UX Terms Flashcards
When you test two different versions of online content with users to see which one they prefer.
A/B Testing
An incremental approach to software development. Instead of building the entire product at once, Agile breaks it down into smaller bits of user functionality and assigns them to two week cycles we call “iterations.”
Agile Development
A mobile operating system developed by Google
Android
How computers and web applications share information with each other.
API (Application Programming Interface)
When a QA uses an automation tool to do tests on a software application.
Automation Testing
The embodiment of a person or idea. Refers to a character that represents an online user. Mainly used in gaming and online communities.
Avatar
Engine room of a website.
Back End
A buildup of work that is due to be completed.
Backlog
Beacons are small Bluetooth radio transmitters. They communicate with the user’s smartphone and are used to share information.
Beacon
A design process that enables people with disabilities to interact with a product. This means designing for people who are color blind, blind, deaf, and people with cognitive disabilities, among others.
Accessibility
A collection of layouts designed specifically for different devices. it detects the device type being used and displays the layout designed for it. This does not mean it is a different website—it means you’ll see a specific version of the website which has been optimized for mobile, desktop or tablet.
Adaptive Interface
Clues that tell us what an element can do to us
Affordance
Measures human behavior on a site. They help us better understand and interpret patterns of behavior on the products we use.
Analytics
Material Design
Design language developed by Google in 2014
Navigation systems help users understand their location in a website or app. They’ll show a sequence of steps users have take to get where they are.
Breadcrumb
Mistakes in software that can cause a product to glitch, behave in unintended ways, or even crash.
Bug
Allows for parts of software to be developed in parallel. This is so that code they are writing and code that is completed can be kept separate.
Branch (development)
A memory lets you store and save data temporarily for later use. You’ll often find usernames, recent searches and websites in your _____ memory.
Cache
In a _____ ______ exercise, we’ll give users topics, cards, and a Sharpie pen. We will then ask users to write down the topics on the cards and organize them in a way that makes sense to them. This exercises helps us understand and design the information architecture of a site.
card sorting
Let you ask the system questions via a chat interface. You can find them everywhere these days. They are a popular customer service tool and resemble the experience of texting a friend.
Chatbot
When you land on a site, you click your way through it to complete a task.
Clickstream
Throughout the development process, developers create _____ whenever they have reached a good point in their work. They are similar to drafts
Commits
A product or site is the percentage of users who complete a desired action.
Conversion Rate
A software systems help manage business processes, like sales, data, and customer interactions.
CRM (Customer Relationship Management)
A style sheet programming language used to define how a website should be styled.
CSS
Customer Experience: refers to all the different interactions a user has with a brand through its different channels and products, and how a user feels about them.
CX
It’s a computer application that creates and manages digital content.
CMS (Content Management System)
Numbers can tell us an awful lot about our users and their needs, and can help us define how to best meet them. ____ _____ focuses on making sense of these numbers or data and uncovering valuable insights that help us make better product decisions.
Data Science
A design system made up of elements and features that will need to be cleaned up later on. The efforts made to quickly set them in place eventually generate more work down the line.
Design Debt
A 5-stage method for creative problem solving. The 5 stages are:
Empathize: Understand the challenge Define: Define the problem Ideate: Brainstorm potential solutions Prototype: Build your solutions Test: Test your solutions
Design Thinking
Qualitative research method is used to collect information about users over time. Participants are asked to write about their everyday lives in a journal over a defined period of time.
Diary Study
focuses on fast technology delivery through the use of agile development. They focus on people and culture. It seeks to improve collaboration between operations and development teams.
Dev Ops
Collaborative tools that help us visualize user behavior, attitudes and feelings. They are split into 4 equal quadrants containing information about what the user is saying, thinking, doing and feeling. At the center, we place our user persona. We fill each quadrant with information we’ve collected through user research.
Empathy Map
Who are we designing the product for? This person is our
End User
Lets us measure user eye activity with specialized tools, showing us where users look and in what order.
Eye Tracking
Creates the visual front end of an app or website. They create features that are viewable by the user.
Front End development
A minimalist user interface design style. It is characterized by simple, two-dimensional elements and vibrant colors.
Flat Design
Illustrate the steps a user can take to complete a task on a product.
Flowchart
The process of integrating game-design elements and principles into products in an effort to drive user engagement.
Gamification