UX module 2 Flashcards

1
Q

Accessibility

A

The design of products, devices, services, or environments for people with disabilities.

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2
Q

Alternative text (alt text)

A

Text that helps translate something visual, such as an image or graph, into a description that can be read by screen readers.

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3
Q

Assistive technology

A

Any products, equipment, or systems that enhance learning, working, and daily living for people with disabilities.

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4
Q

Brand Identity

A

The visual appearance and voice of a company.

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5
Q

Call-to-action (CTA)

A

A visual prompt that tells the user to take action, like to click a button.

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6
Q

Color modification

A

Features that increase the contrast of colors on a screen, like high-contrast mode or dark mode.

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7
Q

Digital Literacy

A

A user’s level of ability related to using digital information and technologies.

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8
Q

Equality

A

Providing the same amount of opportunity and support.

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9
Q

Equity-focused design

A

Designing for groups that have been historically underrepresented or ignored when building products

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10
Q

Framework

A

Creates the basic structure that focuses and supports the problem you’re trying to solve.

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11
Q

Ideation

A

The process of generating a broad set of ideas on a given topic, with no attempt to judge or evaluate them.

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12
Q

Inclusive design

A

Making design choices that take into account personal identifiers like ability, race, economic status, language, age, and gender.

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13
Q

Insight

A

An observation that helps you understand the user or their needs from a new perspective.

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14
Q

Iterate

A

Revise the original design to create a new and improved version.

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15
Q

Iteration

A

Doing something again, by building on previous versions and making tweaks.

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16
Q

Platform

A

The medium that users experience your product on.

17
Q

Responsive web design

A

A design approach that allows a website to change automatically depending on the size of the device.

18
Q

Screen reader

A

Software that reads aloud any on-screen text, interactive elements, or alternative text.

19
Q

Speech to text

A

Software that allows users to compose text by speaking into their device.

20
Q

Switch device

A

An assistive technology device that replaces the need to use a computer keyboard or a mouse.

21
Q

Universal design

A

The process of creating one product for users with the widest range of abilities and in the widest range of situations.

22
Q

User

A

Any person who uses a product.

23
Q

User-centered design

A

Puts the user front-and-center.

24
Q

Voice control

A

Allows users to navigate and interact with the buttons and screens on their devices using only their voice.