UX Terms & Definitions Flashcards

1
Q

advertising agency

A

teams of creatives hired by clients to build marketing campaigns

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2
Q

assets

A

everything from the text and images to the design specifications, like font style, color, size and spacing

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3
Q

brand identity

A

the visual appearance and voice of a company

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4
Q

design sprint

A

a time bound process, with 5 phases typically spread over five full 8 hour days. the goal is to answer critical business questions through designing, prototyping, and testing ideas with users.

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5
Q

design studio

A

one stop shop for the look of brands, products and services

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6
Q

design thinking framework

A

a way to create solutions that address a real user problem and are functional and affordable. 1. empathize 2. define 3. ideate 4. prototype 5. test

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7
Q

empathy

A

the ability to understand someone else’s feelings or thoughts in a situation

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8
Q

end user

A

the specific audience a UX designer creates something for

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9
Q

five elements of design framework

A

steps a designer takes to turn an idea into a working product. 1. strategy 2. scope 3. structure 4. skeleton 5. surface (5s). each element refers to a specific layer involved in creating the user experience

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10
Q

framework

A

creates the basic structure that focuses and supports the problem you’re trying to solve, like an outline for a project

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11
Q

generalist

A

a UX design with a broad number of responsibilities

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12
Q

information architecture

A

the framework of a website or how its organized, categorized and structured

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13
Q

interaction designer

A

focus on designing the experience of a product and how it functions

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14
Q

iteration

A

doing something again, bu building on previous versions and making tweaks

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15
Q

motion designers

A

think about what It feels like for a user to move through a product

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16
Q

platform

A

the media that users experience your product on

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17
Q

product

A

a good, service or feature

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18
Q

production designer

A

make sure first and final designs match in the finished product materials and that the assets are ready to be handed off to the engineering team

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19
Q

prototype

A

an early model of a product that demonstrates functionality

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20
Q

responsive web design

A

allows a website to change automatically depending on the size of the device

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21
Q

retrospective

A

a collaborative critique of the teams design sprint

22
Q

specialist

A

a designer who dives deep into one particular type of user experience, like interaction design, visual design or motion design

23
Q

sprint brief

A

a document that you share with all your attendees to help them prepare for the sprint

24
Q

t-shaped designer

A

a designer who specializes in one kind of user experience and has a breadth of knowledge in other areas

25
Q

user

A

any person who uses a product

26
Q

user-centered design

A

puts the user front and center

27
Q

user experience

A

how a person, the user, feels about interacting with, or experiencing, a product

28
Q

UX engineer

A

translate the design’s intent into a functioning experience

29
Q

UX program manager

A

ensure clear and timely communication so that the process of building a useful product moves smoothly from start to finish.

30
Q

ux research

A

understand users and learn about their backgrounds, demographics, motivations, pain points, emotions and life goals.

31
Q

UX researcher

A

a type of researcher that conducts studies or interviews to learn about the users of a product and how people use a product

32
Q

UX writers

A

create the language that appears throughout a digital product, like websites or mobile apps

33
Q

visual designers

A

focus on how the product or technology looks

34
Q

wireframe

A

an outline or sketch of a product or a screen

35
Q

UX designers help to make technology…

A

easier to understand and more enjoyable to use

36
Q

UX is about

A

usable, equitable, enjoyable, useful

37
Q

product development life cycle

A

brainstorm, define, design , test, launch

38
Q

equitable

A

the design is helpful to people with diverse abilities and backgrounds. addresses the needs of a diverse audience and ensures a high quality experience to all users regardless of background, gender, race, ability.

39
Q

end user

A

specific audience a UX designer creates something for

40
Q

goals of UX

A

easy to use, product is equitable, does it delight the user, does it solve the users problem

41
Q

lean UX framework

A

think. make. check. -> principles = move forward, stay curious, test ideas in the real world, externalize your ideas, embrace radical transparency

42
Q

double diamond framework

A

discover the problem, define the problem, develop solutions for the problem, deliver the product. iterative not linear

43
Q

four Cs of designing for multiple platforms

A

consistency, continuity, context & complementary

44
Q

universal design

A

the process of creating one product for users with the widest range of abilities and in the widest range of situations

45
Q

inclusive design

A

making design choices that take into account personal identifiers like ability, race, economic status, language, age and gender

46
Q

equity-focused design

A

take the idea of inclusive design one step further and the goal is to uplift groups that have been excluded historically

47
Q

equity

A

providing different levels of opportunity and support for each person in order to achieve fair outcomes

48
Q

social model of disability

A

defines a disability as being caused by the way society is organized or how products are designed rather than a persons ability or difference.

49
Q

3 types of disabilities

A

permanent, temporary or situational

50
Q

assistive technology

A

used to describe any products, equipment, or systems that enhance learning, working and daily living for people with disabilities. AT for short.

51
Q

5 phases of design sprint

A

understand the scope of the design challenge, ideate possible solutions, decide on the most viable solution, create a workable prototype, test the prototype with actual users