value from technology Flashcards

1
Q

information systems

A
  • systems designed to create, gather, store, manipulate, and disseminate information
  • concerned with the people, process and and purposeful use of technology
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2
Q

information technology

A
  • concerned with hardware and software
  • eg servers, code, devices, and networks to manage and process information
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3
Q

5 components framework

A
  • hardware = eg laptop
  • software = eg powerpoint
  • data = points, sentences, graphics
  • procedures = eg method to start assignment
  • people = eg team in group assignment
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4
Q

business pressures

A
  • market
  • technology
  • social/political/legal
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5
Q

market pressure

A
  • caused by global economy
  • strong competition
  • changing nature of labour
  • strength of customers
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6
Q

technology pressure

A
  • rapid discovery/improvements of technology encourages creation of substitute products and choice of alternative
  • amount of information available difficult to sort
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7
Q

social/political/legal pressure

A
  • CSR
  • compliance to government regulations
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8
Q

business strategy

A

defines where a business is going and why

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9
Q

technology strategy

A
  • supports business strategy
  • how IS will be leveraged/ underpinning IT capabilities
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10
Q

dimensions of decisions

A
  • problem structure; continuim of highly structured to unstructured
  • nature of decisions; operational, management, strategic
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11
Q

operational decisions

A
  • executing tasks efficiently/effectively
  • supports day-to-day activities
  • value clearly quantified and results seen immediately
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12
Q

management decisions

A
  • acquiring/using resources efficiently to accomplish organisational goals
  • consideration of different perspectives/collaboration
  • quantifiable but results seen short-medium term
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13
Q

strategic decisions

A
  • long-term goals for growth/resource allocation
  • supports broad scope of organisational issues
  • collaborative and effects every stakeholder
  • harder to quantify and results seen medium-long term
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14
Q

7 rules of measuring value of IT

A

1) determined by stakeholder
2) outcomes not equally valued
3) narratives of Change and Run
4) impact on stakeholder objectives, not effort expended
5) align costs to enabled services
6) communicate in stakeholder language
7) funders must understand value/impact to stakeholder objective

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15
Q

business model

A

the way a business plans to create and deliver value to their customers

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16
Q

9 business model components

A

1) customer segments
2) value proposition
3) revenue streams
4) channels
5) customer relationships
6) key activities
7) key resources
8) key partners
9) cost structure

17
Q

e-commerce

A
  • exchange of goods, services, money
  • supported by communication technologies
18
Q

dimensions of e-commerce

A

product, process, delivery method

19
Q

forms of e-commerce

A

traditional, pure, partial

20
Q

disintermediation e-commerce opportunity

A

cutting out middleman and reaching customers more directly/efficiently

21
Q

reintermediation e-commerce opportunity

A

reintroducing middlemen to reduce the chaos of disintermediation

22
Q

long-tail e-commerce opportunity

A

focusing on profits made from niche offerings that cannot be provided physically

23
Q

mass-customisation e-commerce opportunity

A

providing individualised products while also reaping economies of scale by mass production

24
Q

social commerce e-commerce opportunity

A

using social media to influence shopping behaviour

25
Q

group buying e-commerce opportunity

A
  • negotiating special volume discounts with local businesse
  • offer members ‘daily deals’
  • to reduce unsold inventory or get new customers in the door