rule

A

a^2= b^2 + c^2 - 2bcCosA (capital letters angles)

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9
Q

Sine Rule

A

a/sinA = b/sinB

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10
Q

Zero Vector

A
  • vector that has no magnitude

denoted by 0

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11
Q

Negative of a vector

A

in the opposite direction

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12
Q

addition of a negative vector to a positive

A

a+ - a = 0 vector

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13
Q

When to use cosine rule

A

when you have 2 sides and 1 angle

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14
Q

When to use sine rule

A

when you have 2 angles and 1 side or 2 sides and no angle

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15
Q

Subtraction of Vectors

A

u - v = u+(-v)

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16
Q

Vector subtraction Rule: Head to Tail

A

Step 1: Reverse the sense of v to create
Step 2: move (-V) so that its tail lies at the head of u
Step 3: join the tail of u to the head of (-v) to form u+(-v) = u - v

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17
Q

Vector subtraction Rule: Tail to Tail

A

Step 1: move v parallel to itself so that its tail touches the tail of u
Step 2: draw the vector from the head of v to the tail of u, this is u-v

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18
Q

When to use addition rules

A

when you want to know where youll end up

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19
Q

When to use subtraction rule

A

when you want to know how you got there

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20
Q

Scalar Multiplication -for s greater or equal to 0

A

the product SU is defined to be a vector in the same direction as u but with the length s times as long

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21
Q

Scalar Multiplication - for s less than 0

A

su has length s times that of u but has opposite direction

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22
Q

Unit Vectors

A

has the same direction of u but has the length of one unit ((1/IuI) x u)

23
Q

Angle Between Vectors

A

the lesser of the 2 possible angles between u and v

24
Q

u + v

A

v+u

25
Q

(u+V) + w

A

u + (v + w)

26
Q

u + 0

A

0 + u = u

27
Q

u + (-u)

A

0

28
Q

dot product

A

is a number denoted by u.v
(length of u)(scalar component of V parallel to u)
/u/ /v2/
/u/ /v/ cos0

29
Q

dot product theta

A

angle between the vectors (between 0 and 180)

30
Q

Scalar Components - V2

A

/v/ cos0 (parallel)

31
Q

Scalar Components - V1

A

/v/ sin0 (perpendicular)

32
Q

Cross Product - length

A

/UxV/ = (length of u) (scalar component of V perpendicular to u)
/u/ /v/ sin0

33
Q

Cross Product - direction

A

perpendicular to both u and v

34
Q

Cross Product - sense

A

given by right hand grip rule

35
Q

coordinates in a 2D shape

A

x and y

36
Q

coordinates in a 3d shape

A

x,y and z

37
Q

orthonormal basis

A

OP = u = u1i + u2j +u3k

38
Q

Vector Addition

A

if u = u1i + u2j +u3k and v = v1i + v2j +v3k

then u+v = (u1 +v1)i + (u2 + v2)j + (u3+v3)k

39
Q

Components of zero factor

A

0i + 0j + 0k

40
Q

components of -u

A

u = u1i + u2j +u3k
-u = (-1) (u1i + u2j +u3k)
= - u1i - u2j - u3k

41
Q

Vector Subtraction

A
u = u1i + u2j +u3k and v = v1i + v2j +v3k 
u-v = (u1-v1)i + (u2-v2)j + (u3-v3)k
42
Q

Scalar Multiplication

A

su = su1i + su2j +su3k

43
Q

When to use dot product

A

for vectors

44
Q

when to use cross product

A

for scalars

45
Q

Dot product of the orthonormal basis vector

A

i x j = 0

i x i = 1

46
Q

Dot product of arbitrary vectors in component form

A

u.v = u1v1 + u2v2 + u3v3

47
Q

Length of vector in terms of cartesian components

A

/u/ = square root of u1^2 + u2^2 = u3^2

48
Q

Angles between two vectors from cartesian component

A

cos0= u.v/ /u//v/

= (u1v1 +u2v2 + u3v3 )/ (square root of u1^2 + u2^2 + u3^2 ) x (square root of v1^2 + v2^2 + v3^2)

49
Q

Unit Vector

A

^u = (1/ /u/)(u1i +u2j + u3k)

50
Q

Work

A

Force x length times cos0

51
Q

Unit vector

A

Divide vector formula by length

52
Q

Displacement

A

Distance from a to b

53
Q

Work (Cartesian)

A

Force x displacement

54
Q

Torque

A

R x f x sin0