UX Terms Flashcards

1
Q

What is Thematic Analysis?

A

Thematic analysis is a qualitative data analysis method that involves reading through a data set (such as transcripts from in depth interviews or focus groups), and identifying patterns in meaning across the data.

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2
Q

Qualitative Data

A

Consisting of observational findings that identify design features easy or hard to use

  • Based on opinions & experiences
  • Interviews & observations
  • Subjective
  • Open-ended questions
  • To generate hypothesis or develop ideas
  • Answers the “why”
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3
Q

Quantitative Data

A

In form of one or more metrics (such as task completion rates or task times) that reflect whether the tasks were easy to perform

  • Based numbers
  • Statistical analysis
  • Objective
  • Closed-ended questions
  • To validate hypothesis
  • Answers the “what, where, how, when, and who”
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4
Q

UX benchmarking

A

Evaluating a product or service’s experience by using UX metrics to gauge its relative performance against a meaningful standard.

Allows us to assess & demonstrate the value of design work.

Can be used to calculate ROI.

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5
Q

UX metric

A

Numerical data that tells us something about the UX.

Examples:
• Average time to make a purchase
• Numbers of clicks on a Submit button
• Success rate for an application completion
• Average
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6
Q

summative evaluations

A

User research describes how a complete design performs.

Quantitative methods are often used

Benchmarking studies are summative evaluations

summative - I finished my soup, plated it, goes in front of a food critic, writes review, that is a summative review. project is complete. thing that I was forming is done.

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7
Q

formative evaluations

A

User research informs how the design will evolve, during the design process

Qualitative methods are often used

formative - tasting soup, do I need to modify my approach? how am I doing?

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8
Q

Quantitative methods for benchmarking

A

Quant usability testing
Analytics
Surveys

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9
Q

Quantitative methods for formative evaluations

A
A/B testing
Tree testing
Desirability testing
Eyetracking
Quant usability testing w/ prototypes
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10
Q

Quantitative usability testing

A

Participants perform tasks with a design, while researchers collect metrics that describe their performance

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11
Q

analytics

A

An analytics tool collects metrics that describe how people use a product in real life

Example: MATOMO

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12
Q

surveys

A

Users respond to questions about what they do or think

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13
Q

happiness

A

How do our users feel?

Measures of user attitudes or perceptions

Popular metrics:
• Satisfaction rating = How satisfied the participant is with the product

  • Ease-of-use = How easy to use the task or product seems to the participant
  • Perceived usability = How usable the product seems to the participant
  • Subjective success rate = Whether or not the participant thinks they were successful
  • Confidence rating = How confident the participant is in their task completion
  • Questionnaire scores = Set of questions resulting in a score; like NPS, SUS, SUPR-Q
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14
Q

engagement

A

How frequently, deeply, or intensely do they use the product?

Level of user involvement

Popular metrics:
• Frequency of return = How often people return (for example: visits per user per week)

  • Average time spent = Across all users, how much time is spent in the product
  • Average number of sessions per user = Average number of times users return to the product
  • Feature usage = How much people use a feature (for example, number of photos uploaded per user per day)
  • Conversion rate = What percentage of visitors complete an important goal action (like a purchase/registration)
  • Sales, orders, & subscriptions = Count of completed goal actions
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15
Q

adoption

A

How are we attracting new users?

Initial uptake of a product, service or feature

Popular metrics:
• New accounts/visitors = New people signing up or registering

  • Conversion rate = What percentage of visitors complete an important goal action (like a purchase/registration)
  • Sales, orders, & subscriptions = Count of completed goal actions
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16
Q

retention

A

How are we keeping people around?

How existing users return, and remain active in the product

Popular metrics:
• Returning users = People coming back to the product

  • Renewal rate = People renewing a subscription / Keeping the service
  • Churn rate = Percentage rate at which people leave a group (for example, customers cancelling service or employees leaving a company)
  • Repeat purchases = People making more purchases after their first purchase
17
Q

task

A

Are users able to complete tasks easily and with little effort?

Efficiency, effectiveness, and errors

Popular metrics:
• Completion rate = Percentage of people who complete a process they started

  • Success rate = Percentage of people who can successfully complete a task
  • Average time on task = Average amount of time it takes when attempting a task
  • Average time on page/view = Average amount of time spent on a page or screen
  • Productivity = For example: Number of orders processed per day
  • Error counts & error rate= Mistakes or slips users encounter in the product
  • Help tickets & support contact (calls, chats, emails) = A measure of how much help customers need
18
Q

SUPR-Q

A

Measures usability, appearance, trust

19
Q

SUS

A

System Usability Scale; General usability assessment

20
Q

SEQ

A

Single Ease Question; Post-task difficulty

21
Q

UMUX-Lite

A

Usability Metric for User Experience

22
Q

NPS

A

Net Promoter Score; Popular marketing metric

23
Q

CSAT

A

Customer Satisfaction; Measures satisfaction w/ product/service

24
Q

NASA-TLX

A

Task Load Index; Post-task workload

25
Q

contextual inquiry

A

Contextual inquiry is a type of ethnographic field study that involves in-depth observation and interviews of a small sample of users to gain a robust understanding of work practices and behaviors. Its name describes exactly what makes it valuable — inquiry in context:

Context: The research takes place in the users’ natural environment as they conduct their activities the way they normally would. The context could be in their home, office, or somewhere else entirely.

Inquiry: The researcher watches the user as she performs her task and asks for information to understand how and why users do what they do.