UX module 2 Flashcards
Accessibility
The design of products, devices, services, or environments for people with disabilities.
Alternative text (alt text)
Text that helps translate something visual, such as an image or graph, into a description that can be read by screen readers.
Assistive technology
Any products, equipment, or systems that enhance learning, working, and daily living for people with disabilities.
Brand Identity
The visual appearance and voice of a company.
Call-to-action (CTA)
A visual prompt that tells the user to take action, like to click a button.
Color modification
Features that increase the contrast of colors on a screen, like high-contrast mode or dark mode.
Digital Literacy
A user’s level of ability related to using digital information and technologies.
Equality
Providing the same amount of opportunity and support.
Equity-focused design
Designing for groups that have been historically underrepresented or ignored when building products
Framework
Creates the basic structure that focuses and supports the problem you’re trying to solve.
Ideation
The process of generating a broad set of ideas on a given topic, with no attempt to judge or evaluate them.
Inclusive design
Making design choices that take into account personal identifiers like ability, race, economic status, language, age, and gender.
Insight
An observation that helps you understand the user or their needs from a new perspective.
Iterate
Revise the original design to create a new and improved version.
Iteration
Doing something again, by building on previous versions and making tweaks.
Platform
The medium that users experience your product on.
Responsive web design
A design approach that allows a website to change automatically depending on the size of the device.
Screen reader
Software that reads aloud any on-screen text, interactive elements, or alternative text.
Speech to text
Software that allows users to compose text by speaking into their device.
Switch device
An assistive technology device that replaces the need to use a computer keyboard or a mouse.
Universal design
The process of creating one product for users with the widest range of abilities and in the widest range of situations.
User
Any person who uses a product.
User-centered design
Puts the user front-and-center.
Voice control
Allows users to navigate and interact with the buttons and screens on their devices using only their voice.