Vault Flashcards
Run approach without coming to rest on top of the vault table-Balk number 1
No deduction
Vaults without signal from chief judge
CJ deducts 0.5 from average of the next completed vault.
Coach stands between board and table for a front handspring timer vault.
Flat 0.5 taken by both judges
Spotting assistance during the vault
VOID
Insufficient dynamics (speed/power)
Up to 0.3
Vault performed is NOT one of the allowable choices
VOID
Fail to use mat stack for landing
VOID
Fail to use safety zone mat for Round-off entry vaults
VOID
An alternative springboard is used
VOID
Incorrect foot form on first flight
Up to 0.1
Legs crossed during first flight
Up to 0.1
Legs separated during first flight
Up to 0.2
Legs bent during first flight
Up to 0.3
Failure to maintain neutral head position during the first flight
Up to 0.1
The gymnast has an excessive arch during the first flight
Up to 0.2
The gymnast has a hip angle (pike) during the first flight
Up to 0.3
The gymnast had staggered/alternate hand placement on the front handspring or Yurchenko timer vault
Up to 0.1
The gymnast has a shoulder angle during the support phase of the vault.
Up to 0.2
The gymnast has an excessive arch during the support phase of the vault.
Up to 0.2
The gymnast has alternate repulsion on a front handspring of yurchenko timer vault.
Up to 0.2
The legs are bent during the support phase of the vault.
Up to 0.3
The gymnasts takes steps with her hands during the support phase of the vault.
Each flat 0.1 for max of 0.3
The gymnast hop(s) with both hands simultaneously on the vault
Flat 0.3
The gymnast fails to pass through vertical during the support/repulsion phase
Up to 0.3
Bent arms during support/repulsion phase (90 degrees or more=maximum deduction)
Up to 0.5
Too long in support
Up to 0.5
Angle of repulsion
Up to 0.5
By vertical no deduction
1-45 degrees past vertical 0.05-0.25
46 degrees and more past vertical 0.3-0.5
The gymnast performs vault with only one hand.
Exactly 1.00
Head contacts table during support phase due to huge arm bend
Exactly 2.00 that includes 0.5 for extreme bent arms
No hand contact on the table during the vault
VOID
Failure to maintain neutral head position during the second flight phase
Up to 0.1
Incorrect foot form during second flight phase (flexed or sickled)
Up to 0.1
Gymnast’s legs are crossed during the second flight phase
Up to 0.1
Legs are separated during the second flight phase
Up to 0.2
Legs are bent during the second flight phase
Up to 0.3
Brush or HIT of body on far end of the table
Up to 0.2
Failure to create rotation during the second flight phase
Up to 0.3
Insufficient length of vault during the second flight phase
Up to 0.2
The gymnast fails to maintain prescribed body position.
Up to 0.5
Insufficient height of timer
Up to 0.5
Lands on feet alternately
Flat 0.2
Front handspring entry timer-Lands on mat stack and falls BACK against the table
Flat 0.5
Slight hop or adjustment of feet back towards the table-FHS timer
Up to 0.1
Small or medium steps back towards the table-FHS entry
Each flat 0.1 (small steps) to 0.15 (medium steps). 0.4 maximum
Large step or jump back towards the table for front handspring timer vault landing
Flat 0.2 with maximum of 0.4
(Large is 3 feet or more)
Fail to land on any part of the bottom of the feet first on a FHS timer
Void
Lands and falls forward against the table on a Tsuk or Yurchenko Entry timer
Flat 0.5
Slight hop or small adjustments of feet toward the table on landing of a Tsuk or Yurchenko timer vault
Up to 0.1
Small steps toward the table upon landing a Tsuk or a Yurchenko timer vault.
Each 0.1 with Max of 0.4
Medium steps toward the table upon landing of a Yurchenko or Tsuk Entry timer vault.
Each 0.15 per step with MAX of 0.4 that can be deducted
Large step towards the table on the landing of a Tsuk or Yurchenko timer
Flat 0.2 with maximum of 0.4 (3 feet or more)
Fail to land on any part of the bottom of the feet first
No deduction for level 7
Exactly 1.00 for level 6
Deviation from straight direction on landing
Up to 0.3
Salto performed after landing
VOID
Landing on top of the vault table in a sitting, lying, or standing position.
VOID
First point of contact on mat stack is the head or neck
VOID
Failure to land on top of the mat stack
Exactly 1.00