UX - Tabellenblatt1 Flashcards

1
Q

What IA heuristics are there?

A
  • findable
  • accessable
  • clear
  • communicative
  • useful
  • credible
  • controllable
  • valuable
  • learnable
  • delightful
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2
Q

What categories describe the evolution of technology?

A
  • Manual tools: masses of atoms shaping the forces that we apply to them. - Power tools: systems allowing the manipulation of forces in the system. - Assistive tools: tools that do some of the low-level information work for us (e.g. spell check in word processing) by harnessing algorithms, ubiquitous sensor networks, smart defaults, and machine learning. - Agentive tools: an emerging category of tools that do more stuff on their own accord, like learning about their users, and are approaching the artificial intelligence.
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3
Q

What is the lean UX kata?

A
  • Who is the customer? What is their problem? - What do you know and how do you know it? - What are your assumptions? How do you test them? - What have you learned and what should you learn next? - What is your very next experiment? How will you measure it?
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4
Q

What are natural user interactions?

A

NUIs engage more of our bodies and capabilities than WIMP paradigms: * Haptic technology: Outputting information to our skin. * Gesture recognition: The ability to communicate with computers with our bodies and especially our arms and fingers. * Tangible and touch tech: The ability to directly indicate selections and manipulate objects in ways that computers can understand. * Voice recognition and generation: The ability to speak to a computer as we would speak to another person. * Ocular control or gaze monitoring: The ability to point with our eyes. * Cerebral (brain) interfaces: Using thoughts or brain waves to communicate to computers. * Near field communications: Letting us place objects in proximity to initiate data transfer and indicate selections or focus. * OLED and eInk displays: Visualizations of the abstractions around us, everywhere. * Heads-up displays: The personalized augmentation of the world around us

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5
Q

What are the core lean startup concepts?

A
  • GOOB - Hypotheses, not requirements - Focus on learning - Use iterative design & testing - Validation before scaling - Small batches = less risk
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6
Q

What are the fundamentals of Lean UX?

A
  • Balanced, Cross-functional team - Externalize (visualize) process - Flow: Think > Make > Check - Research to understand Customer/Problem Space - No proxies between customers and team - Collaborative Sense-making - Generative Ideation: It’s about optionality - Formulate many small experiments and measure outcome
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7
Q

Which stages does the Lean UX process have?

A
  • Customer exploration - Problem exploration - Solution exploration - Iteration & scaling
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8
Q

Define visual design

A

* for software: graphic treatment of interface elements (the “look” in “look-and-feel”) * for hypertext: visual treatment of text, graphic page elements and navigational components

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9
Q

Define user needs

A

externally derived goals for the site; identified through user research, ethno- / techno- / psychographics, etc

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10
Q

Define site objectives

A

business, creative, or other internally derived goals for the site

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11
Q

define functional specifications

A

“feature set”: detailed descriptions of functionality the site must include in order to meet user needs

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12
Q

define content requirements

A

definition of content elements required in the site in order to meet user needs

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13
Q

define interaction design

A

development of application flows to facilitate user tasks, defining how the user interacts with site functionality

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14
Q

define design

A

the optimisation of a system towards a set of effects

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15
Q

define information design

A

in the Tuftean sense: designing the presentation of information to facilitate understanding

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16
Q

define interface design

A

as in traditional HCI: design of interface elements to facilitate user interaction with functionality

17
Q

define information architecture

A

structural design of the information space to facilitate intuitive access to content

18
Q

define navigation design

A

design of interface elements to facilitate the user’s movement through the information architecture

19
Q

Draw the EOUX diagram

A

The five planes from bottom to top:

  1. Strategy
  2. Scope
  3. Structure
  4. Skeleton
  5. Surface