UX/UI terminology Flashcards
Deliverables
a thing able to be provided, especially as a product of a development process
UI
User Interface: is what you use to interact with a product
UX
User eXperience: is how you feel when you use a product
Classical conditioning
A form of learning whereby a conditioned stimulus becomes associated with an unrelated unconditional stimulus (think pavlovs dogs)
Operant conditioning
A method of learning that occurs via rewards and punishment for behaviour
Feedback loop
Motivation, action, feedback
Hick’s law
Limit the number of choices for a user
IA - Information Architecture
a good one ensures that whenever a user enters my site or app, they know exactly what to do and where to go
Onboarding page
a screen or screens that show the user the basics of getting started
The goal of UX design is…
to make things more efficient and enjoyable for the user
Describe the difference between UX and UI
UX refers to the whole experience someone has with a product or service, while UI is the actual interface of that product or service
Good UX is…
Useable, useful, valuable, desirable, findable, credible, accessible
Onboarding process
Screen(s) that show the benefits of using the app and how to get started
Splash screen
Usually appears when an app or program is launching.
Includes a name, logo, tagline, software version and browser requirements.
KISS
Keep it simple stupid: most systems work best when kept simple